Fixed a typo in makefile.vc, updated version numbers in templates

(.DSPs were already up to date).


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18835 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Mattia Barbon 2003-01-20 21:57:10 +00:00
parent dc259b7926
commit c3f64df223
4 changed files with 5 additions and 5 deletions

View File

@ -92,7 +92,7 @@ PERIPH_CLEAN_TARGET=
# Set to 0 if not using GLCanvas (only affects DLL build)
USE_GLCANVAS=1
# Set to 0 if you are using MSVC 5
# Set to 1 if you are using MSVC 5
USE_MSVC_5=0
# These are absolute paths, so that the compiler
@ -294,7 +294,7 @@ $(WXDIR)\lib\$(WXLIBNAME).dll: $(DUMMYOBJ) $(OBJECTS)
$(link) @<<
$(LINKFLAGS) $(INCREMENTAL)
-out:$(WXDIR)\lib\$(WXLIBNAME).dll
$(DUMMYOBJ) $(OBJECTS) $(MSLU_LIBS) $(guilibsdll) shell32.lib comctl32.lib ctl3d32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib odbc32.lib advapi32.lib winmm.lib $(GL_LIBS) $(WXDIR)\lib\png$(LIBEXT).lib $(WXDIR)\lib\zlib$(LIBEXT).lib $(WXDIR)\lib\jpeg$(LIBEXT).lib $(WXDIR)\lib\tiff$(LIBEXT).lib $(WXDIR)\lib\regex$(LIBEXT).lib $(DELAY_LOAD)
$(DUMMYOBJ) $(OBJECTS) $(MSLU_LIBS) $(guilibsdll) shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib odbc32.lib advapi32.lib winmm.lib $(GL_LIBS) $(WXDIR)\lib\png$(LIBEXT).lib $(WXDIR)\lib\zlib$(LIBEXT).lib $(WXDIR)\lib\jpeg$(LIBEXT).lib $(WXDIR)\lib\tiff$(LIBEXT).lib $(WXDIR)\lib\regex$(LIBEXT).lib $(DELAY_LOAD)
<<
!endif

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@ -44,7 +44,7 @@
$project{"WXMSWHEADERS"} .= $file . " "
}
$project{"WXVERSION"} = "233";
$project{"WXVERSION"} = "250";
#$}
# Microsoft Developer Studio Project File - Name="wxBase" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00

View File

@ -60,7 +60,7 @@
$project{"WXHTMLHEADERS"} .= $file . " "
}
$project{"WXVERSION"} = "233";
$project{"WXVERSION"} = "250";
#$}
# Microsoft Developer Studio Project File - Name="wxWindows" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00

View File

@ -35,7 +35,7 @@ PERIPH_CLEAN_TARGET=
# Set to 0 if not using GLCanvas (only affects DLL build)
USE_GLCANVAS=1
# Set to 0 if you are using MSVC 5
# Set to 1 if you are using MSVC 5
USE_MSVC_5=0
# These are absolute paths, so that the compiler