better Wait/Delete() docs (patch 1434085)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@39093 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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Vadim Zeitlin 2006-05-06 22:40:19 +00:00
parent 05ae668ce4
commit c9c537e6b0

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@ -3,32 +3,13 @@
A thread is basically a path of execution through a program. Threads are
sometimes called {\it light-weight processes}, but the fundamental difference
between threads and processes is that memory spaces of different processes are
separated while all threads share the same address space. While it makes it
much easier to share common data between several threads, it also makes it much
easier to shoot oneself in the foot, so careful use of synchronization objects
such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended.
separated while all threads share the same address space.
There are two types of threads in wxWidgets: {\it detached} and {\it joinable}
ones, just as in the POSIX thread API (but unlike Win32 threads where all threads
are joinable). The difference between the two is that only joinable threads
can return a return code -- this is returned by the Wait() function. Detached
threads (the default type) cannot be waited for.
You shouldn't hurry to create all the threads joinable, however, because this
has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
system resources used by it will never be freed, and you also must delete the
corresponding wxThread object yourself. In contrast, detached threads are of the
"fire-and-forget" kind: you only have to start a detached thread and it will
terminate and destroy itself.
This means, of course, that all detached threads {\bf must} be created on the
heap because the thread will call {\tt delete this;} upon termination. Joinable
threads may be created on the stack although more usually they will be created
on the heap as well. Don't create global thread objects because they allocate
memory in their constructor, which will cause problems for the memory checking
system. Finally, another consequence of the handling of the above is that you
should never delete a detached thread yourself, as this will be done by the
thread itself when it terminates.
While it makes it much easier to share common data between several threads, it also
makes it much easier to shoot oneself in the foot, so careful use of synchronization
objects such as \helpref{mutexes}{wxmutex} or \helpref{critical sections}{wxcriticalsection} is recommended. In addition, don't create global thread
objects because they allocate memory in their constructor, which will cause
problems for the memory checking system.
\wxheading{Derived from}
@ -44,6 +25,101 @@ None.
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{Types of wxThreads}\label{typeswxthread}
There are two types of threads in wxWidgets: {\it detached} and {\it joinable},
modeled after the the POSIX thread API. This is different from the Win32 API
where all threads are joinable.
By default wxThreads in wxWidgets use the detached behavior. Detached threads
delete themselves once they have completed, either by themselves when they complete
processing or through a call to \helpref{wxThread::Delete}{wxthreaddelete}, and thus
must be created on the heap (through the new operator, for example). Conversely,
joinable threads do not delete themselves when they are done processing and as such
are safe to create on the stack. Joinable threads also provide the ability
for one to get value it returned from \helpref{wxThread::Entry}{wxthreadentry}
through \helpref{wxThread::Wait}{wxthreadwait}.
You shouldn't hurry to create all the threads joinable, however, because this
has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
system resources used by it will never be freed, and you also must delete the
corresponding wxThread object yourself if you did not create it on the stack. In
contrast, detached threads are of the "fire-and-forget" kind: you only have to start
a detached thread and it will terminate and destroy itself.
\membersection{wxThread deletion}\label{deletionwxthread}
Regardless of whether it has terminated or not, you should call
\helpref{wxThread::Wait}{wxthreadwait} on a joinable thread to release its
memory, as outlined in \helpref{Types of wxThreads}{typeswxthread}. If you created
a joinable thread on the heap, remember to delete it manually with the delete
operator or similar means as only detached threads handle this type of memory
management.
Since detached threads delete themselves when they are finished processing,
you should take care when calling a routine on one. If you are certain the
thread is still running and would like to end it, you may call
\helpref{wxThread::Delete}{wxthreaddelete} to gracefully end it (which implies
that the thread will be deleted after that call to Delete()). It should be
implied that you should never attempt to delete a detached thread with the
delete operator or similar means.
As mentioned, \helpref{wxThread::Wait}{wxthreadwait} or
\helpref{wxThread::Delete}{wxthreaddelete} attempts to gracefully terminate
a joinable and detached thread, respectively. It does this by waiting until
the thread in question calls \helpref{wxThread::TestDestroy}{wxthreadtestdestroy}
or ends processing (returns from \helpref{wxThread::Entry}{wxthreadentry}).
Obviously, if the thread does call TestDestroy() and does not end the calling
thread will come to halt. This is why it is important to call TestDestroy() in
the Entry() routine of your threads as often as possible.
As a last resort you can end the thread immediately through
\helpref{wxThread::Kill}{wxthreadkill}. It is strongly recommended that you
do not do this, however, as it does not free the resources associated with
the object (although the wxThread object of detached threads will still be
deleted) and could leave the C runtime library in an undefined state.
\membersection{wxWidgets calls in secondary threads}\label{secondarywxthread}
All threads other then the "main application thread" (the one
\helpref{wxApp::OnInit}{wxapponinit} or your main function runs in, for
example) are considered "secondary threads". These include all threads created
by \helpref{wxThread::Create}{wxthreadcreate} or the corresponding constructors.
GUI calls, such as those to a \helpref{wxWindow}{wxwindow} or
\helpref{wxBitmap}{wxbitmap} are explicitly not safe at all in secondary threads
and could end your application prematurely. This is due to several reasons,
including the underlying native API and the fact that wxThread does not run a
GUI event loop similar to other APIs as MFC.
A workaround that works on some wxWidgets ports is calling \helpref{wxMutexGUIEnter}{wxmutexguienter}
before any GUI calls and then calling \helpref{wxMutexGUILeave}{wxmutexguileave} afterwords. However,
the recommended way is to simply process the GUI calls in the main thread
through an event that is posted by either \helpref{wxPostEvent}{wxpostevent} or
\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. This does
not imply that calls to these classes are thread-safe, however, as most
wxWidgets classes are not thread-safe, including wxString.
\membersection{Don't poll a wxThread}\label{dontpollwxthread}
A common problem users experience with wxThread is that in their main thread
they will check the thread every now and then to see if it has ended through
\helpref{wxThread::IsRunning}{wxthreadisrunning}, only to find that their
application has run into problems because the thread is using the default
behavior and has already deleted itself. Naturally, they instead attempt to
use joinable threads in place of the previous behavior.
However, polling a wxThread for when it has ended is in general a bad idea -
in fact calling a routine on any running wxThread should be avoided if
possible. Instead, find a way to notify yourself when the thread has ended.
Usually you only need to notify the main thread, in which case you can post
an event to it via \helpref{wxPostEvent}{wxpostevent} or
\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. In
the case of secondary threads you can call a routine of another class
when the thread is about to complete processing and/or set the value
of a variable, possibly using \helpref{mutexes}{wxmutex} and/or other
synchronization means if necessary.
\membersection{wxThread::wxThread}\label{wxthreadctor}
@ -57,8 +133,8 @@ The possible values for {\it kind} parameters are:
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.}
\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread}
\twocolitem{{\bf wxTHREAD\_DETACHED}}{Creates a detached thread.}
\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Creates a joinable thread.}
\end{twocollist}
@ -115,31 +191,18 @@ One of:
\membersection{wxThread::Delete}\label{wxthreaddelete}
\func{void}{Delete}{\void}
\func{wxThreadError}{Delete}{\void}
Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
thread. It asks the thread to terminate and, if the thread code is well
written, the thread will terminate after the next call to
\helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon.
Calling \helpref{Delete}{wxthreaddelete} gracefully terminates a
detached thread, either when the thread calls \helpref{TestDestroy}{wxthreadtestdestroy} or finished processing.
However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
often enough (or at all), the function will not return immediately, but wait
until the thread terminates. As it may take a long time, and the message processing
is not stopped during this function execution, message handlers may be
called from inside it!
(Note that while this could work on a joinable thread you simply should not
call this routine on one as afterwards you may not be able to call
\helpref{wxThread::Wait}{wxthreadwait} to free the memory of that thread).
Delete() may be called for a thread in any state: running, paused or even not
yet created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
\helpref{Run}{wxthreadrun} fail in order to free the memory occupied by the
thread object. However, you should not call Delete() on a detached thread which
already terminated -- doing so will probably result in a crash because the
thread object doesn't exist any more.
For detached threads Delete() will also delete the C++ thread object, but it
will not do this for joinable ones.
This function can only be called from another thread context.
See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
%%FIXME: What does this return and why?
\membersection{wxThread::Entry}\label{wxthreadentry}
@ -262,7 +325,8 @@ This method may only be safely used for joinable threads, see the remark in
Immediately terminates the target thread. {\bf This function is dangerous and should
be used with extreme care (and not used at all whenever possible)!} The resources
allocated to the thread will not be freed and the state of the C runtime library
may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} for detached
threads or \helpref{Wait()}{wxthreadwait} for joinable threads instead.
For detached threads Kill() will also delete the associated C++ object.
However this will not happen for joinable threads and this means that you will
@ -397,9 +461,13 @@ See also \helpref{Sleep()}{wxthreadsleep}.
\constfunc{ExitCode}{Wait}{\void}
Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error.
Gracefully terminates a joinable thread, either when the thread calls
\helpref{TestDestroy}{wxthreadtestdestroy} or finished processing, and
returns the value the thread returned from
\helpref{wxThread::Entry}{wxthreadentry} or {\tt (ExitCode)-1} on error.
You can only Wait() for joinable (not detached) threads.
This function can only be called from another thread context.
See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.