revert bits for XBM bitmaps under MSW
adapt XBM usage in wxAUI to this logic git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40786 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
e1b1b6be56
commit
c4d3971185
@ -76,8 +76,8 @@ static wxBitmap BitmapFromBits(const unsigned char bits[], int w, int h,
|
||||
const wxColour& color)
|
||||
{
|
||||
wxImage img = wxBitmap((const char*)bits, w, h).ConvertToImage();
|
||||
img.Replace(255,255,255,123,123,123);
|
||||
img.Replace(0,0,0,color.Red(),color.Green(),color.Blue());
|
||||
img.Replace(0,0,0,123,123,123);
|
||||
img.Replace(255,255,255,color.Red(),color.Green(),color.Blue());
|
||||
img.SetMaskColour(123,123,123);
|
||||
return wxBitmap(img);
|
||||
}
|
||||
|
@ -293,8 +293,7 @@ bool wxMiniFrame::Create( wxWindow *parent, wxWindowID id, const wxString &title
|
||||
((style & wxCAPTION) || (style & wxTINY_CAPTION_HORIZ) || (style & wxTINY_CAPTION_VERT)))
|
||||
{
|
||||
wxImage img = wxBitmap((const char*)close_bits, 16, 16).ConvertToImage();
|
||||
img.Replace(255,255,255,123,123,123);
|
||||
img.Replace(0,0,0,255,255,255);
|
||||
img.Replace(0,0,0,123,123,123);
|
||||
img.SetMaskColour(123,123,123);
|
||||
m_closeButton = wxBitmap( img );
|
||||
}
|
||||
|
@ -445,7 +445,7 @@ wxBitmap::wxBitmap(const char bits[], int width, int height, int depth)
|
||||
reversed |= (unsigned char)(val & 0x01);
|
||||
val >>= 1;
|
||||
}
|
||||
*dst++ = reversed;
|
||||
*dst++ = ~reversed;
|
||||
}
|
||||
|
||||
if ( padding )
|
||||
|
Loading…
Reference in New Issue
Block a user