Applied patch #484508 (mostly sample warnings).
I've no idea why CVS thinks that the .mcp files have been changed - they haven't. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12589 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -22,6 +22,7 @@
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#endif
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#include "wx/image.h"
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#include "wx/sysopt.h"
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#include "wx/html/htmlwin.h"
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#include "wx/html/htmlproc.h"
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#include "wx/fs_inet.h"
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@ -131,7 +132,8 @@ class BoldProcessor : public wxHtmlProcessor
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bool MyApp::OnInit()
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{
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wxLog::AddTraceMask(wxT("strconv"));
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wxSystemOptions::SetOption(wxT("no-maskblt"), 1);
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wxInitAllImageHandlers();
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#if wxUSE_FS_INET && wxUSE_STREAMS && wxUSE_SOCKETS
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wxFileSystem::AddHandler(new wxInternetFSHandler);
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@ -128,9 +128,9 @@ static void read_srfs(FILE *f, int nbytes, lwObject *lwo)
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nbytes -= read_string(f,material->name);
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/* defaults */
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material->r = 0.7;
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material->g = 0.7;
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material->b = 0.7;
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material->r = 0.7f;
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material->g = 0.7f;
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material->b = 0.7f;
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}
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lwo->material = (lwMaterial*) realloc(lwo->material, sizeof(lwMaterial)*lwo->material_cnt);
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}
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@ -59,7 +59,7 @@
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* simple example, though, so that is left as an Exercise for the
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* Programmer.
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*/
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#define TRACKBALLSIZE (0.8)
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#define TRACKBALLSIZE (0.8f)
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/*
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* Local function prototypes (not defined in trackball.h)
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@ -113,7 +113,7 @@ vcross(const float *v1, const float *v2, float *cross)
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float
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vlength(const float *v)
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{
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return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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return (float) sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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}
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void
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@ -127,7 +127,7 @@ vscale(float *v, float div)
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void
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vnormal(float *v)
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{
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vscale(v,1.0/vlength(v));
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vscale(v, 1.0f/vlength(v));
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}
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float
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@ -175,8 +175,8 @@ trackball(float q[4], float p1x, float p1y, float p2x, float p2y)
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* First, figure out z-coordinates for projection of P1 and P2 to
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* deformed sphere
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*/
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vset(p1,p1x,p1y,tb_project_to_sphere(TRACKBALLSIZE,p1x,p1y));
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vset(p2,p2x,p2y,tb_project_to_sphere(TRACKBALLSIZE,p2x,p2y));
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vset(p1, p1x, p1y, tb_project_to_sphere(TRACKBALLSIZE, p1x, p1y));
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vset(p2, p2x, p2y, tb_project_to_sphere(TRACKBALLSIZE, p2x, p2y));
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/*
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* Now, we want the cross product of P1 and P2
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@ -186,15 +186,15 @@ trackball(float q[4], float p1x, float p1y, float p2x, float p2y)
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/*
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* Figure out how much to rotate around that axis.
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*/
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vsub(p1,p2,d);
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t = vlength(d) / (2.0*TRACKBALLSIZE);
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vsub(p1, p2, d);
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t = vlength(d) / (2.0f*TRACKBALLSIZE);
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/*
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* Avoid problems with out-of-control values...
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*/
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if (t > 1.0) t = 1.0;
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if (t < -1.0) t = -1.0;
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phi = 2.0 * asin(t);
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phi = 2.0f * (float) asin(t);
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axis_to_quat(a,phi,q);
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}
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@ -206,9 +206,9 @@ void
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axis_to_quat(float a[3], float phi, float q[4])
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{
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vnormal(a);
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vcopy(a,q);
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vscale(q,sin(phi/2.0));
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q[3] = cos(phi/2.0);
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vcopy(a, q);
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vscale(q, (float) sin(phi/2.0));
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q[3] = (float) cos(phi/2.0);
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}
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/*
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@ -220,11 +220,11 @@ tb_project_to_sphere(float r, float x, float y)
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{
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float d, t, z;
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d = sqrt(x*x + y*y);
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d = (float) sqrt(x*x + y*y);
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if (d < r * 0.70710678118654752440) { /* Inside sphere */
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z = sqrt(r*r - d*d);
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z = (float) sqrt(r*r - d*d);
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} else { /* On hyperbola */
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t = r / 1.41421356237309504880;
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t = r / 1.41421356237309504880f;
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z = t*t / d;
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}
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return z;
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@ -301,24 +301,24 @@ normalize_quat(float q[4])
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void
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build_rotmatrix(float m[4][4], float q[4])
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{
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m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
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m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
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m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
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m[0][3] = 0.0;
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m[0][0] = 1.0f - 2.0f * (q[1] * q[1] + q[2] * q[2]);
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m[0][1] = 2.0f * (q[0] * q[1] - q[2] * q[3]);
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m[0][2] = 2.0f * (q[2] * q[0] + q[1] * q[3]);
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m[0][3] = 0.0f;
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m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
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m[1][1]= 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
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m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
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m[1][3] = 0.0;
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m[1][0] = 2.0f * (q[0] * q[1] + q[2] * q[3]);
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m[1][1]= 1.0f - 2.0f * (q[2] * q[2] + q[0] * q[0]);
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m[1][2] = 2.0f * (q[1] * q[2] - q[0] * q[3]);
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m[1][3] = 0.0f;
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m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
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m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
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m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
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m[2][3] = 0.0;
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m[2][0] = 2.0f * (q[2] * q[0] - q[1] * q[3]);
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m[2][1] = 2.0f * (q[1] * q[2] + q[0] * q[3]);
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m[2][2] = 1.0f - 2.0f * (q[1] * q[1] + q[0] * q[0]);
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m[2][3] = 0.0f;
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m[3][0] = 0.0;
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m[3][1] = 0.0;
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m[3][2] = 0.0;
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m[3][3] = 1.0;
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m[3][0] = 0.0f;
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m[3][1] = 0.0f;
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m[3][2] = 0.0f;
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m[3][3] = 1.0f;
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}
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@ -24,6 +24,11 @@
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#include "wx/wx.h"
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#endif
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#if !wxUSE_PROPSHEET
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#error Please set wxUSE_PROPSHEET to 1 in include/wx/msw/setup.h and recompile.
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#endif
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#include "proplist.h"
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IMPLEMENT_APP(MyApp)
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