Fixed (my own) stupidity in Connect() mini-tutorial / comments

Changed all _T() to _() in server.cpp
Modified server to use Destroy() instead of directly accessing the wxPendingDelete list
Removed the panels which contained the textctrls - they are not needed at all.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6430 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guillermo Rodriguez Garcia 2000-03-04 02:51:45 +00:00
parent 2b396caaa2
commit bd4d918f36
2 changed files with 80 additions and 58 deletions

View File

@ -90,7 +90,6 @@ public:
private:
wxSocketClient *m_sock;
wxPanel *m_panel;
wxTextCtrl *m_text;
wxMenu *m_menuFile;
wxMenu *m_menuSocket;
@ -209,16 +208,17 @@ MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
// Status bar
CreateStatusBar(2);
// Make a panel with a textctrl in it
m_panel = new wxPanel(this, -1);
m_text = new wxTextCtrl(m_panel, -1,
// Make a textctrl for logging
m_text = new wxTextCtrl(this, -1,
_("Welcome to wxSocket demo: Client\n"
"Client ready\n"),
wxPoint(0, 0), m_panel->GetClientSize(),
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxTE_READONLY);
// Create the socket
m_sock = new wxSocketClient();
// Setup the event handler and subscribe to most events
m_sock->SetEventHandler(*this, SOCKET_ID);
m_sock->SetNotify(wxSOCKET_CONNECTION_FLAG |
wxSOCKET_INPUT_FLAG |
@ -231,6 +231,7 @@ MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
MyFrame::~MyFrame()
{
// No delayed deletion here, as the frame is dying anyway
delete m_sock;
}
@ -286,10 +287,13 @@ void MyFrame::OnOpenConnection(wxCommandEvent& WXUNUSED(event))
//
// WaitOnConnect() itself never blocks the GUI (this might change
// in the future to honour the wxSOCKET_BLOCK flag). This call will
// return TRUE if the connection request completed succesfully, or
// FALSE otherwise, which in turn might mean:
// a) that the specified timeout ellapsed, or
// b) that the connection request failed.
// return FALSE on timeout, or TRUE if the connection request
// completes, which in turn might mean:
//
// a) That the connection was successfully established
// b) That the connection request failed (for example, because
// it was refused by the peer.
//
// Use IsConnected() to distinguish between these two.
//
// So, in a brief, you should do one of the following things:
@ -301,7 +305,13 @@ void MyFrame::OnOpenConnection(wxCommandEvent& WXUNUSED(event))
// For nonblocking Connect:
//
// Connect(addr, FALSE);
// WaitOnConnect(seconds, millis);
//
// bool waitmore;
// while (!WaitOnConnect(seconds, millis) && waitmore)
// {
// // possibly give some feedback to the user,
// // update waitmore if needed.
// }
// bool success = IsConnected();
//
// And that's all :-)

View File

@ -78,7 +78,6 @@ public:
private:
wxSocketServer *m_server;
wxPanel *m_panel;
wxTextCtrl *m_text;
wxMenu *m_menuFile;
wxMenuBar *m_menuBar;
@ -119,10 +118,6 @@ END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
// To append sockets for delayed deletion [XXX: this should be removed]
extern WXDLLEXPORT wxList wxPendingDelete;
// ==========================================================================
// implementation
// ==========================================================================
@ -140,7 +135,7 @@ bool MyApp::OnInit()
frame->Show(TRUE);
SetTopWindow(frame);
// success
// Success
return TRUE;
}
@ -149,8 +144,9 @@ bool MyApp::OnInit()
// --------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
_T("wxSocket demo: Server"),
_("wxSocket demo: Server"),
wxDefaultPosition, wxSize(300, 200))
{
// Give the frame an icon
@ -158,40 +154,47 @@ MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
// Make menus
m_menuFile = new wxMenu();
m_menuFile->Append(SERVER_ABOUT, _T("&About...\tCtrl-A"), _T("Show about dialog"));
m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
m_menuFile->AppendSeparator();
m_menuFile->Append(SERVER_QUIT, _T("E&xit\tAlt-X"), _T("Quit server"));
m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
// Append menus to the menubar
m_menuBar = new wxMenuBar();
m_menuBar->Append(m_menuFile, _T("&File"));
m_menuBar->Append(m_menuFile, _("&File"));
SetMenuBar(m_menuBar);
// Status bar
CreateStatusBar(2);
// Make a panel with a textctrl in it
m_panel = new wxPanel(this, -1);
m_text = new wxTextCtrl(m_panel, -1,
_T("Welcome to wxSocket demo: Server\n"),
wxPoint(0, 0), m_panel->GetClientSize(),
// Make a textctrl for logging
m_text = new wxTextCtrl(this, -1,
_("Welcome to wxSocket demo: Server\n"),
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxTE_READONLY);
// Create the socket - defaults to localhost:0
// Create the address - defaults to localhost:0 initially
wxIPV4address addr;
addr.Service(3000);
// Create the socket
m_server = new wxSocketServer(addr);
// We use Ok() here to see if the server is really listening
if (! m_server->Ok())
{
m_text->AppendText(_("Could not listen at the specified port !\n\n"));
return;
}
else
{
m_text->AppendText(_("Server listening.\n\n"));
}
// Setup the event handler and subscribe to connection events
m_server->SetEventHandler(*this, SERVER_ID);
m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
m_server->Notify(TRUE);
// We use Ok() here to see if the server is really listening
if (m_server->Ok())
m_text->AppendText(_T("Server listening.\n\n"));
else
m_text->AppendText(_T("Could not listen at the specified port !\n\n"));
m_busy = FALSE;
m_numClients = 0;
UpdateStatusBar();
@ -199,6 +202,7 @@ MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
MyFrame::~MyFrame()
{
// No delayed deletion here, as the frame is dying anyway
delete m_server;
}
@ -212,9 +216,9 @@ void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(_T("wxSocket demo: Server\n")
_T("(c) 1999 Guillermo Rodriguez Garcia\n"),
_T("About Server"),
wxMessageBox(_("wxSocket demo: Server\n"
"(c) 1999 Guillermo Rodriguez Garcia\n"),
_("About Server"),
wxOK | wxICON_INFORMATION, this);
}
@ -223,7 +227,7 @@ void MyFrame::Test1(wxSocketBase *sock)
unsigned char len;
char *buf;
m_text->AppendText(_T("Test 1 begins\n"));
m_text->AppendText(_("Test 1 begins\n"));
// Receive data from socket and send it back. We will first
// get a byte with the buffer size, so we can specify the
@ -240,7 +244,7 @@ void MyFrame::Test1(wxSocketBase *sock)
sock->Write(buf, len);
delete[] buf;
m_text->AppendText(_T("Test 1 ends\n"));
m_text->AppendText(_("Test 1 ends\n"));
}
void MyFrame::Test2(wxSocketBase *sock)
@ -251,20 +255,21 @@ void MyFrame::Test2(wxSocketBase *sock)
char *buf = new char[MAX_MSG_SIZE];
wxUint32 len;
m_text->AppendText(_T("Test 2 begins\n"));
m_text->AppendText(_("Test 2 begins\n"));
// We don't need to set flags because ReadMsg and WriteMsg
// are not affected by them anyway.
len = sock->ReadMsg(buf, MAX_MSG_SIZE).LastCount();
s.Printf(_T("Client says: %s\n"), buf);
s.Printf(_("Client says: %s\n"), buf);
m_text->AppendText(s);
m_text->AppendText(_("Sending the data back"));
sock->WriteMsg(buf, len);
delete[] buf;
m_text->AppendText(_T("Test 2 ends\n"));
m_text->AppendText(_("Test 2 ends\n"));
#undef MAX_MSG_SIZE
}
@ -274,7 +279,7 @@ void MyFrame::Test3(wxSocketBase *sock)
unsigned char len;
char *buf;
m_text->AppendText(_T("Test 3 begins\n"));
m_text->AppendText(_("Test 3 begins\n"));
// This test is similar to the first one, but the len is
// expressed in kbytes - this tests large data transfers.
@ -287,18 +292,18 @@ void MyFrame::Test3(wxSocketBase *sock)
sock->Write(buf, len * 1024);
delete[] buf;
m_text->AppendText(_T("Test 3 ends\n"));
m_text->AppendText(_("Test 3 ends\n"));
}
void MyFrame::OnServerEvent(wxSocketEvent& event)
{
wxString s = _T("OnServerEvent: ");
wxString s = _("OnServerEvent: ");
wxSocketBase *sock;
switch(event.SocketEvent())
{
case wxSOCKET_CONNECTION : s.Append(_T("wxSOCKET_CONNECTION\n")); break;
default : s.Append(_T("Unexpected event !\n")); break;
case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
default : s.Append(_("Unexpected event !\n")); break;
}
m_text->AppendText(s);
@ -312,11 +317,11 @@ void MyFrame::OnServerEvent(wxSocketEvent& event)
if (sock)
{
m_text->AppendText(_T("New client connection accepted\n"));
m_text->AppendText(_("New client connection accepted\n"));
}
else
{
m_text->AppendText(_T("Error: couldn't accept a new connection"));
m_text->AppendText(_("Error: couldn't accept a new connection"));
return;
}
@ -331,14 +336,14 @@ void MyFrame::OnServerEvent(wxSocketEvent& event)
void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
wxSocketBase *sock = event.Socket();
wxString s = _T("OnSocketEvent: ");
wxString s = _("OnSocketEvent: ");
// We first print a msg
switch(event.SocketEvent())
{
case wxSOCKET_INPUT: s.Append(_T("wxSOCKET_INPUT\n")); break;
case wxSOCKET_LOST: s.Append(_T("wxSOCKET_LOST\n")); break;
default: s.Append(_T("unexpected event !\n"));
case wxSOCKET_INPUT: s.Append(_("wxSOCKET_INPUT\n")); break;
case wxSOCKET_LOST: s.Append(_("wxSOCKET_LOST\n")); break;
default: s.Append(_("unexpected event !\n"));
}
m_text->AppendText(s);
@ -361,7 +366,7 @@ void MyFrame::OnSocketEvent(wxSocketEvent& event)
case 0xBE: Test1(sock); break;
case 0xCE: Test2(sock); break;
case 0xDE: Test3(sock); break;
default: s.Append(_T("Unknown test id received from client\n"));
default: s.Append(_("Unknown test id received from client\n"));
}
// Enable input events again.
@ -372,12 +377,19 @@ void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
m_numClients--;
// We cannot delete the socket right now because we can
// be in the middle of a test or something. So we append
// it to the list of objects to be deleted.
// Destroy() should be used instead of delete wherever possible,
// due to the fact that wxSocket uses 'delayed events' (see the
// documentation for wxPostEvent) and we don't want an event to
// arrive to the event handler (the frame, here) after the socket
// has been deleted. Also, we might be doing some other thing with
// the socket at the same time; for example, we might be in the
// middle of a test or something. Destroy() takes care of all
// this for us. The only case where delete should be used instead
// is when the event handler itself is also being destroyed; for
// example, see the frame dtor above.
m_text->AppendText(_T("Deleting socket.\n"));
wxPendingDelete.Append(sock);
m_text->AppendText(_("Deleting socket.\n"));
sock->Destroy();
break;
}
default: ;
@ -391,6 +403,6 @@ void MyFrame::OnSocketEvent(wxSocketEvent& event)
void MyFrame::UpdateStatusBar()
{
wxString s;
s.Printf(_T("%d clients connected"), m_numClients);
s.Printf(_("%d clients connected"), m_numClients);
SetStatusText(s, 1);
}