Some typos fixed
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5227 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -138,8 +138,8 @@ recv() or send() as needed so as to transfer all the data. Note that
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"blocking" here refers to when the function returns, not to whether
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the GUI blocks during this time.
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The {\bf wxSOCKET\_BLOCK} controls whether the GUI blocks during IO
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operations. If this flag is not used, then the application must take
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The {\bf wxSOCKET\_BLOCK} flag controls whether the GUI blocks during
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IO operations. If this flag is not used, then the application must take
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extra care to avoid unwanted reentrance.
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So:
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@ -153,7 +153,7 @@ read or write ANY data.
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the data.
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{\bf wxSOCKET\_BLOCK} has nothing to do with the previous flags and
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it control whether the GUI blocks.
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it controls whether the GUI blocks.
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%
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% SetNotify
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@ -188,7 +188,7 @@ For more information on socket events see \helpref{wxSocket events}{wxsocketbase
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%
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% SetTimeout
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%
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\membersection{wxSocketBase::SetTimeout}{wxsocketbasesettimeout}
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\membersection{wxSocketBase::SetTimeout}\label{wxsocketbasesettimeout}
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\func{void}{SetTimeout}{\param{int }{seconds}}
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@ -452,7 +452,7 @@ Returns a reference to the current object.
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wxSocketBase::ReadMsg() will behave as if the wxSOCKET\_WAITALL flag was always set
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and it will always ignore the wxSOCKET\_NOWAIT flag. The exact behaviour of ReadMsg
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depends on the wxSOCKET\_SPEED flag. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
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depends on the wxSOCKET\_BLOCK flag. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
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\wxheading{See also}
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@ -501,7 +501,7 @@ Returns a reference to the current object.
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This function simply deletes all bytes in the incoming queue. This function
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doesn't wait. That is, it will behave as if the wxSOCKET\_NOWAIT flag was set. The
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wxSOCKET\_SPEED and wxSOCKET\_WAITALL flags have no effect on this function.
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wxSOCKET\_BLOCK and wxSOCKET\_WAITALL flags have no effect on this function.
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Use LastCount to see the number of bytes discarded.
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@ -639,7 +639,7 @@ Calls to SaveState / RestoreState can be nested.
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\func{void}{SaveState}{\void}
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This function saves the current state of the socket object in a stack:
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actually it saves all flags (those set with SetFlags, SetNotify, Notfy)
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actually it saves all flags (those set with SetFlags, SetNotify, Notify)
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and the state of the asynchronous callbacks (Callback, CallbackData).
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Calls to SaveState / RestoreState can be nested.
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@ -879,10 +879,6 @@ functions that take a wxSocketEvent argument.
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\twocolitem{{\bf EVT\_SOCKET(id, func)}}{Process a socket event, supplying the member function.}
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\end{twocollist}%
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[TODO:]
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A brief note on how to use events.
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The wxSOCKET\_INPUT event is generated when the
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\wxheading{See also}
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\helpref{wxSocketBase}{wxsocketbase},
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@ -1001,7 +997,7 @@ connections.
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\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept},
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\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
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\helpref{wxSocketBase::Notify}{wxsocketbasenotify},
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\helpref{wxSocketServer::Accept}{wxsocketserveraccept}
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\helpref{wxSocketServer::Accept}{wxsocketserveraccept} for a detailed explanation
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%
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% WaitForAccept
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