made TestDestroy public and virtual

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27027 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2004-04-30 21:31:52 +00:00
parent 0d95d20c5b
commit c096f614b9
2 changed files with 22 additions and 18 deletions

View File

@ -102,7 +102,7 @@ One of:
Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
thread. It asks the thread to terminate and, if the thread code is well
written, the thread will terminate after the next call to
written, the thread will terminate after the next call to
\helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon.
However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
@ -341,17 +341,21 @@ Sets the thread concurrency level for this process. This is, roughly, the
number of threads that the system tries to schedule to run in parallel.
The value of $0$ for {\it level} may be used to set the default one.
Returns true on success or false otherwise (for example, if this function is
Returns \true on success or false otherwise (for example, if this function is
not implemented for this platform -- currently everything except Solaris).
\membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
\func{bool}{TestDestroy}{\void}
\func{virtual bool}{TestDestroy}{\void}
This function should be called periodically by the thread to ensure that calls
to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
work. If it returns true, the thread should exit as soon as possible.
work. If it returns \true, the thread should exit as soon as possible.
Notice that under some platforms (POSIX), implementation of
\helpref{Pause}{wxthreadpause} also relies on this function being called, so
not calling it would prevent both stopping and suspending thread from working.
\membersection{wxThread::This}\label{wxthreadthis}

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@ -177,10 +177,10 @@ class WXDLLIMPEXP_BASE wxMutexLocker
public:
// lock the mutex in the ctor
wxMutexLocker(wxMutex& mutex)
: m_isOk(FALSE), m_mutex(mutex)
: m_isOk(false), m_mutex(mutex)
{ m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
// returns TRUE if mutex was successfully locked in ctor
// returns true if mutex was successfully locked in ctor
bool IsOk() const
{ return m_isOk; }
@ -315,7 +315,7 @@ public:
// dtor is not virtual, don't use this class polymorphically
~wxCondition();
// return TRUE if the condition has been created successfully
// return true if the condition has been created successfully
bool IsOk() const;
// NB: the associated mutex MUST be locked beforehand by the calling thread
@ -328,8 +328,8 @@ public:
// exactly as Wait() except that it may also return if the specified
// timeout ellapses even if the condition hasn't been signalled: in this
// case, the return value is FALSE, otherwise (i.e. in case of a normal
// return) it is TRUE
// case, the return value is false, otherwise (i.e. in case of a normal
// return) it is true
//
// the timeeout parameter specifies a interval that needs to be waited in
// milliseconds
@ -377,7 +377,7 @@ public:
// dtor is not virtual, don't use this class polymorphically
~wxSemaphore();
// return TRUE if the semaphore has been created successfully
// return true if the semaphore has been created successfully
bool IsOk() const;
// wait indefinitely, until the semaphore count goes beyond 0
@ -463,7 +463,7 @@ public:
// default value (usually acceptable, but may not yield the best
// performance for this process)
//
// Returns TRUE on success, FALSE otherwise (if not implemented, for
// Returns true on success, false otherwise (if not implemented, for
// example)
static bool SetConcurrency(size_t level);
@ -550,16 +550,16 @@ public:
// NB: this function will not be called if the thread is Kill()ed
virtual void OnExit() { }
// Returns true if the thread was asked to terminate: this function should
// be called by the thread from time to time, otherwise the main thread
// will be left forever in Delete()!
virtual bool TestDestroy();
// dtor is public, but the detached threads should never be deleted - use
// Delete() instead (or leave the thread terminate by itself)
virtual ~wxThread();
protected:
// Returns TRUE if the thread was asked to terminate: this function should
// be called by the thread from time to time, otherwise the main thread
// will be left forever in Delete()!
bool TestDestroy();
// exits from the current thread - can be called only from this thread
void Exit(ExitCode exitcode = 0);
@ -742,7 +742,7 @@ public:
// thread
extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
// returns TRUE if the main thread has GUI lock
// returns true if the main thread has GUI lock
extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
#ifndef __WXPM__
@ -750,7 +750,7 @@ public:
extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
#endif // !OS/2
// return TRUE if the main thread is waiting for some other to terminate:
// return true if the main thread is waiting for some other to terminate:
// wxApp then should block all "dangerous" messages
extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
#endif // MSW, Mac, OS/2