remove unneeded wxCHECK_MSG: GetNextMessage() can get the msg even if the event loop is not running; the check breaks the:
while ( loop->Pending() ) loop->Dispatch(); snippet in console apps since wxConsoleEventLoop::Dispatch calls GetNextMessage() (see also the TimerEventTestCase cppunit). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59636 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -79,8 +79,6 @@ bool wxMSWEventLoopBase::Pending() const
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bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg)
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{
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wxCHECK_MSG( IsRunning(), false, _T("can't get messages if not running") );
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const BOOL rc = ::GetMessage(msg, NULL, 0, 0);
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if ( rc == 0 )
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