wxThread fixes - compilation under Unix temporarily broken, sorry.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1420 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -2,7 +2,8 @@
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// Name: thread.h
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// Purpose: Thread API
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// Author: Guilhem Lavaux
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// Modified by:
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// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
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// package from Olivetti & Oracle Research Laboratory)
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// Created: 04/13/98
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// RCS-ID: $Id$
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// Copyright: (c) Guilhem Lavaux
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@ -13,31 +14,39 @@
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#define __THREADH__
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#ifdef __GNUG__
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#pragma interface "thread.h"
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#pragma interface "thread.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// get the value of wxUSE_THREADS configuration flag
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#include "wx/setup.h"
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#if wxUSE_THREADS
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// Windows headers define it
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#ifdef Yield
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#undef Yield
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#endif
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#include "wx/module.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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typedef enum
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typedef enum
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{
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wxMUTEX_NO_ERROR = 0,
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wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
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wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
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wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
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wxMUTEX_UNLOCKED,
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wxMUTEX_MISC_ERROR
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} wxMutexError;
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typedef enum
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typedef enum
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{
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wxTHREAD_NO_ERROR = 0, // No error
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wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
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@ -46,10 +55,10 @@ typedef enum
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wxTHREAD_MISC_ERROR // Some other error
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} wxThreadError;
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/* defines the interval of priority. */
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#define WXTHREAD_MIN_PRIORITY 0
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#define WXTHREAD_DEFAULT_PRIORITY 50
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#define WXTHREAD_MAX_PRIORITY 100
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// defines the interval of priority
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#define WXTHREAD_MIN_PRIORITY 0u
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#define WXTHREAD_DEFAULT_PRIORITY 50u
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#define WXTHREAD_MAX_PRIORITY 100u
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// ----------------------------------------------------------------------------
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// A mutex object is a synchronization object whose state is set to signaled
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@ -61,10 +70,10 @@ typedef enum
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// you should consider wxMutexLocker whenever possible instead of directly
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// working with wxMutex class - it is safer
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class WXDLLEXPORT wxMutexInternal;
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class WXDLLEXPORT wxMutex
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class WXDLLEXPORT wxMutex
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{
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public:
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// constructor & destructor
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// constructor & destructor
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wxMutex();
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~wxMutex();
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@ -121,14 +130,17 @@ private:
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// mutexes
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// ----------------------------------------------------------------------------
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// you should consider wxCriticalSectionLocker whenever possible instead of
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// directly working with wxCriticalSection class - it is safer
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// in order to avoid any overhead under !MSW make all wxCriticalSection class
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// functions inline - but this can't be done under MSW
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#ifdef __WXMSW__
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class WXDLLEXPORT wxCriticalSectionInternal;
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#define WXCRITICAL_INLINE
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#else // !MSW
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#define WXCRITICAL_INLINE inline
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#endif // MSW/!MSW
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// you should consider wxCriticalSectionLocker whenever possible instead of
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// directly working with wxCriticalSection class - it is safer
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class WXDLLEXPORT wxCriticalSection
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{
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public:
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@ -153,6 +165,9 @@ private:
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#endif // MSW/!MSW
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};
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// keep your preprocessor name space clean
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#undef WXCRITICAL_INLINE
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// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
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// to th mutexes
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class WXDLLEXPORT wxCriticalSectionLocker
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@ -176,7 +191,7 @@ private:
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// ----------------------------------------------------------------------------
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class wxConditionInternal;
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class WXDLLEXPORT wxCondition
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class WXDLLEXPORT wxCondition
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{
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public:
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// constructor & destructor
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@ -200,70 +215,129 @@ private:
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// Thread management class
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// ----------------------------------------------------------------------------
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// FIXME Thread termination model is still unclear. Delete() should probably
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// have a timeout after which the thread must be Kill()ed.
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// NB: in the function descriptions the words "this thread" mean the thread
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// created by the wxThread object while "main thread" is the thread created
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// during the process initialization (a.k.a. the GUI thread)
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class wxThreadInternal;
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class WXDLLEXPORT wxThread
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class WXDLLEXPORT wxThread
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{
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public:
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// constructor & destructor.
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wxThread();
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virtual ~wxThread();
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// the return type for the thread function
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typedef void *ExitCode;
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// Create a new thread, this method should check there is only one thread
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// running by object.
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wxThreadError Create();
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// static functions
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// Returns the wxThread object for the calling thread. NULL is returned
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// if the caller is the main thread (but it's recommended to use
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// IsMain() and only call This() for threads other than the main one
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// because NULL is also returned on error). If the thread wasn't
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// created with wxThread class, the returned value is undefined.
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static wxThread *This();
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// Destroys the thread immediately if the defer flag isn't true.
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wxThreadError Destroy();
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// Returns true if current thread is the main thread.
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static bool IsMain();
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// Pause a running thread
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wxThreadError Pause();
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// Release the rest of our time slice leting the other threads run
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static void Yield();
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// Resume a paused thread
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wxThreadError Resume();
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// Sleep during the specified period of time in milliseconds
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//
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// NB: at least under MSW worker threads can not call ::wxSleep()!
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static void Sleep(unsigned long milliseconds);
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// Switches on the defer flag.
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void DeferDestroy(bool on);
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// default constructor
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wxThread();
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// Waits for the termination of the thread.
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void *Join();
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// function that change the thread state
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// create a new thread - call Run() to start it
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wxThreadError Create();
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// Sets the priority to "prio". (Warning: The priority can only be set before
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// the thread is created)
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void SetPriority(int prio);
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// Get the current priority.
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int GetPriority() const;
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// starts execution of the thread - from the moment Run() is called the
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// execution of wxThread::Entry() may start at any moment, caller
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// shouldn't suppose that it starts after (or before) Run() returns.
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wxThreadError Run();
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// Get the thread ID
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unsigned long GetID() const;
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// stops the thread if it's running and deletes the wxThread object
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// freeing its memory. This function should also be called if the
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// Create() or Run() fails to free memory (otherwise it will be done by
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// the thread itself when it terminates). The return value is the
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// thread exit code if the thread was gracefully terminated, 0 if it
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// wasn't running and -1 if an error occured.
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ExitCode Delete();
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// Returns true if the thread is alive.
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bool IsAlive() const;
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// Returns true if the thread is running (not paused, not killed).
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bool IsRunning() const;
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// Returns true if the thread is suspended
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bool IsPaused() const { return IsAlive() && !IsRunning(); }
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// kills the thread without giving it any chance to clean up - should
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// not be used in normal circumstances, use Delete() instead. It is a
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// dangerous function that should only be used in the most extreme
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// cases! The wxThread object is deleted by Kill() if thread was
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// killed (i.e. no errors occured).
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wxThreadError Kill();
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// Returns true if current thread is the main thread (aka the GUI thread)
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static bool IsMain();
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// pause a running thread
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wxThreadError Pause();
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// Called when thread exits.
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virtual void OnExit();
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// resume a paused thread
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wxThreadError Resume();
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// priority
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// Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
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//
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// NB: the priority can only be set before the thread is created
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void SetPriority(unsigned int prio);
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// Get the current priority.
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unsigned int GetPriority() const;
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// Get the thread ID - a platform dependent number which uniquely
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// identifies a thread inside a process
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unsigned long GetID() const;
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// thread status inquiries
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// Returns true if the thread is alive: i.e. running or suspended
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bool IsAlive() const;
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// Returns true if the thread is running (not paused, not killed).
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bool IsRunning() const;
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// Returns true if the thread is suspended
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bool IsPaused() const { return IsAlive() && !IsRunning(); }
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// called when the thread exits - in the context of this thread
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//
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// NB: this function will not be called if the thread is Kill()ed
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virtual void OnExit() { }
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protected:
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// Returns TRUE if the thread was asked to terminate
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bool TestDestroy();
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// Returns TRUE if the thread was asked to terminate: this function should
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// be called by the thread from time to time, otherwise the main thread
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// will be left forever in Delete()!
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bool TestDestroy() const;
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// Exits from the current thread.
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void Exit(void *status = NULL);
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// exits from the current thread - can be called only from this thread
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void Exit(void *exitcode = 0);
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// destructor is private - user code can't delete thread objects, they will
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// auto-delete themselves (and thus must be always allocated on the heap).
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// Use Delete() or Kill() instead.
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//
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// NB: derived classes dtors shouldn't be public neither!
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virtual ~wxThread();
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// entry point for the thread - called by Run() and executes in the context
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// of this thread.
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virtual void *Entry() = 0;
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private:
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// Entry point for the thread.
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virtual void *Entry() = 0;
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// no copy ctor/assignment operator
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wxThread(const wxThread&);
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wxThread& operator=(const wxThread&);
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private:
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friend class wxThreadInternal;
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friend class wxThreadInternal;
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wxThreadInternal *p_internal;
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// the (platform-dependent) thread class implementation
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wxThreadInternal *p_internal;
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// protects access to any methods of wxThreadInternal object
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wxCriticalSection m_critsect;
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};
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// ----------------------------------------------------------------------------
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@ -305,6 +379,10 @@ public:
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// wakes up the main thread if it's sleeping inside ::GetMessage()
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extern void WXDLLEXPORT wxWakeUpMainThread();
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// return TRUE if the main thread is waiting for some other to terminate:
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// wxApp then should block all "dangerous" messages
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extern bool WXDLLEXPORT wxIsWaitingForThread();
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#else // !MSW
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// implement wxCriticalSection using mutexes
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inline wxCriticalSection::wxCriticalSection() { }
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@ -42,10 +42,10 @@
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#include "wx/time.h"
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// Define a new application type
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class MyApp: public wxApp
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class MyApp : public wxApp
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{
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public:
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bool OnInit(void);
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bool OnInit();
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};
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WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
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@ -55,7 +55,7 @@ class MyFrame: public wxFrame
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{
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public:
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// ctor
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MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h);
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MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h);
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// operations
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void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
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@ -80,13 +80,15 @@ public:
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wxArrayThread m_threads;
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private:
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void DeleteThread(size_t index);
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// crit section protects access to the array below
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wxCriticalSection m_critsect;
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wxArrayInt m_aToDelete;
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wxTextCtrl *m_txtctrl;
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// the array of threads which finished (either because they did their work
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// or because they were explicitly stopped)
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wxArrayInt m_aToDelete;
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// just some place to put our messages in
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wxTextCtrl *m_txtctrl;
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DECLARE_EVENT_TABLE()
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};
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@ -99,7 +101,8 @@ public:
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// thread execution starts here
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virtual void *Entry();
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// called when the thread exits - whether
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// called when the thread exits - whether it terminates normally or is
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// stopped with Delete() (but not when it is Kill()ed!)
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virtual void OnExit();
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// write something to the text control
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@ -138,8 +141,6 @@ void *MyThread::Entry()
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{
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wxString text;
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DeferDestroy(TRUE);
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text.Printf("Thread 0x%x started.\n", GetID());
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WriteText(text);
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@ -152,11 +153,8 @@ void *MyThread::Entry()
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text.Printf("[%u] Thread 0x%x here.\n", m_count, GetID());
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WriteText(text);
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#ifdef __WXMSW__
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::Sleep(1000);
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#else
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wxSleep(1);
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#endif
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// wxSleep() can't be called from non-GUI thread!
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wxThread::Sleep(1000);
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}
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text.Printf("Thread 0x%x finished.\n", GetID());
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@ -229,7 +227,8 @@ bool MyApp::OnInit()
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}
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// My frame constructor
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MyFrame::MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h)
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MyFrame::MyFrame(wxFrame *frame, const wxString& title,
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int x, int y, int w, int h)
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: wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
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{
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CreateStatusBar();
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@ -243,24 +242,31 @@ void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
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{
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MyThread *thread = new MyThread(this);
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thread->Create();
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if ( thread->Create() != wxTHREAD_NO_ERROR )
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{
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wxLogError("Can't create thread!");
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}
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wxCriticalSectionLocker enter(m_critsect);
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m_threads.Add(thread);
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if ( thread->Run() != wxTHREAD_NO_ERROR )
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{
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wxLogError("Can't start thread!");
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}
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}
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void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
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{
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int no_thrd = m_threads.Count() - 1;
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if ( no_thrd < 0 )
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// stop the last thread
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if ( m_threads.IsEmpty() )
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{
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wxLogError("No thread to stop!");
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return;
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}
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DeleteThread(no_thrd);
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else
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{
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m_threads.Last()->Delete();
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}
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}
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void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
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@ -268,11 +274,11 @@ void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
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wxCriticalSectionLocker enter(m_critsect);
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// resume first suspended thread
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size_t n = 0;
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while ( n < m_threads.Count() && m_threads[n]->IsPaused() )
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n--;
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size_t n = 0, count = m_threads.Count();
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while ( n < count && !m_threads[n]->IsPaused() )
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n++;
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if ( n < 0 )
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if ( n == count )
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wxLogError("No thread to resume!");
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else
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m_threads[n]->Resume();
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@ -302,7 +308,11 @@ void MyFrame::OnIdle(wxIdleEvent &event)
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size_t nCount = m_aToDelete.Count();
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for ( size_t n = 0; n < nCount; n++ )
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DeleteThread((size_t)m_aToDelete[n]);
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{
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// index should be shifted by n because we've already deleted
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// n-1 elements from the array
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m_threads.Remove((size_t)m_aToDelete[n] - n);
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}
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m_aToDelete.Empty();
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}
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@ -320,16 +330,20 @@ void MyFrame::OnIdle(wxIdleEvent &event)
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
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{
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for ( size_t i = 0; i < m_threads.Count(); i++ )
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delete m_threads[i];
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size_t count = m_threads.Count();
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for ( size_t i = 0; i < count; i++ )
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{
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m_threads[i]->Delete();
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}
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
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{
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wxMessageDialog dialog(this, "wxThread sample (based on minimal)\n"
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"Julian Smart, Guilhem Lavaux, Vadim Zeitlin",
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wxMessageDialog dialog(this, "wxWindows multithreaded application sample\n"
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"(c) 1998 Julian Smart, Guilhem Lavaux\n"
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"(c) 1999 Vadim Zeitlin",
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"About wxThread sample",
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wxOK | wxICON_INFORMATION);
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@ -350,9 +364,3 @@ void MyFrame::OnThreadExit(wxThread *thread)
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m_aToDelete.Add(index);
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}
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void MyFrame::DeleteThread(size_t index)
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{
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delete m_threads[index];
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m_threads.Remove(index);
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}
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@ -38,19 +38,24 @@
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#include "wx/module.h"
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#include "wx/thread.h"
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enum thread_state
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// the possible states of the thread ("=>" shows all possible transitions from
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// this state)
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enum wxThreadState
|
||||
{
|
||||
STATE_IDLE = 0,
|
||||
STATE_RUNNING,
|
||||
STATE_PAUSED,
|
||||
STATE_CANCELED,
|
||||
STATE_EXITED
|
||||
STATE_NEW, // didn't start execution yet (=> RUNNING)
|
||||
STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
|
||||
STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
|
||||
STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
|
||||
STATE_EXITED // thread is terminating
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// static variables
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// TLS index of the slot where we store the pointer to the current thread
|
||||
static DWORD s_tlsThisThread = 0xFFFFFFFF;
|
||||
|
||||
// id of the main thread - the one which can call GUI functions without first
|
||||
// calling wxMutexGuiEnter()
|
||||
static DWORD s_idMainThread = 0;
|
||||
@ -69,6 +74,9 @@ static wxCriticalSection *s_critsectWaitingForGui = NULL;
|
||||
// number of threads waiting for GUI in wxMutexGuiEnter()
|
||||
static size_t s_nWaitingForGui = 0;
|
||||
|
||||
// are we waiting for a thread termination?
|
||||
static bool s_waitingForThread = FALSE;
|
||||
|
||||
// ============================================================================
|
||||
// Windows implementation of thread classes
|
||||
// ============================================================================
|
||||
@ -271,185 +279,160 @@ void wxCriticalSection::Leave()
|
||||
// wxThread implementation
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// wxThreadInternal class
|
||||
// ----------------------
|
||||
|
||||
class wxThreadInternal
|
||||
{
|
||||
public:
|
||||
wxThreadInternal()
|
||||
{
|
||||
m_hThread = 0;
|
||||
m_state = STATE_NEW;
|
||||
m_priority = WXTHREAD_DEFAULT_PRIORITY;
|
||||
}
|
||||
|
||||
// create a new (suspended) thread (for the given thread object)
|
||||
bool Create(wxThread *thread);
|
||||
|
||||
// suspend/resume/terminate
|
||||
bool Suspend();
|
||||
bool Resume();
|
||||
void Cancel() { m_state = STATE_CANCELED; }
|
||||
|
||||
// thread state
|
||||
void SetState(wxThreadState state) { m_state = state; }
|
||||
wxThreadState GetState() const { return m_state; }
|
||||
|
||||
// thread priority
|
||||
void SetPriority(unsigned int priority) { m_priority = priority; }
|
||||
unsigned int GetPriority() const { return m_priority; }
|
||||
|
||||
// thread handle and id
|
||||
HANDLE GetHandle() const { return m_hThread; }
|
||||
DWORD GetId() const { return m_tid; }
|
||||
|
||||
// thread function
|
||||
static DWORD WinThreadStart(wxThread *thread);
|
||||
|
||||
HANDLE hThread;
|
||||
thread_state state;
|
||||
int prio, defer;
|
||||
DWORD tid;
|
||||
private:
|
||||
HANDLE m_hThread; // handle of the thread
|
||||
wxThreadState m_state; // state, see wxThreadState enum
|
||||
unsigned int m_priority; // thread priority in "wx" units
|
||||
DWORD m_tid; // thread id
|
||||
};
|
||||
|
||||
DWORD wxThreadInternal::WinThreadStart(wxThread *thread)
|
||||
{
|
||||
// store the thread object in the TLS
|
||||
if ( !::TlsSetValue(s_tlsThisThread, thread) )
|
||||
{
|
||||
wxLogSysError(_("Can not start thread: error writing TLS."));
|
||||
|
||||
return (DWORD)-1;
|
||||
}
|
||||
|
||||
DWORD ret = (DWORD)thread->Entry();
|
||||
thread->p_internal->state = STATE_EXITED;
|
||||
thread->p_internal->SetState(STATE_EXITED);
|
||||
thread->OnExit();
|
||||
|
||||
delete thread;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
wxThreadError wxThread::Create()
|
||||
bool wxThreadInternal::Create(wxThread *thread)
|
||||
{
|
||||
p_internal->hThread = ::CreateThread
|
||||
(
|
||||
NULL, // default security
|
||||
0, // default stack size
|
||||
(LPTHREAD_START_ROUTINE)
|
||||
wxThreadInternal::WinThreadStart, // entry point
|
||||
(void *)this, // parameter
|
||||
CREATE_SUSPENDED, // flags
|
||||
&p_internal->tid // [out] thread id
|
||||
);
|
||||
m_hThread = ::CreateThread
|
||||
(
|
||||
NULL, // default security
|
||||
0, // default stack size
|
||||
(LPTHREAD_START_ROUTINE) // thread entry point
|
||||
wxThreadInternal::WinThreadStart, //
|
||||
(LPVOID)thread, // parameter
|
||||
CREATE_SUSPENDED, // flags
|
||||
&m_tid // [out] thread id
|
||||
);
|
||||
|
||||
if ( p_internal->hThread == NULL )
|
||||
if ( m_hThread == NULL )
|
||||
{
|
||||
wxLogSysError(_("Can't create thread"));
|
||||
return wxTHREAD_NO_RESOURCE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
int win_prio, prio = p_internal->prio;
|
||||
if (prio <= 20)
|
||||
win_prio = THREAD_PRIORITY_LOWEST;
|
||||
else if (prio <= 40)
|
||||
win_prio = THREAD_PRIORITY_BELOW_NORMAL;
|
||||
else if (prio <= 60)
|
||||
win_prio = THREAD_PRIORITY_NORMAL;
|
||||
else if (prio <= 80)
|
||||
win_prio = THREAD_PRIORITY_ABOVE_NORMAL;
|
||||
else if (prio <= 100)
|
||||
win_prio = THREAD_PRIORITY_HIGHEST;
|
||||
// translate wxWindows priority to the Windows one
|
||||
int win_priority;
|
||||
if (m_priority <= 20)
|
||||
win_priority = THREAD_PRIORITY_LOWEST;
|
||||
else if (m_priority <= 40)
|
||||
win_priority = THREAD_PRIORITY_BELOW_NORMAL;
|
||||
else if (m_priority <= 60)
|
||||
win_priority = THREAD_PRIORITY_NORMAL;
|
||||
else if (m_priority <= 80)
|
||||
win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
|
||||
else if (m_priority <= 100)
|
||||
win_priority = THREAD_PRIORITY_HIGHEST;
|
||||
else
|
||||
{
|
||||
wxFAIL_MSG("invalid value of thread priority parameter");
|
||||
win_prio = THREAD_PRIORITY_NORMAL;
|
||||
win_priority = THREAD_PRIORITY_NORMAL;
|
||||
}
|
||||
|
||||
if ( SetThreadPriority(p_internal->hThread, win_prio) == 0 )
|
||||
if ( ::SetThreadPriority(m_hThread, win_priority) == 0 )
|
||||
{
|
||||
wxLogSysError(_("Can't set thread priority"));
|
||||
}
|
||||
|
||||
return Resume();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
wxThreadError wxThread::Destroy()
|
||||
bool wxThreadInternal::Suspend()
|
||||
{
|
||||
if ( p_internal->state != STATE_RUNNING )
|
||||
return wxTHREAD_NOT_RUNNING;
|
||||
|
||||
if ( p_internal->defer )
|
||||
{
|
||||
// soft termination: just set the flag and wait until the thread
|
||||
// auto terminates
|
||||
p_internal->state = STATE_CANCELED;
|
||||
}
|
||||
else
|
||||
{
|
||||
// kill the thread
|
||||
OnExit();
|
||||
if ( ::TerminateThread(p_internal->hThread, 0) == 0 )
|
||||
{
|
||||
wxLogLastError("TerminateThread");
|
||||
}
|
||||
}
|
||||
|
||||
return wxTHREAD_NO_ERROR;
|
||||
}
|
||||
|
||||
wxThreadError wxThread::Pause()
|
||||
{
|
||||
DWORD nSuspendCount = ::SuspendThread(p_internal->hThread);
|
||||
DWORD nSuspendCount = ::SuspendThread(m_hThread);
|
||||
if ( nSuspendCount == (DWORD)-1 )
|
||||
{
|
||||
wxLogSysError(_("Can not suspend thread %x"), p_internal->hThread);
|
||||
wxLogSysError(_("Can not suspend thread %x"), m_hThread);
|
||||
|
||||
return wxTHREAD_MISC_ERROR; // no idea what might provoke this error...
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
p_internal->state = STATE_PAUSED;
|
||||
m_state = STATE_PAUSED;
|
||||
|
||||
return wxTHREAD_NO_ERROR;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
wxThreadError wxThread::Resume()
|
||||
bool wxThreadInternal::Resume()
|
||||
{
|
||||
DWORD nSuspendCount = ::ResumeThread(p_internal->hThread);
|
||||
DWORD nSuspendCount = ::ResumeThread(m_hThread);
|
||||
if ( nSuspendCount == (DWORD)-1 )
|
||||
{
|
||||
wxLogSysError(_("Can not resume thread %x"), p_internal->hThread);
|
||||
wxLogSysError(_("Can not resume thread %x"), m_hThread);
|
||||
|
||||
return wxTHREAD_MISC_ERROR; // no idea what might provoke this error...
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
p_internal->state = STATE_RUNNING;
|
||||
m_state = STATE_RUNNING;
|
||||
|
||||
return wxTHREAD_NO_ERROR;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void wxThread::Exit(void *status)
|
||||
// static functions
|
||||
// ----------------
|
||||
|
||||
wxThread *wxThread::This()
|
||||
{
|
||||
p_internal->state = STATE_EXITED;
|
||||
ExitThread((DWORD)status);
|
||||
}
|
||||
wxThread *thread = (wxThread *)::TlsGetValue(s_tlsThisThread);
|
||||
|
||||
void wxThread::SetPriority(int prio)
|
||||
{
|
||||
p_internal->prio = prio;
|
||||
}
|
||||
// be careful, 0 may be a valid return value as well
|
||||
if ( !thread && (::GetLastError() != NO_ERROR) )
|
||||
{
|
||||
wxLogSysError(_("Couldn't get the current thread pointer"));
|
||||
|
||||
int wxThread::GetPriority() const
|
||||
{
|
||||
return p_internal->prio;
|
||||
}
|
||||
// return NULL...
|
||||
}
|
||||
|
||||
void wxThread::DeferDestroy(bool on)
|
||||
{
|
||||
p_internal->defer = on;
|
||||
}
|
||||
|
||||
bool wxThread::TestDestroy()
|
||||
{
|
||||
return p_internal->state == STATE_CANCELED;
|
||||
}
|
||||
|
||||
void *wxThread::Join()
|
||||
{
|
||||
DWORD exit_code;
|
||||
|
||||
if (p_internal->state == STATE_IDLE)
|
||||
return NULL;
|
||||
|
||||
// FIXME this dead locks... wxThread class design must be changed
|
||||
#if 0
|
||||
WaitForSingleObject(p_internal->hThread, INFINITE);
|
||||
#else
|
||||
::TerminateThread(p_internal->hThread, 0);
|
||||
#endif // 0
|
||||
|
||||
GetExitCodeThread(p_internal->hThread, &exit_code);
|
||||
CloseHandle(p_internal->hThread);
|
||||
|
||||
p_internal->state = STATE_IDLE;
|
||||
|
||||
return (void *)exit_code;
|
||||
}
|
||||
|
||||
unsigned long wxThread::GetID() const
|
||||
{
|
||||
return (unsigned long)p_internal->tid;
|
||||
}
|
||||
|
||||
bool wxThread::IsRunning() const
|
||||
{
|
||||
return (p_internal->state == STATE_RUNNING);
|
||||
}
|
||||
|
||||
bool wxThread::IsAlive() const
|
||||
{
|
||||
return (p_internal->state == STATE_RUNNING);
|
||||
return thread;
|
||||
}
|
||||
|
||||
bool wxThread::IsMain()
|
||||
@ -457,26 +440,243 @@ bool wxThread::IsMain()
|
||||
return ::GetCurrentThreadId() == s_idMainThread;
|
||||
}
|
||||
|
||||
void wxThread::Yield()
|
||||
{
|
||||
// 0 argument to Sleep() is special
|
||||
::Sleep(0);
|
||||
}
|
||||
|
||||
void wxThread::Sleep(unsigned long milliseconds)
|
||||
{
|
||||
::Sleep(milliseconds);
|
||||
}
|
||||
|
||||
// create/start thread
|
||||
// -------------------
|
||||
|
||||
wxThreadError wxThread::Create()
|
||||
{
|
||||
if ( !p_internal->Create(this) )
|
||||
return wxTHREAD_NO_RESOURCE;
|
||||
|
||||
return wxTHREAD_NO_ERROR;
|
||||
}
|
||||
|
||||
wxThreadError wxThread::Run()
|
||||
{
|
||||
wxCriticalSectionLocker lock(m_critsect);
|
||||
|
||||
if ( p_internal->GetState() != STATE_NEW )
|
||||
{
|
||||
// actually, it may be almost any state at all, not only STATE_RUNNING
|
||||
return wxTHREAD_RUNNING;
|
||||
}
|
||||
|
||||
return Resume();
|
||||
}
|
||||
|
||||
// suspend/resume thread
|
||||
// ---------------------
|
||||
|
||||
wxThreadError wxThread::Pause()
|
||||
{
|
||||
wxCriticalSectionLocker lock(m_critsect);
|
||||
|
||||
return p_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
|
||||
}
|
||||
|
||||
wxThreadError wxThread::Resume()
|
||||
{
|
||||
wxCriticalSectionLocker lock(m_critsect);
|
||||
|
||||
return p_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
|
||||
}
|
||||
|
||||
// stopping thread
|
||||
// ---------------
|
||||
|
||||
wxThread::ExitCode wxThread::Delete()
|
||||
{
|
||||
ExitCode rc = 0;
|
||||
|
||||
// Delete() is always safe to call, so consider all possible states
|
||||
if ( IsPaused() )
|
||||
Resume();
|
||||
|
||||
if ( IsRunning() )
|
||||
{
|
||||
if ( IsMain() )
|
||||
{
|
||||
// set flag for wxIsWaitingForThread()
|
||||
s_waitingForThread = TRUE;
|
||||
|
||||
wxBeginBusyCursor();
|
||||
}
|
||||
|
||||
HANDLE hThread;
|
||||
{
|
||||
wxCriticalSectionLocker lock(m_critsect);
|
||||
|
||||
p_internal->Cancel();
|
||||
hThread = p_internal->GetHandle();
|
||||
}
|
||||
|
||||
// we can't just wait for the thread to terminate because it might be
|
||||
// calling some GUI functions and so it will never terminate before we
|
||||
// process the Windows messages that result from these functions
|
||||
DWORD result;
|
||||
do
|
||||
{
|
||||
result = ::MsgWaitForMultipleObjects
|
||||
(
|
||||
1, // number of objects to wait for
|
||||
&hThread, // the objects
|
||||
FALSE, // don't wait for all objects
|
||||
INFINITE, // no timeout
|
||||
QS_ALLEVENTS // return as soon as there are any events
|
||||
);
|
||||
|
||||
switch ( result )
|
||||
{
|
||||
case 0xFFFFFFFF:
|
||||
// error
|
||||
wxLogSysError(_("Can not wait for thread termination"));
|
||||
Kill();
|
||||
return (ExitCode)-1;
|
||||
|
||||
case WAIT_OBJECT_0:
|
||||
// thread we're waiting for terminated
|
||||
break;
|
||||
|
||||
case WAIT_OBJECT_0 + 1:
|
||||
// new message arrived, process it
|
||||
if ( !wxTheApp->DoMessage() )
|
||||
{
|
||||
// WM_QUIT received: kill the thread
|
||||
Kill();
|
||||
|
||||
return (ExitCode)-1;
|
||||
}
|
||||
|
||||
if ( IsMain() )
|
||||
{
|
||||
// give the thread we're waiting for chance to exit
|
||||
// from the GUI call it might have been in
|
||||
if ( (s_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
|
||||
{
|
||||
wxMutexGuiLeave();
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
wxFAIL_MSG("unexpected result of MsgWaitForMultipleObject");
|
||||
}
|
||||
} while ( result != WAIT_OBJECT_0 );
|
||||
|
||||
if ( IsMain() )
|
||||
{
|
||||
s_waitingForThread = FALSE;
|
||||
|
||||
wxEndBusyCursor();
|
||||
}
|
||||
|
||||
if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
|
||||
{
|
||||
wxLogLastError("GetExitCodeThread");
|
||||
|
||||
rc = (ExitCode)-1;
|
||||
}
|
||||
|
||||
wxASSERT_MSG( (LPVOID)rc != (LPVOID)STILL_ACTIVE,
|
||||
"thread must be already terminated." );
|
||||
|
||||
::CloseHandle(hThread);
|
||||
}
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
wxThreadError wxThread::Kill()
|
||||
{
|
||||
if ( !IsRunning() )
|
||||
return wxTHREAD_NOT_RUNNING;
|
||||
|
||||
if ( !::TerminateThread(p_internal->GetHandle(), (DWORD)-1) )
|
||||
{
|
||||
wxLogSysError(_("Couldn't terminate thread"));
|
||||
|
||||
return wxTHREAD_MISC_ERROR;
|
||||
}
|
||||
|
||||
delete this;
|
||||
|
||||
return wxTHREAD_NO_ERROR;
|
||||
}
|
||||
|
||||
void wxThread::Exit(void *status)
|
||||
{
|
||||
delete this;
|
||||
|
||||
::ExitThread((DWORD)status);
|
||||
|
||||
wxFAIL_MSG("Couldn't return from ExitThread()!");
|
||||
}
|
||||
|
||||
void wxThread::SetPriority(unsigned int prio)
|
||||
{
|
||||
wxCriticalSectionLocker lock(m_critsect);
|
||||
|
||||
p_internal->SetPriority(prio);
|
||||
}
|
||||
|
||||
unsigned int wxThread::GetPriority() const
|
||||
{
|
||||
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
|
||||
|
||||
return p_internal->GetPriority();
|
||||
}
|
||||
|
||||
unsigned long wxThread::GetID() const
|
||||
{
|
||||
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
|
||||
|
||||
return (unsigned long)p_internal->GetId();
|
||||
}
|
||||
|
||||
bool wxThread::IsRunning() const
|
||||
{
|
||||
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
|
||||
|
||||
return p_internal->GetState() == STATE_RUNNING;
|
||||
}
|
||||
|
||||
bool wxThread::IsAlive() const
|
||||
{
|
||||
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
|
||||
|
||||
return (p_internal->GetState() == STATE_RUNNING) ||
|
||||
(p_internal->GetState() == STATE_PAUSED);
|
||||
}
|
||||
|
||||
bool wxThread::TestDestroy() const
|
||||
{
|
||||
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
|
||||
|
||||
return p_internal->GetState() == STATE_CANCELED;
|
||||
}
|
||||
|
||||
wxThread::wxThread()
|
||||
{
|
||||
p_internal = new wxThreadInternal();
|
||||
|
||||
p_internal->defer = FALSE;
|
||||
p_internal->prio = WXTHREAD_DEFAULT_PRIORITY;
|
||||
p_internal->state = STATE_IDLE;
|
||||
}
|
||||
|
||||
wxThread::~wxThread()
|
||||
{
|
||||
Destroy();
|
||||
Join();
|
||||
delete p_internal;
|
||||
}
|
||||
|
||||
void wxThread::OnExit()
|
||||
{
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Automatic initialization for thread module
|
||||
// ----------------------------------------------------------------------------
|
||||
@ -495,11 +695,39 @@ IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
|
||||
|
||||
bool wxThreadModule::OnInit()
|
||||
{
|
||||
// allocate TLS index for storing the pointer to the current thread
|
||||
s_tlsThisThread = ::TlsAlloc();
|
||||
if ( s_tlsThisThread == 0xFFFFFFFF )
|
||||
{
|
||||
// in normal circumstances it will only happen if all other
|
||||
// TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
|
||||
// words, this should never happen
|
||||
wxLogSysError(_("Thread module initialization failed: "
|
||||
"impossible to allocate index in thread "
|
||||
"local storage"));
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// main thread doesn't have associated wxThread object, so store 0 in the
|
||||
// TLS instead
|
||||
if ( !::TlsSetValue(s_tlsThisThread, (LPVOID)0) )
|
||||
{
|
||||
::TlsFree(s_tlsThisThread);
|
||||
s_tlsThisThread = 0xFFFFFFFF;
|
||||
|
||||
wxLogSysError(_("Thread module initialization failed: "
|
||||
"can not store value in thread local storage"));
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
s_critsectWaitingForGui = new wxCriticalSection();
|
||||
|
||||
s_critsectGui = new wxCriticalSection();
|
||||
s_critsectGui->Enter();
|
||||
|
||||
// no error return for GetCurrentThreadId()
|
||||
s_idMainThread = ::GetCurrentThreadId();
|
||||
|
||||
return TRUE;
|
||||
@ -507,6 +735,11 @@ bool wxThreadModule::OnInit()
|
||||
|
||||
void wxThreadModule::OnExit()
|
||||
{
|
||||
if ( !::TlsFree(s_tlsThisThread) )
|
||||
{
|
||||
wxLogLastError("TlsFree failed.");
|
||||
}
|
||||
|
||||
if ( s_critsectGui )
|
||||
{
|
||||
s_critsectGui->Leave();
|
||||
@ -612,4 +845,9 @@ void WXDLLEXPORT wxWakeUpMainThread()
|
||||
}
|
||||
}
|
||||
|
||||
bool WXDLLEXPORT wxIsWaitingForThread()
|
||||
{
|
||||
return s_waitingForThread;
|
||||
}
|
||||
|
||||
#endif // wxUSE_THREADS
|
||||
|
Loading…
Reference in New Issue
Block a user