wxLoadCharacterSets() now appears to work (was a bit slow, but since it's
not called until someone actually uses wxConv_local, it should not affect too many). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2191 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1937,27 +1937,25 @@ static void wxLoadCharacterSets(void)
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if (already_loaded) return;
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#if defined(__UNIX__) && wxUSE_UNICODE
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#if defined(__UNIX__)
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// search through files in /usr/share/i18n/charmaps
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wxString fname;
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printf("Commencing load\n");
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for (fname = ::wxFindFirstFile(_T("/usr/share/i18n/charmaps/*"));
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!fname.IsEmpty();
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fname = ::wxFindNextFile()) {
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wxPrintf(_("Loading: %s\n"), fname.c_str());
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wxTextFile cmap(fname);
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if (cmap.Open()) {
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wxCharacterSet *cset = new wxCharacterSet;
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wxString comchar,escchar;
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bool in_charset = FALSE;
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wxPrintf(_T("yup, loaded %s\n"),fname.c_str());
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// wxFprintf(stderr,_T("Loaded: %s\n"),fname.c_str());
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wxString line;
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for (line = cmap.GetFirstLine();
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!cmap.Eof();
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line = cmap.GetNextLine()) {
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wxPrintf(_T("line contents: %s\n"),line.c_str());
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// wxFprintf(stderr,_T("line contents: %s\n"),line.c_str());
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wxStringTokenizer token(line);
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wxString cmd = token.GetNextToken();
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if (cmd == comchar) {
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@ -1974,12 +1972,13 @@ static void wxLoadCharacterSets(void)
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comchar = token.GetNextToken();
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else if (cmd == _T("<escape_char>"))
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escchar = token.GetNextToken();
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else if (cmd == _T("<mb_cur_min")) {
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else if (cmd == _T("<mb_cur_min>")) {
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delete cset;
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goto forget_it; // we don't support multibyte charsets ourselves (yet)
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cset = (wxCharacterSet *) NULL;
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break; // we don't support multibyte charsets ourselves (yet)
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}
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else if (cmd == _T("CHARMAP")) {
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cset->data = (wchar_t *)calloc(256, sizeof(wxChar));
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cset->data = (wchar_t *)calloc(256, sizeof(wchar_t));
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in_charset = TRUE;
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}
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else if (cmd == _T("END")) {
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@ -1988,19 +1987,31 @@ static void wxLoadCharacterSets(void)
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}
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else if (in_charset) {
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// format: <NUL> /x00 <U0000> NULL (NUL)
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// <A> /x41 <U0041> LATIN CAPITAL LETTER A
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wxString hex = token.GetNextToken();
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// skip whitespace (why doesn't wxStringTokenizer do this?)
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while (wxIsEmpty(hex) && token.HasMoreTokens()) hex = token.GetNextToken();
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wxString uni = token.GetNextToken();
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// just assume that we've got the right format
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int pos = ::wxHexToDec(hex.Mid(2,2));
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unsigned long uni1 = ::wxHexToDec(uni.Mid(2,2));
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unsigned long uni2 = ::wxHexToDec(uni.Mid(4,2));
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cset->data[pos] = (uni1 << 16) | uni2;
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// skip whitespace again
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while (wxIsEmpty(uni) && token.HasMoreTokens()) uni = token.GetNextToken();
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if ((hex.GetChar(0) == escchar) && (hex.GetChar(1) == _T('x')) &&
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(uni.Left(2) == _T("<U"))) {
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hex.MakeUpper(); uni.MakeUpper();
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int pos = ::wxHexToDec(hex.Mid(2,2));
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if (pos>=0) {
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unsigned long uni1 = ::wxHexToDec(uni.Mid(2,2));
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unsigned long uni2 = ::wxHexToDec(uni.Mid(4,2));
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cset->data[pos] = (uni1 << 16) | uni2;
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// wxFprintf(stderr,_T("char %02x mapped to %04x (%c)\n"),pos,cset->data[pos],cset->data[pos]);
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}
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}
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}
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}
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cset->names.Shrink();
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wxCharsets.Add(cset);
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forget_it:
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continue;
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if (cset) {
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cset->names.Shrink();
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wxCharsets.Add(cset);
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}
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}
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}
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#endif
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