implemented wxIsDebuggerRunning() for Win32
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31296 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -4213,11 +4213,10 @@ In release mode this function does nothing.
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\func{bool}{wxIsDebuggerRunning}{\void}
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Returns {\tt true} if the program is running under debugger, {\tt false}
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otherwise.
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Returns \true if the program is running under debugger, \false otherwise.
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Please note that this function is currently only implemented for Mac builds
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using CodeWarrior and always returns {\tt false} elsewhere.
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Please note that this function is currently only implemented for Win32 and Mac
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builds using CodeWarrior and always returns \false elsewhere.
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@ -233,12 +233,14 @@
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/* other miscellaneous debugger-related functions */
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/* ---------------------------------------------------------------------------- */
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/* return true if we're running under debugger */
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/* */
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/* currently this only really works under Mac in CodeWarrior builds, it always */
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/* returns false otherwise */
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/*
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Return true if we're running under debugger.
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Currently this only really works under Win32 and Mac in CodeWarrior builds,
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it always returns false in other cases.
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*/
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#ifdef __cplusplus
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#ifdef __WXMAC__
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#if defined(__WXMAC__) || defined(__WXMSW__)
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extern bool WXDLLIMPEXP_BASE wxIsDebuggerRunning();
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#else /* !Mac */
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inline bool wxIsDebuggerRunning() { return false; }
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@ -1036,6 +1036,25 @@ void wxBell()
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::MessageBeep((UINT)-1); // default sound
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}
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bool wxIsDebuggerRunning()
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{
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// IsDebuggerPresent() is not available under Win95, so load it dynamically
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wxDynamicLibrary dll(_T("kernel32.dll"), wxDL_VERBATIM);
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typedef BOOL (WINAPI *IsDebuggerPresent_t)();
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if ( !dll.HasSymbol(_T("IsDebuggerPresent")) )
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{
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// no way to know, assume no
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return false;
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}
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return (*(IsDebuggerPresent_t)dll.GetSymbol(_T("IsDebuggerPresent")))() != 0;
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}
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// ----------------------------------------------------------------------------
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// OS version
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// ----------------------------------------------------------------------------
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wxString wxGetOsDescription()
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{
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wxString str;
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