Missing and Moved Paragraphs in \interface\thread.h
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54286 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -317,17 +317,98 @@ public:
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separated while all threads share the same address space.
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While it makes it much easier to share common data between several threads, it
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also
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makes it much easier to shoot oneself in the foot, so careful use of
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synchronization
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objects such as mutexes() or @ref overview_wxcriticalsection "critical
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sections" is recommended. In addition, don't create global thread
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also makes it much easier to shoot oneself in the foot, so careful use of
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synchronization objects such as mutexes() or @ref wxCriticalSection
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"critical sections" is recommended. In addition, don't create global thread
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objects because they allocate memory in their constructor, which will cause
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problems for the memory checking system.
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@section overview_typeswxthread Types of wxThreads
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There are two types of threads in wxWidgets: @e detached and @e joinable,
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modeled after the the POSIX thread API. This is different from the Win32 API
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where all threads are joinable.
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By default wxThreads in wxWidgets use the detached behavior. Detached threads
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delete themselves once they have completed, either by themselves when they
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complete processing or through a call to Delete(), and thus
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must be created on the heap (through the new operator, for example).
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Conversely, joinable threads do not delete themselves when they are done
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processing and as such are safe to create on the stack. Joinable threads
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also provide the ability for one to get value it returned from Entry()
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through Wait().
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You shouldn't hurry to create all the threads joinable, however, because this
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has a disadvantage as well: you @b must Wait() for a joinable thread or the
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system resources used by it will never be freed, and you also must delete the
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corresponding wxThread object yourself if you did not create it on the stack.
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In contrast, detached threads are of the "fire-and-forget" kind: you only have to
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start a detached thread and it will terminate and destroy itself.
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@section overview_deletionwxthread wxThread Deletion
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Regardless of whether it has terminated or not, you should call
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Wait() on a joinable thread to release its memory, as outlined in
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@ref overview_typeswxthread "Types of wxThreads". If you created
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a joinable thread on the heap, remember to delete it manually with the delete
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operator or similar means as only detached threads handle this type of memory
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management.
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Since detached threads delete themselves when they are finished processing,
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you should take care when calling a routine on one. If you are certain the
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thread is still running and would like to end it, you may call Delete()
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to gracefully end it (which implies that the thread will be deleted after
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that call to Delete()). It should be implied that you should never attempt
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to delete a detached thread with the delete operator or similar means.
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As mentioned, Wait() or Delete() attempts to gracefully terminate a
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joinable and detached thread, respectively. It does this by waiting until
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the thread in question calls TestDestroy() or ends processing (returns
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from wxThread::Entry).
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Obviously, if the thread does call TestDestroy() and does not end the calling
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thread will come to halt. This is why it is important to call TestDestroy() in
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the Entry() routine of your threads as often as possible.
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As a last resort you can end the thread immediately through Kill(). It is
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strongly recommended that you do not do this, however, as it does not free
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the resources associated with the object (although the wxThread object of
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detached threads will still be deleted) and could leave the C runtime
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library in an undefined state.
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@section overview_secondarythreads wxWidgets Calls in Secondary Threads
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All threads other than the "main application thread" (the one
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wxApp::OnInit or your main function runs in, for example) are considered
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"secondary threads". These include all threads created by Create() or the
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corresponding constructors.
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GUI calls, such as those to a wxWindow or wxBitmap are explicitly not safe
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at all in secondary threads and could end your application prematurely.
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This is due to several reasons, including the underlying native API and
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the fact that wxThread does not run a GUI event loop similar to other APIs
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as MFC.
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A workaround for some wxWidgets ports is calling wxMutexGUIEnter()
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before any GUI calls and then calling wxMutexGUILeave() afterwords. However,
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the recommended way is to simply process the GUI calls in the main thread
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through an event that is posted by either wxPostEvent() or
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wxEvtHandler::AddPendingEvent. This does not imply that calls to these
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classes are thread-safe, however, as most wxWidgets classes are not
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thread-safe, including wxString.
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@section overview_pollwxThread Don't Poll a wxThread
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A common problem users experience with wxThread is that in their main thread
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they will check the thread every now and then to see if it has ended through
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IsRunning(), only to find that their application has run into problems
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because the thread is using the default behavior and has already deleted
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itself. Naturally, they instead attempt to use joinable threads in place
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of the previous behavior. However, polling a wxThread for when it has ended
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is in general a bad idea - in fact calling a routine on any running wxThread
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should be avoided if possible. Instead, find a way to notify yourself when
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the thread has ended.
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Usually you only need to notify the main thread, in which case you can
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post an event to it via wxPostEvent() or wxEvtHandler::AddPendingEvent.
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In the case of secondary threads you can call a routine of another class
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when the thread is about to complete processing and/or set the value of
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a variable, possibly using mutexes() and/or other synchronization means
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if necessary.
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@library{wxbase}
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@category{threading}
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@see wxMutex, wxCondition, wxCriticalSection
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*/
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class wxThread
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@ -398,26 +479,6 @@ public:
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*/
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wxThreadError Delete();
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/**
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A common problem users experience with wxThread is that in their main thread
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they will check the thread every now and then to see if it has ended through
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IsRunning(), only to find that their
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application has run into problems because the thread is using the default
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behavior and has already deleted itself. Naturally, they instead attempt to
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use joinable threads in place of the previous behavior.
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However, polling a wxThread for when it has ended is in general a bad idea -
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in fact calling a routine on any running wxThread should be avoided if
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possible. Instead, find a way to notify yourself when the thread has ended.
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Usually you only need to notify the main thread, in which case you can post
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an event to it via wxPostEvent() or
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wxEvtHandler::AddPendingEvent. In
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the case of secondary threads you can call a routine of another class
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when the thread is about to complete processing and/or set the value
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of a variable, possibly using mutexes() and/or other
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synchronization means if necessary.
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*/
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/**
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This is the entry point of the thread. This function is pure virtual and must
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be implemented by any derived class. The thread execution will start here.
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@ -620,32 +681,6 @@ public:
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*/
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static wxThread* This();
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/**
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There are two types of threads in wxWidgets: @e detached and @e joinable,
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modeled after the the POSIX thread API. This is different from the Win32 API
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where all threads are joinable.
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By default wxThreads in wxWidgets use the detached behavior. Detached threads
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delete themselves once they have completed, either by themselves when they
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complete
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processing or through a call to Delete(), and thus
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must be created on the heap (through the new operator, for example).
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Conversely,
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joinable threads do not delete themselves when they are done processing and as
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such
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are safe to create on the stack. Joinable threads also provide the ability
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for one to get value it returned from Entry()
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through Wait().
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You shouldn't hurry to create all the threads joinable, however, because this
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has a disadvantage as well: you @b must Wait() for a joinable thread or the
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system resources used by it will never be freed, and you also must delete the
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corresponding wxThread object yourself if you did not create it on the stack.
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In
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contrast, detached threads are of the "fire-and-forget" kind: you only have to
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start
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a detached thread and it will terminate and destroy itself.
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*/
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/**
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Waits for a joinable thread to terminate and returns the value the thread
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returned from Entry() or @c (ExitCode)-1 on
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@ -687,60 +722,8 @@ public:
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See also Sleep().
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*/
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void Yield();
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/**
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Regardless of whether it has terminated or not, you should call
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Wait() on a joinable thread to release its
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memory, as outlined in @ref overview_typeswxthread "Types of wxThreads". If you
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created
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a joinable thread on the heap, remember to delete it manually with the delete
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operator or similar means as only detached threads handle this type of memory
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management.
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Since detached threads delete themselves when they are finished processing,
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you should take care when calling a routine on one. If you are certain the
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thread is still running and would like to end it, you may call
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Delete() to gracefully end it (which implies
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that the thread will be deleted after that call to Delete()). It should be
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implied that you should never attempt to delete a detached thread with the
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delete operator or similar means.
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As mentioned, Wait() or
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Delete() attempts to gracefully terminate
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a joinable and detached thread, respectively. It does this by waiting until
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the thread in question calls TestDestroy()
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or ends processing (returns from wxThread::Entry).
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Obviously, if the thread does call TestDestroy() and does not end the calling
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thread will come to halt. This is why it is important to call TestDestroy() in
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the Entry() routine of your threads as often as possible.
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As a last resort you can end the thread immediately through
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Kill(). It is strongly recommended that you
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do not do this, however, as it does not free the resources associated with
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the object (although the wxThread object of detached threads will still be
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deleted) and could leave the C runtime library in an undefined state.
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*/
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/**
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All threads other then the "main application thread" (the one
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wxApp::OnInit or your main function runs in, for
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example) are considered "secondary threads". These include all threads created
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by Create() or the corresponding constructors.
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GUI calls, such as those to a wxWindow or
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wxBitmap are explicitly not safe at all in secondary threads
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and could end your application prematurely. This is due to several reasons,
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including the underlying native API and the fact that wxThread does not run a
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GUI event loop similar to other APIs as MFC.
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A workaround that works on some wxWidgets ports is calling wxMutexGUIEnter()
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before any GUI calls and then calling wxMutexGUILeave() afterwords. However,
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the recommended way is to simply process the GUI calls in the main thread
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through an event that is posted by either wxPostEvent() or
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wxEvtHandler::AddPendingEvent. This does
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not imply that calls to these classes are thread-safe, however, as most
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wxWidgets classes are not thread-safe, including wxString.
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*/
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};
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/**
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@class wxSemaphore
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@wxheader{thread.h}
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