Corrections to wxWinCE port descriptions.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27833 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Włodzimierz Skiba 2004-06-16 07:26:18 +00:00
parent fb8a56b77c
commit be076b78eb
2 changed files with 18 additions and 27 deletions

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@ -41,5 +41,12 @@ everything, i.e.:
#include "wx/msw/private.h"
(VZ)
7. Use shortcuts to verify device you are building for:
#ifdef WIN32_PLATFORM_WFSP == #ifdef __SMARTPHONE__
#ifdef WIN32_PLATFORM_PSPC == #ifdef __POCKETPC__
#ifdef WCE_PLATFORM_STANDARDSDK == #ifdef __WINCE_STANDARDSDK__
#if (complex condition) == #ifdef __HANDHELDPC__
Marco Cavallini
www.koansoftware.com

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@ -22,7 +22,7 @@ Supported platforms
These are the supported platforms at the moment:
- x86 emulator
- x86 emulator build in eVC 3 and eVC 4.x
- PocketPC (StrongARM)
You can test the library and applications using PocketPC emulator
@ -53,34 +53,18 @@ before compiling wxWinCE:
include/wx/msw/wince/setup.h
These are some of the Windows CE-specific settings
you can adjust.
wxUSE_POCKETPC_UI
If you are compiling with Windows CE .NET, you may
wish to emulate PocketPC behaviour (set it to 1), or
take advantage of the greater flexibility of
Windows CE .NET (set it to 0).
If 0, the PocketPC-specific toolbar class will be
used, which uses commandbar to combine the toolbar
and menubar in one control. If 1, the normal menubar
and toolbar behaviour will be used, as per
desktop Windows.
wxUSE_SMARTPHONE
Set this to 1 if you wish to compile for the SmartPhone
platform (with eVC++ 3).
wxWidgets/CE Compilation
================================
Open src/msw/wince/wxWidgetsCE.vcp, select an
NOTE: in lack of workspace and project files for eVC IDE
in source tree of wxWidgets you should build them yourself using Bakefile.
See technote docs/tech/tn0016.txt for details.
Open build/wince/wxWidgetsCE.vcw, select an
ARM or x86 target (or emulator target for eVC++ 4),
and compile.
Then open samples/minimal/minimalCE.vcp, select an
Then open samples/minimal/minimal.vcw, select an
ARM, x86 or emulator target, and compile. You can
use the emulator or real hardware to run the
sample.
@ -90,21 +74,21 @@ to wait a long time for loading and saving the workspace.
To compile using the emulator on eVC++3:
- Open src/msw/wince/wxWidgetsCE.vcp, select the
- Open build/wince/wxWidgetsCE.vcw, select the
WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
and compile.
- Open samples/minimal/minimalCE.vcp, select the
- Open samples/minimal/minimal.vcw, select the
WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
Pocket PC 2002 Emulation as before, and compile.
To compile using the emulator on eVC++4:
- Open src/msw/wince/wxWidgetsCE.vcp, select the
- Open build/wince/wxWidgetsCE.vcw, select the
WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
- Open samples/minimal/minimalCE.vcp with eCV 4.0, select the
- Open samples/minimal/minimal.vcw with eCV 4.0, select the
WIN32 (WCE emulator) Debug configuration, and compile.
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