Don't link with OpenGL framework unconditionally under Mac OS X.
"-framework OpenGL" is already added when wxUSE_OPENGL is true, there is no need to always include it. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76799 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -37085,7 +37085,7 @@ if test "$wxUSE_MAC" = 1 ; then
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if test "$wxUSE_OSX_IPHONE" = 1; then
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EXTRA_FRAMEWORKS="-framework IOKit -framework UIKit -framework CFNetwork -framework AudioToolbox -framework CoreFoundation -framework CoreGraphics -framework OpenGLES -framework Foundation -framework QuartzCore"
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else
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EXTRA_FRAMEWORKS="-framework IOKit -framework Carbon -framework Cocoa -framework AudioToolbox -framework System -framework OpenGL"
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EXTRA_FRAMEWORKS="-framework IOKit -framework Carbon -framework Cocoa -framework AudioToolbox -framework System"
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if test "$cross_compiling" != "no"; then
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@ -7496,7 +7496,7 @@ if test "$wxUSE_MAC" = 1 ; then
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if test "$wxUSE_OSX_IPHONE" = 1; then
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EXTRA_FRAMEWORKS="-framework IOKit -framework UIKit -framework CFNetwork -framework AudioToolbox -framework CoreFoundation -framework CoreGraphics -framework OpenGLES -framework Foundation -framework QuartzCore"
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else
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EXTRA_FRAMEWORKS="-framework IOKit -framework Carbon -framework Cocoa -framework AudioToolbox -framework System -framework OpenGL"
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EXTRA_FRAMEWORKS="-framework IOKit -framework Carbon -framework Cocoa -framework AudioToolbox -framework System"
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dnl The case of QuickTime framework is special: we only need it in
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dnl 32 bit builds and not in 64 bit and, moreover, linking with it
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