made TestDestroy public and virtual
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27027 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -102,7 +102,7 @@ One of:
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Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
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thread. It asks the thread to terminate and, if the thread code is well
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written, the thread will terminate after the next call to
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written, the thread will terminate after the next call to
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\helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon.
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However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
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@ -341,17 +341,21 @@ Sets the thread concurrency level for this process. This is, roughly, the
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number of threads that the system tries to schedule to run in parallel.
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The value of $0$ for {\it level} may be used to set the default one.
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Returns true on success or false otherwise (for example, if this function is
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Returns \true on success or false otherwise (for example, if this function is
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not implemented for this platform -- currently everything except Solaris).
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\membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
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\func{bool}{TestDestroy}{\void}
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\func{virtual bool}{TestDestroy}{\void}
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This function should be called periodically by the thread to ensure that calls
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to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
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work. If it returns true, the thread should exit as soon as possible.
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work. If it returns \true, the thread should exit as soon as possible.
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Notice that under some platforms (POSIX), implementation of
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\helpref{Pause}{wxthreadpause} also relies on this function being called, so
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not calling it would prevent both stopping and suspending thread from working.
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\membersection{wxThread::This}\label{wxthreadthis}
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@ -177,10 +177,10 @@ class WXDLLIMPEXP_BASE wxMutexLocker
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public:
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// lock the mutex in the ctor
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wxMutexLocker(wxMutex& mutex)
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: m_isOk(FALSE), m_mutex(mutex)
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: m_isOk(false), m_mutex(mutex)
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{ m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
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// returns TRUE if mutex was successfully locked in ctor
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// returns true if mutex was successfully locked in ctor
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bool IsOk() const
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{ return m_isOk; }
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@ -315,7 +315,7 @@ public:
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// dtor is not virtual, don't use this class polymorphically
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~wxCondition();
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// return TRUE if the condition has been created successfully
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// return true if the condition has been created successfully
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bool IsOk() const;
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// NB: the associated mutex MUST be locked beforehand by the calling thread
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@ -328,8 +328,8 @@ public:
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// exactly as Wait() except that it may also return if the specified
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// timeout ellapses even if the condition hasn't been signalled: in this
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// case, the return value is FALSE, otherwise (i.e. in case of a normal
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// return) it is TRUE
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// case, the return value is false, otherwise (i.e. in case of a normal
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// return) it is true
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//
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// the timeeout parameter specifies a interval that needs to be waited in
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// milliseconds
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@ -377,7 +377,7 @@ public:
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// dtor is not virtual, don't use this class polymorphically
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~wxSemaphore();
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// return TRUE if the semaphore has been created successfully
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// return true if the semaphore has been created successfully
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bool IsOk() const;
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// wait indefinitely, until the semaphore count goes beyond 0
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@ -463,7 +463,7 @@ public:
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// default value (usually acceptable, but may not yield the best
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// performance for this process)
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//
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// Returns TRUE on success, FALSE otherwise (if not implemented, for
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// Returns true on success, false otherwise (if not implemented, for
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// example)
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static bool SetConcurrency(size_t level);
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@ -550,16 +550,16 @@ public:
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// NB: this function will not be called if the thread is Kill()ed
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virtual void OnExit() { }
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// Returns true if the thread was asked to terminate: this function should
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// be called by the thread from time to time, otherwise the main thread
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// will be left forever in Delete()!
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virtual bool TestDestroy();
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// dtor is public, but the detached threads should never be deleted - use
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// Delete() instead (or leave the thread terminate by itself)
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virtual ~wxThread();
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protected:
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// Returns TRUE if the thread was asked to terminate: this function should
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// be called by the thread from time to time, otherwise the main thread
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// will be left forever in Delete()!
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bool TestDestroy();
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// exits from the current thread - can be called only from this thread
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void Exit(ExitCode exitcode = 0);
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@ -742,7 +742,7 @@ public:
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// thread
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extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
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// returns TRUE if the main thread has GUI lock
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// returns true if the main thread has GUI lock
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extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
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#ifndef __WXPM__
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@ -750,7 +750,7 @@ public:
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extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
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#endif // !OS/2
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// return TRUE if the main thread is waiting for some other to terminate:
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// return true if the main thread is waiting for some other to terminate:
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// wxApp then should block all "dangerous" messages
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extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
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#endif // MSW, Mac, OS/2
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