Merge branch 'aui-dark-mode'
Fixes for AUI in dark mode, especially, but not only, under macOS. See https://github.com/wxWidgets/wxWidgets/pull/1955 Closes #18812.
This commit is contained in:
commit
c073995352
@ -69,11 +69,7 @@ wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
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static wxColor GetBaseColor()
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static wxColor GetBaseColor()
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{
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{
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#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
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wxColor baseColour = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
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#else
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wxColor baseColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
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wxColor baseColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
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#endif
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// the baseColour is too pale to use as our base colour,
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// the baseColour is too pale to use as our base colour,
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// so darken it a bit --
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// so darken it a bit --
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@ -120,13 +116,6 @@ private:
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};
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};
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static const unsigned char
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DISABLED_TEXT_GREY_HUE = wxColour::AlphaBlend(0, 255, 0.4);
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const wxColour DISABLED_TEXT_COLOR(DISABLED_TEXT_GREY_HUE,
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DISABLED_TEXT_GREY_HUE,
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DISABLED_TEXT_GREY_HUE);
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wxAuiGenericToolBarArt::wxAuiGenericToolBarArt()
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wxAuiGenericToolBarArt::wxAuiGenericToolBarArt()
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{
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{
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UpdateColoursFromSystem();
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UpdateColoursFromSystem();
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@ -139,18 +128,6 @@ wxAuiGenericToolBarArt::wxAuiGenericToolBarArt()
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m_overflowSize = wxWindow::FromDIP(16, NULL);
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m_overflowSize = wxWindow::FromDIP(16, NULL);
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m_dropdownSize = wxWindow::FromDIP(10, NULL);
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m_dropdownSize = wxWindow::FromDIP(10, NULL);
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// TODO: Provide x1.5 and x2.0 versions or migrate to SVG.
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static const unsigned char buttonDropdownBits[] = { 0xe0, 0xf1, 0xfb };
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static const unsigned char overflowBits[] = { 0x80, 0xff, 0x80, 0xc1, 0xe3, 0xf7 };
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m_buttonDropDownBmp = wxAuiBitmapFromBits(buttonDropdownBits, 5, 3,
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wxSystemSettings::GetColour(wxSYS_COLOUR_CAPTIONTEXT));
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m_disabledButtonDropDownBmp = wxAuiBitmapFromBits(
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buttonDropdownBits, 5, 3,
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wxColor(128,128,128));
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m_overflowBmp = wxAuiBitmapFromBits(overflowBits, 7, 6,
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wxSystemSettings::GetColour(wxSYS_COLOUR_CAPTIONTEXT));
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m_disabledOverflowBmp = wxAuiBitmapFromBits(overflowBits, 7, 6, wxColor(128,128,128));
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m_font = *wxNORMAL_FONT;
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m_font = *wxNORMAL_FONT;
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}
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}
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@ -175,6 +152,21 @@ void wxAuiGenericToolBarArt::UpdateColoursFromSystem()
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m_gripperPen1 = wxPen(darker5Colour, pen_width);
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m_gripperPen1 = wxPen(darker5Colour, pen_width);
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m_gripperPen2 = wxPen(darker3Colour, pen_width);
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m_gripperPen2 = wxPen(darker3Colour, pen_width);
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m_gripperPen3 = wxPen(*wxStockGDI::GetColour(wxStockGDI::COLOUR_WHITE), pen_width);
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m_gripperPen3 = wxPen(*wxStockGDI::GetColour(wxStockGDI::COLOUR_WHITE), pen_width);
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// Note: update the bitmaps here as they depend on the system colours too.
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// TODO: Provide x1.5 and x2.0 versions or migrate to SVG.
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static const unsigned char buttonDropdownBits[] = { 0xe0, 0xf1, 0xfb };
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static const unsigned char overflowBits[] = { 0x80, 0xff, 0x80, 0xc1, 0xe3, 0xf7 };
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m_buttonDropDownBmp = wxAuiBitmapFromBits(buttonDropdownBits, 5, 3,
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wxSystemSettings::GetColour(wxSYS_COLOUR_CAPTIONTEXT));
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m_disabledButtonDropDownBmp = wxAuiBitmapFromBits(
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buttonDropdownBits, 5, 3,
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wxColor(128,128,128));
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m_overflowBmp = wxAuiBitmapFromBits(overflowBits, 7, 6,
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wxSystemSettings::GetColour(wxSYS_COLOUR_CAPTIONTEXT));
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m_disabledOverflowBmp = wxAuiBitmapFromBits(overflowBits, 7, 6, wxColor(128,128,128));
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}
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}
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void wxAuiGenericToolBarArt::SetFlags(unsigned int flags)
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void wxAuiGenericToolBarArt::SetFlags(unsigned int flags)
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@ -249,11 +241,7 @@ void wxAuiGenericToolBarArt::DrawLabel(
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const wxRect& rect)
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const wxRect& rect)
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{
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{
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dc.SetFont(m_font);
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dc.SetFont(m_font);
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#ifdef __WXMAC__
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dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_CAPTIONTEXT));
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dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_CAPTIONTEXT));
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#else
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dc.SetTextForeground(*wxBLACK);
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#endif
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// we only care about the text height here since the text
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// we only care about the text height here since the text
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// will get cropped based on the width of the item
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// will get cropped based on the width of the item
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@ -366,11 +354,7 @@ void wxAuiGenericToolBarArt::DrawButton(
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dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_CAPTIONTEXT));
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dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_CAPTIONTEXT));
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if (item.GetState() & wxAUI_BUTTON_STATE_DISABLED)
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if (item.GetState() & wxAUI_BUTTON_STATE_DISABLED)
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{
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{
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#ifdef __WXMAC__
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dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT));
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dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_INACTIVECAPTIONTEXT));
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#else
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dc.SetTextForeground(DISABLED_TEXT_COLOR);
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#endif
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}
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}
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if ( (m_flags & wxAUI_TB_TEXT) && !item.GetLabel().empty() )
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if ( (m_flags & wxAUI_TB_TEXT) && !item.GetLabel().empty() )
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@ -500,11 +484,7 @@ void wxAuiGenericToolBarArt::DrawDropDownButton(
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dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_CAPTIONTEXT));
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dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_CAPTIONTEXT));
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if (item.GetState() & wxAUI_BUTTON_STATE_DISABLED)
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if (item.GetState() & wxAUI_BUTTON_STATE_DISABLED)
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{
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{
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#ifdef __WXMAC__
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dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT));
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dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_INACTIVECAPTIONTEXT));
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#else
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dc.SetTextForeground(DISABLED_TEXT_COLOR);
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#endif
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}
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}
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if ( (m_flags & wxAUI_TB_TEXT) && !item.GetLabel().empty() )
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if ( (m_flags & wxAUI_TB_TEXT) && !item.GetLabel().empty() )
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@ -544,11 +524,7 @@ void wxAuiGenericToolBarArt::DrawControlLabel(
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return;
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return;
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// set the label's text color
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// set the label's text color
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#ifdef __WXMAC__
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dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_CAPTIONTEXT));
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dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_CAPTIONTEXT));
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#else
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dc.SetTextForeground(*wxBLACK);
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#endif
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textX = rect.x + (rect.width/2) - (textWidth/2) + 1;
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textX = rect.x + (rect.width/2) - (textWidth/2) + 1;
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textY = rect.y + rect.height - textHeight - 1;
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textY = rect.y + rect.height - textHeight - 1;
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@ -95,9 +95,38 @@ wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
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const wxColour& color)
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const wxColour& color)
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{
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{
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wxImage img = wxBitmap((const char*)bits, w, h).ConvertToImage();
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wxImage img = wxBitmap((const char*)bits, w, h).ConvertToImage();
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img.Replace(0,0,0,123,123,123);
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if (color.Alpha() == wxALPHA_OPAQUE)
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img.Replace(255,255,255,color.Red(),color.Green(),color.Blue());
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{
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img.SetMaskColour(123,123,123);
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img.Replace(0,0,0,123,123,123);
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img.Replace(255,255,255,color.Red(),color.Green(),color.Blue());
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img.SetMaskColour(123,123,123);
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}
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else
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{
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img.InitAlpha();
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const int newr = color.Red();
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const int newg = color.Green();
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const int newb = color.Blue();
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const int newa = color.Alpha();
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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int r = img.GetRed(x, y);
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int g = img.GetGreen(x, y);
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int b = img.GetBlue(x, y);
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if (r == 0 && g == 0 && b == 0)
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{
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img.SetAlpha(x, y, wxALPHA_TRANSPARENT);
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}
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else
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{
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img.SetRGB(x, y, newr, newg, newb);
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img.SetAlpha(x, y, newa);
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}
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}
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}
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}
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return wxBitmap(img);
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return wxBitmap(img);
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}
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}
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@ -268,40 +297,29 @@ wxAuiDefaultDockArt::InitBitmaps ()
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0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
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0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
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#ifdef __WXMAC__
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#ifdef __WXMAC__
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m_inactiveCloseBitmap = wxAuiBitmapFromBits(close_bits, 16, 16, *wxWHITE);
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const wxColour inactive = wxSystemSettings::GetColour(wxSYS_COLOUR_INACTIVECAPTION);
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m_activeCloseBitmap = wxAuiBitmapFromBits(close_bits, 16, 16, *wxWHITE );
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const wxColour active = wxSystemSettings::GetColour(wxSYS_COLOUR_CAPTIONTEXT);
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#else
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#else
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m_inactiveCloseBitmap = wxAuiBitmapFromBits(close_bits, 16, 16, m_inactiveCaptionTextColour);
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const wxColor inactive = m_inactiveCaptionTextColour;
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m_activeCloseBitmap = wxAuiBitmapFromBits(close_bits, 16, 16, m_activeCaptionTextColour);
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const wxColor active = m_activeCaptionTextColour;
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#endif
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#endif
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#ifdef __WXMAC__
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m_inactiveCloseBitmap = wxAuiBitmapFromBits(close_bits, 16, 16, inactive);
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m_inactiveMaximizeBitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, *wxWHITE);
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m_activeCloseBitmap = wxAuiBitmapFromBits(close_bits, 16, 16, active);
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m_activeMaximizeBitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, *wxWHITE );
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#else
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m_inactiveMaximizeBitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, m_inactiveCaptionTextColour);
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m_activeMaximizeBitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, m_activeCaptionTextColour);
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#endif
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#ifdef __WXMAC__
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m_inactiveMaximizeBitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, inactive);
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m_inactiveRestoreBitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, *wxWHITE);
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m_activeMaximizeBitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, active);
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m_activeRestoreBitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, *wxWHITE );
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#else
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m_inactiveRestoreBitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, m_inactiveCaptionTextColour);
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m_activeRestoreBitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, m_activeCaptionTextColour);
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#endif
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m_inactivePinBitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_inactiveCaptionTextColour);
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m_inactiveRestoreBitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, inactive);
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m_activePinBitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_activeCaptionTextColour);
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m_activeRestoreBitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, active);
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m_inactivePinBitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, inactive);
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m_activePinBitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, active);
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}
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}
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void wxAuiDefaultDockArt::UpdateColoursFromSystem()
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void wxAuiDefaultDockArt::UpdateColoursFromSystem()
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{
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{
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#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
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wxColor baseColour = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
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#else
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wxColor baseColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
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wxColor baseColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
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#endif
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// the baseColour is too pale to use as our base colour,
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// the baseColour is too pale to use as our base colour,
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// so darken it a bit --
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// so darken it a bit --
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@ -176,14 +176,6 @@ static const unsigned char list_bits[] = {
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wxAuiGenericTabArt::wxAuiGenericTabArt()
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wxAuiGenericTabArt::wxAuiGenericTabArt()
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: m_normalFont(*wxNORMAL_FONT)
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: m_normalFont(*wxNORMAL_FONT)
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, m_selectedFont(m_normalFont)
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, m_selectedFont(m_normalFont)
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, m_activeCloseBmp(wxAuiBitmapFromBits(close_bits, 16, 16, *wxBLACK))
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, m_disabledCloseBmp(wxAuiBitmapFromBits(close_bits, 16, 16, wxColour(128,128,128)))
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, m_activeLeftBmp(wxAuiBitmapFromBits(left_bits, 16, 16, *wxBLACK))
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, m_disabledLeftBmp(wxAuiBitmapFromBits(left_bits, 16, 16, wxColour(128,128,128)))
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, m_activeRightBmp(wxAuiBitmapFromBits(right_bits, 16, 16, *wxBLACK))
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, m_disabledRightBmp(wxAuiBitmapFromBits(right_bits, 16, 16, wxColour(128,128,128)))
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, m_activeWindowListBmp(wxAuiBitmapFromBits(list_bits, 16, 16, *wxBLACK))
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, m_disabledWindowListBmp(wxAuiBitmapFromBits(list_bits, 16, 16, wxColour(128,128,128)))
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{
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{
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m_selectedFont.SetWeight(wxFONTWEIGHT_BOLD);
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m_selectedFont.SetWeight(wxFONTWEIGHT_BOLD);
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m_measuringFont = m_selectedFont;
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m_measuringFont = m_selectedFont;
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@ -201,11 +193,7 @@ wxAuiGenericTabArt::~wxAuiGenericTabArt()
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void wxAuiGenericTabArt::UpdateColoursFromSystem()
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void wxAuiGenericTabArt::UpdateColoursFromSystem()
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{
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{
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#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
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wxColor baseColour = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
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#else
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wxColor baseColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
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wxColor baseColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
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#endif
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// the baseColour is too pale to use as our base colour,
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// the baseColour is too pale to use as our base colour,
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// so darken it a bit --
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// so darken it a bit --
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@ -223,6 +211,17 @@ void wxAuiGenericTabArt::UpdateColoursFromSystem()
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m_borderPen = wxPen(borderColour);
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m_borderPen = wxPen(borderColour);
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m_baseColourPen = wxPen(m_baseColour);
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m_baseColourPen = wxPen(m_baseColour);
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m_baseColourBrush = wxBrush(m_baseColour);
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m_baseColourBrush = wxBrush(m_baseColour);
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const int disabledLightness = wxSystemSettings::GetAppearance().IsUsingDarkBackground() ? 130 : 70;
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m_activeCloseBmp = wxAuiBitmapFromBits(close_bits, 16, 16, wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
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m_disabledCloseBmp = wxAuiBitmapFromBits(close_bits, 16, 16, wxSystemSettings::GetColour(wxSYS_COLOUR_INACTIVECAPTIONTEXT).ChangeLightness(disabledLightness));
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m_activeLeftBmp = wxAuiBitmapFromBits(left_bits, 16, 16, wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
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m_disabledLeftBmp = wxAuiBitmapFromBits(left_bits, 16, 16, wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT));
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m_activeRightBmp = wxAuiBitmapFromBits(right_bits, 16, 16, wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
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m_disabledRightBmp = wxAuiBitmapFromBits(right_bits, 16, 16, wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT));
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m_activeWindowListBmp = wxAuiBitmapFromBits(list_bits, 16, 16, wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
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m_disabledWindowListBmp = wxAuiBitmapFromBits(list_bits, 16, 16, wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT));
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}
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}
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wxAuiTabArt* wxAuiGenericTabArt::Clone()
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wxAuiTabArt* wxAuiGenericTabArt::Clone()
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@ -280,9 +279,19 @@ void wxAuiGenericTabArt::DrawBackground(wxDC& dc,
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wxWindow* WXUNUSED(wnd),
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wxWindow* WXUNUSED(wnd),
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const wxRect& rect)
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const wxRect& rect)
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{
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{
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// draw background
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// draw background using arbitrary hard-coded, but at least adapted to dark
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int topLightness = 90;
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// mode, gradient
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int bottomLightness = 170;
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int topLightness, bottomLightness;
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if (wxSystemSettings::GetAppearance().IsUsingDarkBackground())
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{
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topLightness = 110;
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bottomLightness = 90;
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}
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else
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{
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topLightness = 90;
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bottomLightness = 170;
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||||||
|
}
|
||||||
|
|
||||||
wxColor top_color = m_baseColour.ChangeLightness(topLightness);
|
wxColor top_color = m_baseColour.ChangeLightness(topLightness);
|
||||||
wxColor bottom_color = m_baseColour.ChangeLightness(bottomLightness);
|
wxColor bottom_color = m_baseColour.ChangeLightness(bottomLightness);
|
||||||
@ -436,9 +445,8 @@ void wxAuiGenericTabArt::DrawTab(wxDC& dc,
|
|||||||
int drawn_tab_yoff = border_points[1].y;
|
int drawn_tab_yoff = border_points[1].y;
|
||||||
int drawn_tab_height = border_points[0].y - border_points[1].y;
|
int drawn_tab_height = border_points[0].y - border_points[1].y;
|
||||||
|
|
||||||
bool isdark = (m_baseColour.Red() < 75)
|
bool isdark = wxSystemSettings::GetAppearance().IsUsingDarkBackground();
|
||||||
&& (m_baseColour.Green() < 75)
|
|
||||||
&& (m_baseColour.Blue() < 75);
|
|
||||||
wxColor back_color = m_baseColour;
|
wxColor back_color = m_baseColour;
|
||||||
if (page.active)
|
if (page.active)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user