Provide up to date documentation for wxLoadUserResource().
Document the new and preferred overload avoiding copying the data. Also document the new (since 2.9.1) parameters of the old one. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72473 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -518,24 +518,92 @@ bool wxLaunchDefaultApplication(const wxString& document, int flags = 0);
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bool wxLaunchDefaultBrowser(const wxString& url, int flags = 0);
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/**
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Loads a user-defined Windows resource as a string. If the resource is
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found, the function creates a new character array and copies the data into
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it. A pointer to this data is returned. If unsuccessful, @NULL is returned.
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Loads an object from Windows resource file.
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The resource must be defined in the @c .rc file using the following syntax:
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This function loads the resource with the given name and type from the
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resources embedded into a Windows application.
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The typical use for it is to load some data from the data files embedded
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into the program itself. For example, you could have the following fragment
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in your @c .rc file
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@code
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myResource TEXT file.ext
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mydata MYDATA "myfile.dat"
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@endcode
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and then use it in the following way:
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@code
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const void* data = NULL;
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size_t size = 0;
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if ( !wxLoadUserResource(&data, &size, "mydata", "MYDATA") ) {
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... handle error ...
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}
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else {
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// Use the data in any way, for example:
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wxMemoryInputStream is(data, size);
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... read the data from stream ...
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}
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@endcode
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Where @c file.ext is a file that the resource compiler can find.
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@param outData Filled with the pointer to the data on successful return.
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Notice that this pointer does @em not need to be freed by the caller.
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@param outLen Filled with the length of the data in bytes.
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@param resourceName The name of the resource to load.
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@param resourceType The type of the resource in usual Windows format, i.e.
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either a real string like "MYDATA" or an integer created by the
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standard Windows @c MAKEINTRESOURCE() macro, including any constants
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for the standard resources types like @c RT_RCDATA.
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@param module The @c HINSTANCE of the module to load the resources from.
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The current module is used by default.
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@return true if the data was loaded from resource or false if it couldn't
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be found (in which case no error is logged) or was found but couldn't
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be loaded (which is unexpected and does result in an error message).
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This function is available under Windows only.
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@library{wxbase}
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@header{wx/utils.h}
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@since 2.9.1
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*/
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bool
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wxLoadUserResource(const void **outData,
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size_t *outLen,
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const wxString& resourceName,
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const wxChar* resourceType = "TEXT",
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WXHINSTANCE module = 0);
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/**
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Loads a user-defined Windows resource as a string.
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This is a wrapper for the general purpose overload wxLoadUserResource(const
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void**, size_t*, const wxString&, const wxChar*, WXHINSTANCE) and can be
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more convenient for the string data, but does an extra copy compared to the
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general version.
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@param resourceName The name of the resource to load.
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@param resourceType The type of the resource in usual Windows format, i.e.
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either a real string like "MYDATA" or an integer created by the
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standard Windows @c MAKEINTRESOURCE() macro, including any constants
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for the standard resources types like @c RT_RCDATA.
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@param pLen Filled with the length of the returned buffer if it is
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non-@NULL. This parameter should be used if NUL characters can occur in
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the resource data. It is new since wxWidgets 2.9.1
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@param module The @c HINSTANCE of the module to load the resources from.
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The current module is used by default. This parameter is new since
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wxWidgets 2.9.1.
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@return A pointer to the data to be <tt>delete[]<tt>d by caller on success
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or @NULL on error.
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This function is available under Windows only.
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@library{wxbase}
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@header{wx/utils.h}
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*/
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wxString wxLoadUserResource(const wxString& resourceName,
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const wxString& resourceType = "TEXT");
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char* wxLoadUserResource(const wxString& resourceName,
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const wxChar* resourceType = "TEXT",
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int* pLen = NULL,
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WXHINSTANCE module = 0);
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/**
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@deprecated Replaced by wxWindow::Close(). See the
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