*** empty log message ***

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30073 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Kevin Hock 2004-10-22 20:16:43 +00:00
parent dbd94b7501
commit c6900c006b
5 changed files with 11 additions and 11 deletions

View File

@ -140,10 +140,10 @@ platform-independent code, such as the wxTreeCtrl and wxListCtrl classes.<P>
No. This is a much-discussed topic that has (many times) ended with the conclusion that it is in
wxWidgets&#39; best interests to avoid use of templates. Not all compilers can handle
templates adequately so it would dramatically reduce the number of compilers
and platforms that could be supported. It would also be undersirable to make
and platforms that could be supported. It would also be undesirable to make
wxWidgets dependent on another large library that may have to be downloaded and installed.
In addition, use of templates can lead to executable bloat, which is something
wxWidgets 2 is strenously trying to avoid.<P>
wxWidgets 2 is strenuously trying to avoid.<P>
The standard C++ string class is not used, again because it is not available to all compilers,
and it is not necessarily a very efficient implementation. Also, we retain more flexibility

View File

@ -49,7 +49,7 @@ often abbreviated to wxGTK. wxGTK has a separate home page <a href="http://www.f
<h3><a name="locale">Why doesn&#39;t reading floating point numbers work when using wxWidgets?</a></h3>
If your program reads the floating point numbers in the format <tt>123.45</tt>
from a file, it may suddently start returning just <tt>123</tt> instead of the
from a file, it may suddenly start returning just <tt>123</tt> instead of the
correct value on some systems -- which is all the more mysterious as the same
code in a standalone program works just fine.

View File

@ -32,7 +32,7 @@ See also <a href="faq.htm">top-level FAQ page</a>.
<li><a href="#compilers">What compilers are supported?</a></li>
<li><a href="#filetypes">How does CVS handle file types/creators under Mac OS 8.x /9.x?</a></li>
<li><a href="#filetypesx">How does CVS handle file types/creators under Mac OS X? </a></li>
<li><a href="#cwpro53">What steps are required to build wxMac using CodeWarrior P ro 5.3?</a></li>
<li><a href="#cwpro53">What steps are required to build wxMac using CodeWarrior Pro 5.3?</a></li>
<li><a href="#buildx">What steps are required to build wxMac under Mac OS X?</a></li>
<li><a href="#settings">What important settings are required in the CodeWarrior Project Preferences?</a></li>
<li><a href="#smarterrors">What are the smart preprocessing errors with the Apple Developer Tools?</a></li>
@ -200,7 +200,7 @@ This error can sometimes be corrected or avoided by modifying the source code. H
Because wxWidgets does not have a specific API for the <i>About</i> menu item or the <i>Help</i> menu, the Mac OS port uses some static variables to help the engine make the right decisions:
<ul>
<li>It assumes that the <i>About</i> menu item is part of a <i>Help</i> menu.
<li>The title of the <i>Help</i> menu is stored in <code>wxApp::s_macHelpMenuTitleName</code>, it defaults to "&Help", but you can change it in your constructor to your specific menu title.
<li>The title of the <i>Help</i> menu is stored in <code>wxApp::s_macHelpMenuTitleName</code>, it defaults to "&amp;Help", but you can change it in your constructor to your specific menu title.
<li>The item Id of the <i>About</i> menu is stored in <code>wxApp::s_macAboutMenuItemID</code>, it defaults to <code>wxID_ABOUT</code>, but can be changed as well to suit your needs.
<li>The other items of the wxWidgets help menu are appended to the Mac OS <i>Help</i> menu and the translation of Ids is handled transparently for your application.
</ul>

View File

@ -65,7 +65,7 @@ system is in preparation.
<h3><a name="dialoged">Does Dialog Editor work with wxWidgets for Motif?</a></h3>
Suport for Dialog Editor is almost there, but there are some wrinkles to iron
Support for Dialog Editor is almost there, but there are some wrinkles to iron
out. You may find it&#39;s useful though: compile it and see.
<P>

View File

@ -46,7 +46,7 @@ See also <a href="faq.htm">top-level FAQ page</a>.
<li><a href="#access">Is MS Active Accessibility supported?</a></li>
<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files??</a></li>
<li><a href="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></li>
<li><a href="#directx">Why do I get compilation erros when using wxWidgets with DirectShow?</a></li>
<li><a href="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></li>
<li><a href="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></li>
</ul>
<hr>
@ -359,7 +359,7 @@ The templates are described in tmake ref manual (1-2 pages of text)
and are quite simple. They do contain some Perl code, but my Perl is
primitive (very C like) so it should be possible for anybody to make
trivial modifications to it (I hope that only trivial modifications
will be needed). I&#39;ve tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
will be needed). I&#39;ve tagged the old makefiles as MAKEFILES_WITHOUT_TMAKE
in the cvs, so you can always retrieve them and compare the new ones,
this will make it easier to solve the problems you might have.<P>
@ -437,7 +437,7 @@ your items, or accelerators may not be registered properly.<P>
Currently this is not possible because the wxConfig family of classes is
supposed to deal with per-user application configuration data, and HKLM is
only supposed to be writeable by a user with Administrator privileges. In theory,
only supposed to be writable by a user with Administrator privileges. In theory,
only installers should write to HKLM. This is still a point debated by the
wxWidgets developers. There are at least two ways to work around it if you really
need to write to HKLM.<P>
@ -525,7 +525,7 @@ when linking your project, this means that you used different versions of CRT
project. Visual C++ provides static or dynamic and multithread safe or not
versions of CRT for each of debug and release builds, for a total of 8
libraries. You can choose among them by going to the "Code generation"
page/subitem of the "C++" tab/item in the project proprieties dialog in VC6/7.
page/subitem of the "C++" tab/item in the project properties dialog in VC6/7.
<p>
To avoid problems, you <strong>must</strong> use the same one for all
components of your project. wxWindows uses multithread safe DLL version of the
@ -538,7 +538,7 @@ slightly smaller and faster.
But the most important thing is to use the <strong>same</strong> CRT setting for
all components of your project.
<h3><a name="#directx">Why do I get compilation erros when using wxWidgets with DirectShow?</a></h3>
<h3><a name="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></h3>
If you get errors when including Microsoft DirectShow or DirectDraw headers,
the following message from Peter Whaite could help: