Unicode compilation fix
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23037 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -98,7 +98,7 @@ bool wxApp::Initialize(int& argc, wxChar **argv)
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gs_pfnXErrorHandler = XSetErrorHandler( wxXErrorHandler );
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#endif // __WXDEBUG__
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char *displayName = NULL;
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wxString displayName;
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bool syncDisplay = FALSE;
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int argcOrig = argc;
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@ -126,7 +126,7 @@ bool wxApp::Initialize(int& argc, wxChar **argv)
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if (wxSscanf(argv[i], _T("%dx%d"), &w, &h) != 2)
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{
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wxLogError( _("Invalid geometry specification '%s'"),
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wxString::FromAscii(argv[i]).c_str() );
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wxString(argv[i]).c_str() );
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}
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else
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{
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@ -166,7 +166,11 @@ bool wxApp::Initialize(int& argc, wxChar **argv)
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}
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// X11 display stuff
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Display *xdisplay = XOpenDisplay( displayName );
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Display *xdisplay;
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if ( displayName.empty() )
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xdisplay = XOpenDisplay( NULL );
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else
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xdisplay = XOpenDisplay( displayName.ToAscii() );
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if (!xdisplay)
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{
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wxLogError( _("wxWindows could not open display. Exiting.") );
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