Fixed (my own) stupidity in Connect() mini-tutorial / comments
Changed all _T() to _() in server.cpp Modified server to use Destroy() instead of directly accessing the wxPendingDelete list Removed the panels which contained the textctrls - they are not needed at all. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6430 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -90,7 +90,6 @@ public:
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private:
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wxSocketClient *m_sock;
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wxPanel *m_panel;
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wxTextCtrl *m_text;
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wxMenu *m_menuFile;
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wxMenu *m_menuSocket;
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@ -209,16 +208,17 @@ MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
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// Status bar
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CreateStatusBar(2);
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// Make a panel with a textctrl in it
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m_panel = new wxPanel(this, -1);
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m_text = new wxTextCtrl(m_panel, -1,
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// Make a textctrl for logging
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m_text = new wxTextCtrl(this, -1,
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_("Welcome to wxSocket demo: Client\n"
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"Client ready\n"),
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wxPoint(0, 0), m_panel->GetClientSize(),
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wxDefaultPosition, wxDefaultSize,
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wxTE_MULTILINE | wxTE_READONLY);
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// Create the socket
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m_sock = new wxSocketClient();
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// Setup the event handler and subscribe to most events
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m_sock->SetEventHandler(*this, SOCKET_ID);
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m_sock->SetNotify(wxSOCKET_CONNECTION_FLAG |
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wxSOCKET_INPUT_FLAG |
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@ -231,6 +231,7 @@ MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
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MyFrame::~MyFrame()
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{
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// No delayed deletion here, as the frame is dying anyway
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delete m_sock;
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}
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@ -286,10 +287,13 @@ void MyFrame::OnOpenConnection(wxCommandEvent& WXUNUSED(event))
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//
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// WaitOnConnect() itself never blocks the GUI (this might change
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// in the future to honour the wxSOCKET_BLOCK flag). This call will
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// return TRUE if the connection request completed succesfully, or
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// FALSE otherwise, which in turn might mean:
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// a) that the specified timeout ellapsed, or
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// b) that the connection request failed.
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// return FALSE on timeout, or TRUE if the connection request
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// completes, which in turn might mean:
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//
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// a) That the connection was successfully established
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// b) That the connection request failed (for example, because
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// it was refused by the peer.
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//
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// Use IsConnected() to distinguish between these two.
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//
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// So, in a brief, you should do one of the following things:
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@ -301,7 +305,13 @@ void MyFrame::OnOpenConnection(wxCommandEvent& WXUNUSED(event))
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// For nonblocking Connect:
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//
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// Connect(addr, FALSE);
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// WaitOnConnect(seconds, millis);
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//
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// bool waitmore;
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// while (!WaitOnConnect(seconds, millis) && waitmore)
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// {
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// // possibly give some feedback to the user,
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// // update waitmore if needed.
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// }
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// bool success = IsConnected();
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//
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// And that's all :-)
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@ -78,7 +78,6 @@ public:
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private:
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wxSocketServer *m_server;
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wxPanel *m_panel;
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wxTextCtrl *m_text;
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wxMenu *m_menuFile;
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wxMenuBar *m_menuBar;
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@ -119,10 +118,6 @@ END_EVENT_TABLE()
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IMPLEMENT_APP(MyApp)
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// To append sockets for delayed deletion [XXX: this should be removed]
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extern WXDLLEXPORT wxList wxPendingDelete;
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// ==========================================================================
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// implementation
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// ==========================================================================
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@ -140,7 +135,7 @@ bool MyApp::OnInit()
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frame->Show(TRUE);
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SetTopWindow(frame);
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// success
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// Success
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return TRUE;
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}
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@ -149,8 +144,9 @@ bool MyApp::OnInit()
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// --------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
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_T("wxSocket demo: Server"),
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_("wxSocket demo: Server"),
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wxDefaultPosition, wxSize(300, 200))
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{
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// Give the frame an icon
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@ -158,40 +154,47 @@ MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
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// Make menus
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m_menuFile = new wxMenu();
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m_menuFile->Append(SERVER_ABOUT, _T("&About...\tCtrl-A"), _T("Show about dialog"));
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m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
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m_menuFile->AppendSeparator();
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m_menuFile->Append(SERVER_QUIT, _T("E&xit\tAlt-X"), _T("Quit server"));
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m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
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// Append menus to the menubar
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m_menuBar = new wxMenuBar();
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m_menuBar->Append(m_menuFile, _T("&File"));
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m_menuBar->Append(m_menuFile, _("&File"));
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SetMenuBar(m_menuBar);
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// Status bar
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CreateStatusBar(2);
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// Make a panel with a textctrl in it
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m_panel = new wxPanel(this, -1);
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m_text = new wxTextCtrl(m_panel, -1,
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_T("Welcome to wxSocket demo: Server\n"),
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wxPoint(0, 0), m_panel->GetClientSize(),
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// Make a textctrl for logging
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m_text = new wxTextCtrl(this, -1,
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_("Welcome to wxSocket demo: Server\n"),
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wxDefaultPosition, wxDefaultSize,
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wxTE_MULTILINE | wxTE_READONLY);
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// Create the socket - defaults to localhost:0
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// Create the address - defaults to localhost:0 initially
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wxIPV4address addr;
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addr.Service(3000);
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// Create the socket
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m_server = new wxSocketServer(addr);
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// We use Ok() here to see if the server is really listening
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if (! m_server->Ok())
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{
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m_text->AppendText(_("Could not listen at the specified port !\n\n"));
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return;
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}
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else
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{
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m_text->AppendText(_("Server listening.\n\n"));
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}
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// Setup the event handler and subscribe to connection events
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m_server->SetEventHandler(*this, SERVER_ID);
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m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
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m_server->Notify(TRUE);
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// We use Ok() here to see if the server is really listening
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if (m_server->Ok())
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m_text->AppendText(_T("Server listening.\n\n"));
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else
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m_text->AppendText(_T("Could not listen at the specified port !\n\n"));
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m_busy = FALSE;
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m_numClients = 0;
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UpdateStatusBar();
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@ -199,6 +202,7 @@ MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
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MyFrame::~MyFrame()
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{
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// No delayed deletion here, as the frame is dying anyway
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delete m_server;
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}
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@ -212,9 +216,9 @@ void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox(_T("wxSocket demo: Server\n")
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_T("(c) 1999 Guillermo Rodriguez Garcia\n"),
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_T("About Server"),
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wxMessageBox(_("wxSocket demo: Server\n"
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"(c) 1999 Guillermo Rodriguez Garcia\n"),
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_("About Server"),
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wxOK | wxICON_INFORMATION, this);
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}
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@ -223,7 +227,7 @@ void MyFrame::Test1(wxSocketBase *sock)
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unsigned char len;
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char *buf;
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m_text->AppendText(_T("Test 1 begins\n"));
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m_text->AppendText(_("Test 1 begins\n"));
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// Receive data from socket and send it back. We will first
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// get a byte with the buffer size, so we can specify the
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@ -240,7 +244,7 @@ void MyFrame::Test1(wxSocketBase *sock)
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sock->Write(buf, len);
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delete[] buf;
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m_text->AppendText(_T("Test 1 ends\n"));
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m_text->AppendText(_("Test 1 ends\n"));
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}
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void MyFrame::Test2(wxSocketBase *sock)
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@ -251,20 +255,21 @@ void MyFrame::Test2(wxSocketBase *sock)
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char *buf = new char[MAX_MSG_SIZE];
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wxUint32 len;
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m_text->AppendText(_T("Test 2 begins\n"));
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m_text->AppendText(_("Test 2 begins\n"));
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// We don't need to set flags because ReadMsg and WriteMsg
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// are not affected by them anyway.
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len = sock->ReadMsg(buf, MAX_MSG_SIZE).LastCount();
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s.Printf(_T("Client says: %s\n"), buf);
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s.Printf(_("Client says: %s\n"), buf);
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m_text->AppendText(s);
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m_text->AppendText(_("Sending the data back"));
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sock->WriteMsg(buf, len);
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delete[] buf;
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m_text->AppendText(_T("Test 2 ends\n"));
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m_text->AppendText(_("Test 2 ends\n"));
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#undef MAX_MSG_SIZE
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}
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@ -274,7 +279,7 @@ void MyFrame::Test3(wxSocketBase *sock)
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unsigned char len;
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char *buf;
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m_text->AppendText(_T("Test 3 begins\n"));
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m_text->AppendText(_("Test 3 begins\n"));
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// This test is similar to the first one, but the len is
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// expressed in kbytes - this tests large data transfers.
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@ -287,18 +292,18 @@ void MyFrame::Test3(wxSocketBase *sock)
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sock->Write(buf, len * 1024);
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delete[] buf;
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m_text->AppendText(_T("Test 3 ends\n"));
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m_text->AppendText(_("Test 3 ends\n"));
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}
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void MyFrame::OnServerEvent(wxSocketEvent& event)
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{
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wxString s = _T("OnServerEvent: ");
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wxString s = _("OnServerEvent: ");
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wxSocketBase *sock;
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switch(event.SocketEvent())
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{
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case wxSOCKET_CONNECTION : s.Append(_T("wxSOCKET_CONNECTION\n")); break;
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default : s.Append(_T("Unexpected event !\n")); break;
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case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
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default : s.Append(_("Unexpected event !\n")); break;
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}
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m_text->AppendText(s);
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@ -312,11 +317,11 @@ void MyFrame::OnServerEvent(wxSocketEvent& event)
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if (sock)
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{
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m_text->AppendText(_T("New client connection accepted\n"));
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m_text->AppendText(_("New client connection accepted\n"));
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}
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else
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{
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m_text->AppendText(_T("Error: couldn't accept a new connection"));
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m_text->AppendText(_("Error: couldn't accept a new connection"));
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return;
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}
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@ -331,14 +336,14 @@ void MyFrame::OnServerEvent(wxSocketEvent& event)
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void MyFrame::OnSocketEvent(wxSocketEvent& event)
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{
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wxSocketBase *sock = event.Socket();
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wxString s = _T("OnSocketEvent: ");
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wxString s = _("OnSocketEvent: ");
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// We first print a msg
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switch(event.SocketEvent())
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{
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case wxSOCKET_INPUT: s.Append(_T("wxSOCKET_INPUT\n")); break;
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case wxSOCKET_LOST: s.Append(_T("wxSOCKET_LOST\n")); break;
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default: s.Append(_T("unexpected event !\n"));
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case wxSOCKET_INPUT: s.Append(_("wxSOCKET_INPUT\n")); break;
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case wxSOCKET_LOST: s.Append(_("wxSOCKET_LOST\n")); break;
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default: s.Append(_("unexpected event !\n"));
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}
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m_text->AppendText(s);
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@ -361,7 +366,7 @@ void MyFrame::OnSocketEvent(wxSocketEvent& event)
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case 0xBE: Test1(sock); break;
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case 0xCE: Test2(sock); break;
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case 0xDE: Test3(sock); break;
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default: s.Append(_T("Unknown test id received from client\n"));
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default: s.Append(_("Unknown test id received from client\n"));
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}
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// Enable input events again.
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@ -372,12 +377,19 @@ void MyFrame::OnSocketEvent(wxSocketEvent& event)
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{
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m_numClients--;
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// We cannot delete the socket right now because we can
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// be in the middle of a test or something. So we append
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// it to the list of objects to be deleted.
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// Destroy() should be used instead of delete wherever possible,
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// due to the fact that wxSocket uses 'delayed events' (see the
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// documentation for wxPostEvent) and we don't want an event to
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// arrive to the event handler (the frame, here) after the socket
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// has been deleted. Also, we might be doing some other thing with
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// the socket at the same time; for example, we might be in the
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// middle of a test or something. Destroy() takes care of all
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// this for us. The only case where delete should be used instead
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// is when the event handler itself is also being destroyed; for
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// example, see the frame dtor above.
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m_text->AppendText(_T("Deleting socket.\n"));
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wxPendingDelete.Append(sock);
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m_text->AppendText(_("Deleting socket.\n"));
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sock->Destroy();
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break;
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}
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default: ;
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@ -391,6 +403,6 @@ void MyFrame::OnSocketEvent(wxSocketEvent& event)
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void MyFrame::UpdateStatusBar()
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{
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wxString s;
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s.Printf(_T("%d clients connected"), m_numClients);
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s.Printf(_("%d clients connected"), m_numClients);
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SetStatusText(s, 1);
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}
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