Changed Socket() and SocketEvent() to Get... in the samples, also added
a few more comments and output messages for easier understanding of what's going on inside wxSocket. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6676 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -596,7 +596,7 @@ void MyFrame::OnSocketEvent(wxSocketEvent& event)
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{
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wxString s = _("OnSocketEvent: ");
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switch(event.SocketEvent())
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switch(event.GetSocketEvent())
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{
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case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
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case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
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@ -237,14 +237,19 @@ void MyFrame::Test1(wxSocketBase *sock)
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sock->SetFlags(wxSOCKET_WAITALL);
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// Read the size
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sock->Read(&len, 1);
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buf = new char[len];
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// Read the data
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sock->Read(buf, len);
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m_text->AppendText(_("Got the data, sending it back\n"));
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// Write it back
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sock->Write(buf, len);
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delete[] buf;
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m_text->AppendText(_("Test 1 ends\n"));
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m_text->AppendText(_("Test 1 ends\n\n"));
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}
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void MyFrame::Test2(wxSocketBase *sock)
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@ -260,16 +265,17 @@ void MyFrame::Test2(wxSocketBase *sock)
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// We don't need to set flags because ReadMsg and WriteMsg
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// are not affected by them anyway.
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// Read the message
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len = sock->ReadMsg(buf, MAX_MSG_SIZE).LastCount();
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s.Printf(_("Client says: %s\n"), buf);
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m_text->AppendText(s);
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m_text->AppendText(_("Sending the data back\n"));
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// Write it back
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sock->WriteMsg(buf, len);
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delete[] buf;
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m_text->AppendText(_("Test 2 ends\n"));
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m_text->AppendText(_("Test 2 ends\n\n"));
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#undef MAX_MSG_SIZE
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}
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@ -286,14 +292,19 @@ void MyFrame::Test3(wxSocketBase *sock)
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sock->SetFlags(wxSOCKET_WAITALL);
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// Read the size
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sock->Read(&len, 1);
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buf = new char[len * 1024];
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// Read the data
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sock->Read(buf, len * 1024);
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m_text->AppendText(_("Got the data, sending it back\n"));
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// Write it back
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sock->Write(buf, len * 1024);
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delete[] buf;
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m_text->AppendText(_("Test 3 ends\n"));
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m_text->AppendText(_("Test 3 ends\n\n"));
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}
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void MyFrame::OnServerEvent(wxSocketEvent& event)
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@ -301,7 +312,7 @@ void MyFrame::OnServerEvent(wxSocketEvent& event)
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wxString s = _("OnServerEvent: ");
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wxSocketBase *sock;
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switch(event.SocketEvent())
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switch(event.GetSocketEvent())
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{
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case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
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default : s.Append(_("Unexpected event !\n")); break;
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@ -318,11 +329,11 @@ void MyFrame::OnServerEvent(wxSocketEvent& event)
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if (sock)
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{
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m_text->AppendText(_("New client connection accepted\n"));
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m_text->AppendText(_("New client connection accepted\n\n"));
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}
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else
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{
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m_text->AppendText(_("Error: couldn't accept a new connection"));
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m_text->AppendText(_("Error: couldn't accept a new connection\n\n"));
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return;
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}
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@ -336,11 +347,11 @@ void MyFrame::OnServerEvent(wxSocketEvent& event)
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void MyFrame::OnSocketEvent(wxSocketEvent& event)
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{
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wxSocketBase *sock = event.Socket();
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wxSocketBase *sock = event.GetSocket();
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wxString s = _("OnSocketEvent: ");
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// We first print a msg
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switch(event.SocketEvent())
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switch(event.GetSocketEvent())
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{
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case wxSOCKET_INPUT: s.Append(_("wxSOCKET_INPUT\n")); break;
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case wxSOCKET_LOST: s.Append(_("wxSOCKET_LOST\n")); break;
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@ -350,7 +361,7 @@ void MyFrame::OnSocketEvent(wxSocketEvent& event)
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m_text->AppendText(s);
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// Now we process the event
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switch(event.SocketEvent())
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switch(event.GetSocketEvent())
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{
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case wxSOCKET_INPUT:
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{
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@ -367,7 +378,7 @@ void MyFrame::OnSocketEvent(wxSocketEvent& event)
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case 0xBE: Test1(sock); break;
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case 0xCE: Test2(sock); break;
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case 0xDE: Test3(sock); break;
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default: s.Append(_("Unknown test id received from client\n"));
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default: s.Append(_("Unknown test id received from client\n\n"));
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}
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// Enable input events again.
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@ -385,11 +396,9 @@ void MyFrame::OnSocketEvent(wxSocketEvent& event)
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// has been deleted. Also, we might be doing some other thing with
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// the socket at the same time; for example, we might be in the
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// middle of a test or something. Destroy() takes care of all
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// this for us. The only case where delete should be used instead
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// is when the event handler itself is also being destroyed; for
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// example, see the frame dtor above.
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// this for us.
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m_text->AppendText(_("Deleting socket.\n"));
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m_text->AppendText(_("Deleting socket.\n\n"));
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sock->Destroy();
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break;
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}
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