comment improvements/fixes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43536 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1415,8 +1415,8 @@ bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
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}
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void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
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wxArrayInt& positions,
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wxArrayInt& sizes)
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wxArrayInt& positions,
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wxArrayInt& sizes)
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{
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int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
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int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
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@ -1669,16 +1669,16 @@ void wxAuiManager::LayoutAddPane(wxSizer* cont,
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part.sizer_item = sizer_item;
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uiparts.Add(part);
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}
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else
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else
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{
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sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
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}
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}
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void wxAuiManager::LayoutAddDock(wxSizer* cont,
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wxAuiDockInfo& dock,
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wxAuiDockUIPartArray& uiparts,
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bool spacer_only)
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wxAuiDockInfo& dock,
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wxAuiDockUIPartArray& uiparts,
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bool spacer_only)
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{
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wxSizerItem* sizer_item;
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wxAuiDockUIPart part;
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@ -1722,9 +1722,10 @@ void wxAuiManager::LayoutAddDock(wxSizer* cont,
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{
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wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
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int pane_pos = pane_positions.Item(pane_i);
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if(pane.IsMaximized()) {
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if (pane.IsMaximized())
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has_maximized_pane = true;
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}
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int amount = pane_pos - offset;
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if (amount > 0)
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@ -1752,7 +1753,7 @@ void wxAuiManager::LayoutAddDock(wxSizer* cont,
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}
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// at the end add a very small stretchable background area
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sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
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sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
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part.type = wxAuiDockUIPart::typeBackground;
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part.dock = &dock;
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@ -1768,9 +1769,9 @@ void wxAuiManager::LayoutAddDock(wxSizer* cont,
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for (pane_i = 0; pane_i < pane_count; ++pane_i)
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{
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wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
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if(pane.IsMaximized()) {
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if(pane.IsMaximized())
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has_maximized_pane = true;
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}
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// if this is not the first pane being added,
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// we need to add a pane sizer
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@ -1812,8 +1813,10 @@ void wxAuiManager::LayoutAddDock(wxSizer* cont,
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cont->SetItemMinSize(dock_sizer, dock.size, 0);
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// top and left docks have a sash after them
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if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
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dock.dock_direction == wxAUI_DOCK_LEFT))
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if (!m_has_maximized &&
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!dock.fixed &&
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(dock.dock_direction == wxAUI_DOCK_TOP ||
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dock.dock_direction == wxAUI_DOCK_LEFT))
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{
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sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
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@ -1853,13 +1856,15 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
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{
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wxAuiPaneInfo& p = panes.Item(i);
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// find any docks in this layer
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// find any docks with the same dock direction, dock layer, and
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// dock row as the pane we are working on
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wxAuiDockInfo* dock;
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wxAuiDockInfoPtrArray arr;
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FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
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if (arr.GetCount() > 0)
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{
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// found the right dock
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dock = arr.Item(0);
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}
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else
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@ -2041,7 +2046,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
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// if the dock mode is fixed, and none of the panes
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// are being moved right now, make sure the panes
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// do not overlap each other. If they do, we will
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// adjust the panes' positions
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// adjust the positions of the panes
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if (dock.fixed && !action_pane_marked)
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{
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wxArrayInt pane_positions, pane_sizes;
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