added wxQueueEvent() avoiding the bug of wxPostEvent() with the events having wxString fields
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53405 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -237,6 +237,8 @@ All:
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- Added wxWeakRef<T>, wxScopedPtr<T>, wxSharedPtr<T> class templates
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- Added wxVector<T> class templates
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- Added wxON_BLOCK_EXIT_SET() and wxON_BLOCK_EXIT_NULL() to wx/scopeguard.h.
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- Added wxEvtHandler::QueueEvent() replacing AddPendingEvent() and
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wxQueueEvent() replacing wxPostEvent().
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All (Unix):
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@ -439,7 +439,7 @@ public:
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wxCommandEvent(const wxCommandEvent& event)
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: wxEvent(event),
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m_cmdString(event.m_cmdString.c_str()), // "thread-safe"
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m_cmdString(event.m_cmdString),
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m_commandInt(event.m_commandInt),
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m_extraLong(event.m_extraLong),
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m_clientData(event.m_clientData),
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@ -2276,7 +2276,9 @@ public:
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void SetEvtHandlerEnabled(bool enabled) { m_enabled = enabled; }
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bool GetEvtHandlerEnabled() const { return m_enabled; }
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// process an event right now
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// Process an event right now: this can only be called from the main
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// thread, use QueueEvent() for scheduling the events for
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// processing from other threads.
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virtual bool ProcessEvent(wxEvent& event);
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// Process an event by calling ProcessEvent and handling any exceptions
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@ -2285,8 +2287,25 @@ public:
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// wouldn't correctly propagate to wxEventLoop.
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bool SafelyProcessEvent(wxEvent& event);
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// add an event to be processed later
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virtual void AddPendingEvent(const wxEvent& event);
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// Schedule the given event to be processed later. It takes ownership of
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// the event pointer, i.e. it will be deleted later. This is safe to call
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// from multiple threads although you still need to ensure that wxString
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// fields of the event object are deep copies and not use the same string
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// buffer as other wxString objects in this thread.
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virtual void QueueEvent(wxEvent *event);
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// Add an event to be processed later: notice that this function is not
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// safe to call from threads other than main, use QueueEvent()
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virtual void AddPendingEvent(const wxEvent& event)
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{
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// notice that the thread-safety problem comes from the fact that
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// Clone() doesn't make deep copies of wxString fields of wxEvent
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// object and so the same wxString could be used from both threads when
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// the event object is destroyed in this one -- QueueEvent() avoids
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// this problem as the event pointer is not used any more in this
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// thread at all after it is called.
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QueueEvent(event.Clone());
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}
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void ProcessPendingEvents();
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@ -2492,14 +2511,26 @@ private:
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#endif // wxUSE_WEAKREF
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// Post a message to the given event handler which will be processed during the
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// next event loop iteration
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// next event loop iteration.
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//
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// Notice that this one is not thread-safe, use wxQueueEvent()
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inline void wxPostEvent(wxEvtHandler *dest, const wxEvent& event)
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{
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wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
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wxCHECK_RET( dest, "need an object to post event to" );
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dest->AddPendingEvent(event);
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}
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// Wrapper around wxEvtHandler::QueueEvent(): adds an event for later
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// processing, unlike wxPostEvent it is safe to use from different thread even
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// for events with wxString members
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inline void wxQueueEvent(wxEvtHandler *dest, wxEvent *event)
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{
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wxCHECK_RET( dest, "need an object to queue event for" );
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dest->QueueEvent(event);
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}
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typedef void (wxEvtHandler::*wxEventFunction)(wxEvent&);
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typedef void (wxEvtHandler::*wxIdleEventFunction)(wxIdleEvent&);
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@ -42,8 +42,9 @@ public:
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/**
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Returns a copy of the event.
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Any event that is posted to the wxWidgets event system for later action (via
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wxEvtHandler::AddPendingEvent or wxPostEvent()) must implement this method.
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Any event that is posted to the wxWidgets event system for later action
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(via wxEvtHandler::AddPendingEvent or wxPostEvent()) must implement
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this method.
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All wxWidgets events fully implement this method, but any derived events
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implemented by the user should also implement this method just in case they
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@ -265,31 +266,72 @@ public:
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virtual ~wxEvtHandler();
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/**
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This function posts an event to be processed later.
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Queue event for a later processing.
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The difference between sending an event (using the ProcessEvent
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method) and posting it is that in the first case the event is
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processed before the function returns, while in the second case,
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the function returns immediately and the event will be processed
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sometime later (usually during the next event loop iteration).
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This method is similar to ProcessEvent() but while the latter is
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synchronous, i.e. the event is processed immediately, before the
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function returns, this one is asynchronous and returns immediately
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while the event will be processed at some later time (usually during
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the next event loop iteration).
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A copy of event is made by the function, so the original can be deleted as
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soon as function returns (it is common that the original is created on the
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stack). This requires that the wxEvent::Clone method be implemented by event
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so that it can be duplicated and stored until it gets processed.
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Another important difference is that this method takes ownership of the
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@a event parameter, i.e. it will delete it itself. This implies that
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the event should be allocated on the heap and that the pointer can't be
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used any more after the function returns (as it can be deleted at any
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moment).
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This is also the method to call for inter-thread communication - it will post
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events safely between different threads which means that this method is
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thread-safe by using critical sections where needed. In a multi-threaded program,
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you often need to inform the main GUI thread about the status of other working
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threads and such notification should be done using this method.
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QueueEvent() can be used for inter-thread communication from the worker
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threads to the main thread, it is safe in the sense that it uses
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locking internally and avoids the problem mentioned in AddPendingEvent()
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documentation by ensuring that the @a event object is not used by the
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calling thread any more. Care should still be taken to avoid that some
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fields of this object are used by it, notably any wxString members of
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the event object must not be shallow copies of another wxString object
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as this would result in them still using the same string buffer behind
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the scenes. For example
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@code
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void FunctionInAWorkerThread(const wxString& str)
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{
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wxCommandEvent * const e = new wxCommandEvent;
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This method automatically wakes up idle handling if the underlying window
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system is currently idle and thus would not send any idle events.
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(Waking up idle handling is done calling ::wxWakeUpIdle.)
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// NOT e->SetString(str) as this would be a shallow copy
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e->SetString(str.c_str()); // make a deep copy
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wxTheApp->QueueEvent(new wxCommandEvent
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}
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@endcode
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Finally notice that this method automatically wakes up the event loop
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if it is currently idle by calling ::wxWakeUpIdle() so there is no need
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to do it manually when using it.
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@since 2.9.0
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@param event
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Event to add to process queue.
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A heap-allocated event to be queued, QueueEvent() takes ownership
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of it. This parameter shouldn't be @c NULL.
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*/
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virtual void QueueEvent(wxEvent *event);
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/**
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Post an event to be processed later.
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This function is similar to QueueEvent() but can't be used to post
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events from worker threads for the event objects with wxString fields
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(i.e. in practice most of them) because of an unsafe use of the same
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wxString object which happens because the wxString field in the
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original @a event object and its copy made internally by this function
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share the same string buffer internally. Use QueueEvent() to avoid
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this.
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A copy of event is made by the function, so the original can be deleted
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as soon as function returns (it is common that the original is created
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on the stack). This requires that the wxEvent::Clone() method be
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implemented by event so that it can be duplicated and stored until it
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gets processed.
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@param event
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Event to add to the pending events queue.
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*/
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virtual void AddPendingEvent(const wxEvent& event);
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@ -3264,11 +3306,29 @@ public:
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Otherwise, it dispatches @a event immediately using
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wxEvtHandler::ProcessEvent(). See the respective documentation for details
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(and caveats).
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(and caveats). Because of limitation of wxEvtHandler::AddPendingEvent()
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this function is not thread-safe for event objects having wxString fields,
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use wxQueueEvent() instead.
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@header{wx/event.h}
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*/
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void wxPostEvent(wxEvtHandler* dest, wxEvent& event);
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void wxPostEvent(wxEvtHandler* dest, const wxEvent& event);
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/**
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Queue an event for processing on the given object.
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This is a wrapper around wxEvtHandler::QueueEvent(), see its documentation
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for more details.
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@header{wx/event.h}
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@param dest
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The object to queue the event on, can't be @c NULL.
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@param event
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The heap-allocated and non-@c NULL event to queue, the function takes
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ownership of it.
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*/
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void wxQueueEvent(wxEvtHandler* dest, wxEvent *event);
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//@}
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@ -1130,23 +1130,17 @@ bool wxEvtHandler::ProcessThreadEvent(const wxEvent& event)
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#endif // wxUSE_THREADS
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void wxEvtHandler::AddPendingEvent(const wxEvent& event)
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void wxEvtHandler::QueueEvent(wxEvent *event)
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{
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// 1) Add event to list of pending events of this event handler
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wxEvent *eventCopy = event.Clone();
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// we must be able to copy the events here so the event class must
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// implement Clone() properly instead of just providing a NULL stab for it
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wxCHECK_RET( eventCopy,
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_T("events of this type aren't supposed to be posted") );
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wxCHECK_RET( event, "NULL event can't be posted" );
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// 1) Add this event to our list of pending events
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wxENTER_CRIT_SECT( m_pendingEventsLock );
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if ( !m_pendingEvents )
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m_pendingEvents = new wxList;
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m_pendingEvents->Append(eventCopy);
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m_pendingEvents->Append(event);
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wxLEAVE_CRIT_SECT( m_pendingEventsLock );
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