new template-based more flexible and hopefully more efficient raw bitmap implementation

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20363 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2003-04-28 01:46:05 +00:00
parent 96df9ed9b1
commit b9bcaf117a
4 changed files with 578 additions and 225 deletions

View File

@ -31,7 +31,7 @@ class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxImage;
class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxPalette;
class WXDLLEXPORT wxRawBitmapData;
class WXDLLEXPORT wxPixelDataBase;
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
@ -132,8 +132,8 @@ public:
{ return (wxBitmapRefData *)m_refData; }
// raw bitmap access support functions
bool GetRawData(wxRawBitmapData *data);
void UngetRawData(wxRawBitmapData *);
void *GetRawData(wxPixelDataBase& data, int bpp);
void UngetRawData(wxPixelDataBase& data);
#if wxUSE_PALETTE
wxPalette* GetPalette() const;

View File

@ -32,28 +32,30 @@
/*
Usage example:
typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
wxBitmap bmp;
wxRawBitmapData data(bitmap);
PixelData data(bmp);
if ( !data )
{
... raw access to bitmap data unavailable, do something else ...
return;
}
if ( data.m_width < 20 || data.m_height < 20 )
if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
{
... complain: the bitmap it too small ...
return;
}
wxRawBitmapIterator p(data);
PixelData::Iterator p(data);
// we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
p.Offset(10, 10);
p.Offset(data, 10, 10);
for ( int y = 0; y < 10; ++y )
{
wxRawBitmapIterator rowStart = p;
PixelData::Iterator rowStart = p;
for ( int x = 0; x < 10; ++x, ++p )
{
@ -63,60 +65,131 @@
}
p = rowStart;
p.OffsetY(1);
p.OffsetY(data, 1);
}
*/
// this struct represents a pointer to raw bitmap data
class wxRawBitmapData
#ifdef __VISUALC__
// VC++ gives an absolutely harmless warning for wxPixelData<wxBitmap> ctor
#pragma warning(disable: 4355) // 'this' used in initializer list
#endif
// ----------------------------------------------------------------------------
// wxPixelFormat
// ----------------------------------------------------------------------------
/*
wxPixelFormat is a template class describing the bitmap data format. It
contains the constants describing the format of pixel data, but does not
describe how the entire bitmap is stored (i.e. top-to-bottom,
bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
contains some constants and maybe static methods but nothing more, so it
can be safely used without incurring any overhead as all accesses to it are
done at compile-time.
Current limitations: we don't support RAGABA and ARAGAB formats supported
by Mac OS X. If there is sufficient interest, these classes could be
extended to deal with them. Neither do we support alpha channel having
different representation from the RGB ones (happens under QNX/Photon I
think), but again this could be achieved with some small extra effort.
Template parameters are:
- type of a single pixel component
- size of the single pixel in bits
- indices of red, green and blue pixel components inside the pixel
- index of the alpha component or -1 if none
- type which can contain the full pixel value (all channels)
*/
template <typename Channel,
size_t Bpp, int R, int G, int B, int A = -1,
typename Pixel = wxUint32>
struct WXDLLEXPORT wxPixelFormat
{
// iterator over pixels is usually of type "ChannelType *"
typedef Channel ChannelType;
// the type which may hold the entire pixel value
typedef Pixel PixelType;
// NB: using static ints initialized inside the class declaration is not
// portable as it doesn't work with VC++ 6, so we must use enums
// size of one pixel in bits
enum { BitsPerPixel = Bpp };
// size of one pixel in ChannelType units (usually bytes)
enum { SizePixel = BitsPerPixel / (8 * sizeof(ChannelType)) };
// the channels indices inside the pixel
enum
{
RED = R,
GREEN = G,
BLUE = B,
ALPHA = A
};
// true if we have an alpha channel (together with the other channels, this
// doesn't cover the case of wxImage which stores alpha separately)
enum { HasAlpha = A != -1 };
};
// some "predefined" pixel formats
// -------------------------------
// wxImage format is common to all platforms
typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
// the (most common) native bitmap format without alpha support
typedef wxPixelFormat<unsigned char, 24,
#ifdef __WXMSW__
2, 1, 0
#else // !__WXMSW__
0, 1, 2
#endif // __WXMSW__/!__WXMSW__
> wxNativePixelFormat;
// the (most common) native format for bitmaps with alpha channel
typedef wxPixelFormat<unsigned char, 32,
wxNativePixelFormat::RED,
wxNativePixelFormat::GREEN,
wxNativePixelFormat::BLUE,
3> wxAlphaPixelFormat;
// we also define the (default/best) pixel format for the given class: this is
// used as default value for the pixel format in wxPixelIterator template
template <class T> struct wxPixelFormatFor;
// wxPixelFormatFor is only defined for wxImage, attempt to use it with other
// classes (wxBitmap...) will result in compile errors which is exactly what we
// want
template <>
struct WXDLLEXPORT wxPixelFormatFor<wxImage>
{
typedef wxImagePixelFormat Format;
};
// ----------------------------------------------------------------------------
// wxPixelData
// ----------------------------------------------------------------------------
/*
wxPixelDataBase is just a helper for wxPixelData: it contains things common
to both wxImage and wxBitmap specializations.
*/
class WXDLLEXPORT wxPixelDataBase
{
public:
// ctor associates this pointer with a bitmap and locks the bitmap for raw
// access, it will be unlocked only by our dtor and so these objects should
// normally be only created on the stack, i.e. have limited life-time
wxRawBitmapData(wxBitmap bmp) : m_bmp(bmp)
{
if ( !bmp.GetRawData(this) )
m_pixels = NULL;
}
// we evaluate to true only if we could get access to bitmap data
// successfully
operator bool() const { return m_pixels != NULL; }
// dtor unlocks the bitmap
~wxRawBitmapData()
{
m_bmp.UngetRawData(this);
}
// call this to indicate that we should use the alpha channel
void UseAlpha() { m_bmp.UseAlpha(); }
// accessors
unsigned char *GetPixels() const { return m_pixels; }
int GetWidth() const { return m_width; }
int GetHeight() const { return m_height; }
int GetByPP() const { return m_bypp; }
int GetBPP() const { return 8*GetByPP(); }
int GetRowStride() const { return m_stride; }
// private: -- public because accessed by the macros below but still mustn't be
// used directly
// the bitmap we're associated with
wxBitmap m_bmp;
// pointer to the start of the data
unsigned char *m_pixels;
// private: -- see comment in the beginning of the file
// the size of the image we address, in pixels
int m_width,
m_height;
// number of bytes (NOT bits) per pixel, including alpha channel if any
int m_bypp;
// this parameter is the offset of the start of the (N+1)st row from the
// Nth one and can be different from m_bypp*width in some cases:
// a) the most usual one is to force 32/64 bit alignment of rows
@ -124,139 +197,406 @@ public:
// c) finally, it could conceivably be 0 for the images with all
// lines being identical
int m_stride;
protected:
// ctor is protected because this class is only meant to be used as the
// base class by wxPixelData
wxPixelDataBase()
{
m_width =
m_height =
m_stride = 0;
}
};
// this is the type for the iterator over raw bitmap data
class wxRawBitmapIterator
/*
wxPixelData represents the entire bitmap data, i.e. unlike
wxPixelFormat (which it uses) it also stores the global bitmap
characteristics such as its size, inter-row separation and so on.
Because of this it can be used to move the pixel iterators (which don't
have enough information about the bitmap themselves). This may seem a bit
unnatural but must be done in this way to keep the iterator objects as
small as possible for maximum efficiency as otherwise they wouldn't be put
into the CPU registers by the compiler any more.
Implementation note: we use the standard workaround for lack of partial
template specialization support in VC (both 6 and 7): instead of partly
specializing the class Foo<T, U> for some T we introduce FooOut<T> and
FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
fully specialize FooOut.
Also note that this class doesn't have any default definition because we
can't really do anything without knowing the exact image class. We do
provide wxPixelDataBase to make it simpler to write new wxPixelData
specializations.
*/
// we need to define this skeleton template to mollify VC++
template <class Image>
struct WXDLLEXPORT wxPixelDataOut
{
template <class PixelFormat>
class WXDLLEXPORT wxPixelDataIn
{
public:
class Iterator { };
};
};
// wxPixelData specialization for wxImage: this is the simplest case as we
// don't have to care about different pixel formats here
template <>
struct WXDLLEXPORT wxPixelDataOut<wxImage>
{
// NB: this is a template class even though it doesn't use its template
// parameter because otherwise wxPixelData couldn't compile
template <class PixelFormat>
class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase
{
// the type of the class we're working with
typedef wxImage ImageType;
// the iterator which should be used for working with data in this
// format
class Iterator
{
public:
// the pixel format we use
typedef wxImagePixelFormat PixelFormat;
// the type of the pixel components
typedef typename PixelFormat::ChannelType ChannelType;
// the pixel data we're working with
typedef
wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
// go back to (0, 0)
void Reset(const PixelData& data)
{
*this = data.GetPixels();
}
// creates the iterator pointing to the beginning of data
Iterator(PixelData& data)
{
Reset(data);
}
// creates the iterator initially pointing to the image origin
Iterator(const wxImage& image)
{
m_pRGB = image.GetData();
if ( image.HasAlpha() )
{
m_pAlpha = image.GetAlpha();
}
else // alpha is not used at all
{
m_pAlpha = NULL;
}
}
// true if the iterator is valid
bool IsOk() const { return m_pRGB != NULL; }
// navigation
// ----------
// advance the iterator to the next pixel, prefix version
Iterator& operator++()
{
m_pRGB += PixelFormat::SizePixel;
if ( m_pAlpha )
m_pAlpha += PixelFormat::SizePixel;
return *this;
}
// postfix (hence less efficient -- don't use unless you must) version
Iterator operator++(int)
{
Iterator p(*this);
++*this;
return p;
}
// move x pixels to the right and y down
//
// note that the rows don't wrap!
void Offset(const PixelData& data, int x, int y)
{
m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
if ( m_pAlpha )
m_pAlpha += data.GetWidth() + x;
}
// move x pixels to the right (again, no row wrapping)
void OffsetX(const PixelData& WXUNUSED(data), int x)
{
m_pRGB += PixelFormat::SizePixel*x;
if ( m_pAlpha )
m_pAlpha += x;
}
// move y rows to the bottom
void OffsetY(const PixelData& data, int y)
{
m_pRGB += data.GetRowStride()*y;
if ( m_pAlpha )
m_pAlpha += data.GetWidth();
}
// go to the given position
void MoveTo(const PixelData& data, int x, int y)
{
Reset(data);
Offset(data, x, y);
}
// data access
// -----------
// access to invidividual colour components
ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
ChannelType& Alpha() { return *m_pAlpha; }
// private: -- see comment in the beginning of the file
// pointer into RGB buffer
unsigned char *m_pRGB;
// pointer into alpha buffer or NULL if alpha isn't used
unsigned char *m_pAlpha;
};
// initializes us with the data of the given image
wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
{
m_width = image.GetWidth();
m_height = image.GetHeight();
m_stride = Iterator::SizePixel * m_width;
}
// we evaluate to true only if we could get access to bitmap data
// successfully
operator bool() const { return m_pixels.IsOk(); }
// get the iterator pointing to the origin
Iterator GetPixels() const { return m_pixels; }
private:
// the image we're working with
ImageType& m_image;
// the iterator pointing to the image origin
Iterator m_pixels;
};
};
// wxPixelData specialization for wxBitmap: here things are more interesting as
// we also have to support different pixel formats
template <>
struct WXDLLEXPORT wxPixelDataOut<wxBitmap>
{
template <class Format>
class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase
{
public:
// the type of the class we're working with
typedef wxBitmap ImageType;
class Iterator
{
public:
// the pixel format we use
typedef Format PixelFormat;
// the type of the pixel components
typedef typename PixelFormat::ChannelType ChannelType;
// the pixel data we're working with
typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
// go back to (0, 0)
void Reset(const PixelData& data)
{
*this = data.GetPixels();
}
// initializes the iterator to point to the origin of the given pixel
// data
Iterator(PixelData& data)
{
Reset(data);
}
// initializes the iterator to point to the origin of the given bitmap
Iterator(wxBitmap& bmp, PixelData& data)
{
// using cast here is ugly but it should be safe as GetRawData()
// real return type should be consistent with BitsPerPixel (which
// is in turn defined by ChannelType) and this is the only thing we
// can do without making GetRawData() a template function which is
// undesirable
m_ptr = (ChannelType *)
bmp.GetRawData(data, PixelFormat::BitsPerPixel);
}
// return true if this iterator is valid
bool IsOk() const { return m_ptr != NULL; }
// navigation
// ----------
// advance the iterator to the next pixel, prefix version
Iterator& operator++()
{
m_ptr += PixelFormat::SizePixel;
return *this;
}
// postfix (hence less efficient -- don't use unless you must) version
Iterator operator++(int)
{
Iterator p(*this);
++*this;
return p;
}
// move x pixels to the right and y down
//
// note that the rows don't wrap!
void Offset(const PixelData& data, int x, int y)
{
m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
}
// move x pixels to the right (again, no row wrapping)
void OffsetX(const PixelData& WXUNUSED(data), int x)
{
m_ptr += PixelFormat::SizePixel*x;
}
// move y rows to the bottom
void OffsetY(const PixelData& data, int y)
{
m_ptr += data.GetRowStride()*y;
}
// go to the given position
void MoveTo(const PixelData& data, int x, int y)
{
Reset(data);
Offset(data, x, y);
}
// data access
// -----------
// access to invidividual colour components
ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
// address the pixel contents directly
//
// warning: the format is platform dependent
typename PixelFormat::PixelType& Data()
{ return *(typename PixelFormat::PixelType *)m_ptr; }
// private: -- see comment in the beginning of the file
// NB: for efficiency reasons this class must *not* have any other
// fields, otherwise it won't be put into a CPU register (as it
// should inside the inner loops) by some compilers, notably gcc
ChannelType *m_ptr;
};
// ctor associates this pointer with a bitmap and locks the bitmap for raw
// access, it will be unlocked only by our dtor and so these objects should
// normally be only created on the stack, i.e. have limited life-time
wxPixelDataIn(wxBitmap bmp) : m_bmp(bmp), m_pixels(bmp, *this)
{
}
// we evaluate to true only if we could get access to bitmap data
// successfully
operator bool() const { return m_pixels.IsOk(); }
// get the iterator pointing to the origin
Iterator GetPixels() const { return m_pixels; }
// dtor unlocks the bitmap
~wxPixelDataIn()
{
m_bmp.UngetRawData(*this);
}
// call this to indicate that we should use the alpha channel
void UseAlpha() { m_bmp.UseAlpha(); }
// private: -- see comment in the beginning of the file
// the bitmap we're associated with
wxBitmap m_bmp;
// the iterator pointing to the image origin
Iterator m_pixels;
};
};
template <class Image, class PixelFormat = wxPixelFormatFor<Image> >
class wxPixelData :
public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
{
public:
// ctors and such
// --------------
// we must be associated/initialized with some bitmap data object
wxRawBitmapIterator(const wxRawBitmapData& data) : m_data(&data)
{
m_ptr = m_data->GetPixels();
}
// default copy ctor, assignment operator and dtor are ok
// navigation
// ----------
// move x pixels to the right and y down
//
// note that the rows don't wrap!
void Offset(int x, int y)
{
m_ptr += m_data->GetRowStride()*y + m_data->GetByPP()*x;
}
// move x pixels to the right (again, no row wrapping)
void OffsetX(int x)
{
m_ptr += m_data->GetByPP()*x;
}
// move y rows to the bottom
void OffsetY(int y)
{
m_ptr += m_data->GetRowStride()*y;
}
// go back to (0, 0)
void Reset()
{
m_ptr = m_data->GetPixels();
}
// go to the given position
void MoveTo(int x, int y)
{
Reset();
Offset(x, y);
}
// same as OffsetX(1) for convenience
wxRawBitmapIterator& operator++()
{
OffsetX(1);
return *this;
}
// postfix (hence less efficient) version
wxRawBitmapIterator operator++(int)
{
wxRawBitmapIterator p(*this);
OffsetX(1);
return p;
}
// data access
// -----------
// DIBs store data in BGR format, i.e. "little endian" RGB
enum
{
#ifdef __WXMSW__
BLUE, GREEN, RED,
#else // !__WXMSW__
RED, GREEN, BLUE,
#endif // __WXMSW__/!__WXMSW__
ALPHA
};
// access to invidividual colour components
unsigned char& Red() { return m_ptr[RED]; }
unsigned char& Green() { return m_ptr[GREEN]; }
unsigned char& Blue() { return m_ptr[BLUE]; }
unsigned char& Alpha() { return m_ptr[ALPHA]; }
// address the pixel contents directly
//
// warning: the format is platform dependent
wxUint32& Data() { return *(wxUint32 *)m_ptr; }
// private: -- don't access these fields directly, same as as above
unsigned char *m_ptr;
const wxRawBitmapData *m_data;
wxPixelData(const Image& image)
: wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>(image)
{
}
};
// some "predefined" pixel data classes
typedef wxPixelData<wxImage> wxImagePixelData;
typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
// these macros are used to change the current location in the bitmap
// ------------------------------------------------------------------
// ----------------------------------------------------------------------------
// wxPixelIterator
// ----------------------------------------------------------------------------
// move x pixels to the right and y down
//
// note that the rows don't wrap!
#define wxBMP_OFFSET(p, x, y) \
p.m_ptr += p.m_data->m_stride * (y) + p.m_data->m_bypp * (x)
/*
wxPixel::Iterator represents something which points to the pixel data and
allows us to iterate over it. In the simplest case of wxBitmap it is,
indeed, just a pointer, but it can be something more complicated and,
moreover, you are free to specialize it for other image classes and bitmap
formats.
// move x pixels to the right (again, no row wrapping)
#define wxBMP_OFFSET_X(p, x) p.m_ptr += p.m_data->m_bypp * (x)
Note that although it would have been much more intuitive to have a real
class here instead of what we have now, this class would need two template
parameters, and this can't be done because we'd need compiler support for
partial template specialization then and neither VC6 nor VC7 provide it.
*/
template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
struct WXDLLEXPORT wxPixelIterator : wxPixelData<Image, PixelFormat>::Iterator
{
};
// move y rows to the bottom
#define wxBMP_OFFSET_Y(p, y) p.m_ptr += p.m_data->m_stride * (y)
// these macros are used to work with the pixel values
//
// all of them can be used as either lvalues or rvalues.
// ----------------------------------------------------
#define wxBMP_RED(p) (p.m_ptr[wxRawBitmapIterator::RED])
#define wxBMP_GREEN(p) (p.m_ptr[wxRawBitmapIterator::GREEN])
#define wxBMP_BLUE(p) (p.m_ptr[wxRawBitmapIterator::BLUE])
#define wxBMP_ALPHA(p) (p.m_ptr[wxRawBitmapIterator::ALPHA])
// these macros are most efficient but return the buffer contents in
// platform-specific format, e.g. RGB on all sane platforms and BGR under Win32
#define wxBMP_RGB(p) *(wxUint32 *)(p.m_ptr)
#define wxBMP_RGBA(p) *(wxUint32 *)(p.m_ptr)
#ifdef __VISUALC__
#pragma warning(default: 4355)
#endif
#endif // _WX_RAWBMP_H_BASE_

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@ -1185,14 +1185,12 @@ void wxBitmap::SetQuality(int WXUNUSED(quality))
// raw bitmap access support
// ----------------------------------------------------------------------------
bool wxBitmap::GetRawData(wxRawBitmapData *data)
void *wxBitmap::GetRawData(wxPixelDataBase& data, int bpp)
{
wxCHECK_MSG( data, FALSE, _T("NULL pointer in wxBitmap::GetRawData") );
if ( !Ok() )
{
// no bitmap, no data (raw or otherwise)
return FALSE;
return NULL;
}
// if we're already a DIB we can access our data directly, but if not we
@ -1209,7 +1207,7 @@ bool wxBitmap::GetRawData(wxRawBitmapData *data)
{
delete dib;
return FALSE;
return NULL;
}
// we'll free it in UngetRawData()
@ -1227,79 +1225,94 @@ bool wxBitmap::GetRawData(wxRawBitmapData *data)
{
wxFAIL_MSG( _T("failed to get DIBSECTION from a DIB?") );
return FALSE;
return NULL;
}
// ok, store the relevant info in wxRawBitmapData
// check that the bitmap is in correct format
if ( ds.dsBm.bmBitsPixel != bpp )
{
wxFAIL_MSG( _T("incorrect bitmap type in wxBitmap::GetRawData()") );
return NULL;
}
// ok, store the relevant info in wxPixelDataBase
const LONG h = ds.dsBm.bmHeight;
data->m_width = ds.dsBm.bmWidth;
data->m_height = h;
data->m_bypp = ds.dsBm.bmBitsPixel / 8;
data.m_width = ds.dsBm.bmWidth;
data.m_height = h;
// remember that DIBs are stored in top to bottom order!
const LONG bytesPerRow = ds.dsBm.bmWidthBytes;
data->m_stride = -bytesPerRow;
data->m_pixels = (unsigned char *)ds.dsBm.bmBits;
data.m_stride = -bytesPerRow;
char *bits = (char *)ds.dsBm.bmBits;
if ( h > 1 )
{
data->m_pixels += (h - 1)*bytesPerRow;
bits += (h - 1)*bytesPerRow;
}
return TRUE;
return bits;
}
void wxBitmap::UngetRawData(wxRawBitmapData *data)
void wxBitmap::UngetRawData(wxPixelDataBase& dataBase)
{
wxCHECK_RET( data, _T("NULL pointer in wxBitmap::UngetRawData()") );
if ( !Ok() )
return;
if ( !*data )
// the cast is ugly but we can't do without it and without making this
// function template (and hence inline) unfortunately
typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> PixelData;
PixelData& data = (PixelData &)dataBase;
if ( !data )
{
// invalid data, don't crash -- but don't assert neither as we're
// called automatically from wxRawBitmapData dtor and so there is no
// called automatically from wxPixelDataBase dtor and so there is no
// way to prevent this from happening
return;
}
// AlphaBlend() wants to have premultiplied source alpha but wxRawBitmap
// API uses normal, not premultiplied, colours, so adjust them here now
wxRawBitmapIterator p(*data);
const int w = data->GetWidth();
const int h = data->GetHeight();
for ( int y = 0; y < h; y++ )
if ( GetBitmapData()->m_hasAlpha )
{
wxRawBitmapIterator rowStart = p;
// AlphaBlend() wants to have premultiplied source alpha but
// wxRawBitmap API uses normal, not premultiplied, colours, so adjust
// them here now
PixelData::Iterator p(data);
for ( int x = 0; x < w; x++ )
const int w = data.GetWidth();
const int h = data.GetHeight();
for ( int y = 0; y < h; y++ )
{
const unsigned alpha = p.Alpha();
PixelData::Iterator rowStart = p;
p.Red() = (p.Red() * alpha + 127) / 255;
p.Blue() = (p.Blue() * alpha + 127) / 255;
p.Green() = (p.Green() * alpha + 127) / 255;
for ( int x = 0; x < w; x++ )
{
const unsigned alpha = p.Alpha();
++p;
p.Red() = (p.Red() * alpha + 127) / 255;
p.Blue() = (p.Blue() * alpha + 127) / 255;
p.Green() = (p.Green() * alpha + 127) / 255;
++p;
}
p = rowStart;
p.OffsetY(data, 1);
}
p = rowStart;
p.OffsetY(1);
}
// if we're a DDB we need to convert DIB back to DDB now to make the
// changes made via raw bitmap access effective
if ( !GetBitmapData()->m_isDIB )
{
wxDIB *dib = GetBitmapData()->m_dib;
GetBitmapData()->m_dib = NULL;
// if we're a DDB we need to convert DIB back to DDB now to make the
// changes made via wxRawBitmapData effective
if ( !GetBitmapData()->m_isDIB )
{
wxDIB *dib = GetBitmapData()->m_dib;
GetBitmapData()->m_dib = NULL;
// TODO: convert
// TODO: convert
delete dib;
delete dib;
}
}
}

View File

@ -2313,19 +2313,19 @@ wxAlphaBlend(wxDC& dc, int xDst, int yDst, int w, int h, const wxBitmap& bmpSrc)
}
// combine them with the source bitmap using alpha
wxRawBitmapData dataDst(bmpDst),
dataSrc(bmpSrc);
wxAlphaPixelData dataDst(bmpDst),
dataSrc(bmpSrc);
wxCHECK_RET( dataDst && dataSrc,
_T("failed to get raw data in wxAlphaBlend") );
wxRawBitmapIterator pDst(dataDst),
pSrc(dataSrc);
wxAlphaPixelData::Iterator pDst(dataDst),
pSrc(dataSrc);
for ( int y = 0; y < h; y++ )
{
wxRawBitmapIterator pDstRowStart = pDst,
pSrcRowStart = pSrc;
wxAlphaPixelData::Iterator pDstRowStart = pDst,
pSrcRowStart = pSrc;
for ( int x = 0; x < w; x++ )
{
@ -2343,8 +2343,8 @@ wxAlphaBlend(wxDC& dc, int xDst, int yDst, int w, int h, const wxBitmap& bmpSrc)
pDst = pDstRowStart;
pSrc = pSrcRowStart;
pDst.OffsetY(1);
pSrc.OffsetY(1);
pDst.OffsetY(dataDst, 1);
pSrc.OffsetY(dataSrc, 1);
}
// and finally blit them back to the destination DC