better Wait/Delete() docs (patch 1434085)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@39093 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
05ae668ce4
commit
c9c537e6b0
@ -3,32 +3,13 @@
|
||||
A thread is basically a path of execution through a program. Threads are
|
||||
sometimes called {\it light-weight processes}, but the fundamental difference
|
||||
between threads and processes is that memory spaces of different processes are
|
||||
separated while all threads share the same address space. While it makes it
|
||||
much easier to share common data between several threads, it also makes it much
|
||||
easier to shoot oneself in the foot, so careful use of synchronization objects
|
||||
such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended.
|
||||
separated while all threads share the same address space.
|
||||
|
||||
There are two types of threads in wxWidgets: {\it detached} and {\it joinable}
|
||||
ones, just as in the POSIX thread API (but unlike Win32 threads where all threads
|
||||
are joinable). The difference between the two is that only joinable threads
|
||||
can return a return code -- this is returned by the Wait() function. Detached
|
||||
threads (the default type) cannot be waited for.
|
||||
|
||||
You shouldn't hurry to create all the threads joinable, however, because this
|
||||
has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
|
||||
system resources used by it will never be freed, and you also must delete the
|
||||
corresponding wxThread object yourself. In contrast, detached threads are of the
|
||||
"fire-and-forget" kind: you only have to start a detached thread and it will
|
||||
terminate and destroy itself.
|
||||
|
||||
This means, of course, that all detached threads {\bf must} be created on the
|
||||
heap because the thread will call {\tt delete this;} upon termination. Joinable
|
||||
threads may be created on the stack although more usually they will be created
|
||||
on the heap as well. Don't create global thread objects because they allocate
|
||||
memory in their constructor, which will cause problems for the memory checking
|
||||
system. Finally, another consequence of the handling of the above is that you
|
||||
should never delete a detached thread yourself, as this will be done by the
|
||||
thread itself when it terminates.
|
||||
While it makes it much easier to share common data between several threads, it also
|
||||
makes it much easier to shoot oneself in the foot, so careful use of synchronization
|
||||
objects such as \helpref{mutexes}{wxmutex} or \helpref{critical sections}{wxcriticalsection} is recommended. In addition, don't create global thread
|
||||
objects because they allocate memory in their constructor, which will cause
|
||||
problems for the memory checking system.
|
||||
|
||||
\wxheading{Derived from}
|
||||
|
||||
@ -44,6 +25,101 @@ None.
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{Types of wxThreads}\label{typeswxthread}
|
||||
|
||||
There are two types of threads in wxWidgets: {\it detached} and {\it joinable},
|
||||
modeled after the the POSIX thread API. This is different from the Win32 API
|
||||
where all threads are joinable.
|
||||
|
||||
By default wxThreads in wxWidgets use the detached behavior. Detached threads
|
||||
delete themselves once they have completed, either by themselves when they complete
|
||||
processing or through a call to \helpref{wxThread::Delete}{wxthreaddelete}, and thus
|
||||
must be created on the heap (through the new operator, for example). Conversely,
|
||||
joinable threads do not delete themselves when they are done processing and as such
|
||||
are safe to create on the stack. Joinable threads also provide the ability
|
||||
for one to get value it returned from \helpref{wxThread::Entry}{wxthreadentry}
|
||||
through \helpref{wxThread::Wait}{wxthreadwait}.
|
||||
|
||||
You shouldn't hurry to create all the threads joinable, however, because this
|
||||
has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
|
||||
system resources used by it will never be freed, and you also must delete the
|
||||
corresponding wxThread object yourself if you did not create it on the stack. In
|
||||
contrast, detached threads are of the "fire-and-forget" kind: you only have to start
|
||||
a detached thread and it will terminate and destroy itself.
|
||||
|
||||
\membersection{wxThread deletion}\label{deletionwxthread}
|
||||
|
||||
Regardless of whether it has terminated or not, you should call
|
||||
\helpref{wxThread::Wait}{wxthreadwait} on a joinable thread to release its
|
||||
memory, as outlined in \helpref{Types of wxThreads}{typeswxthread}. If you created
|
||||
a joinable thread on the heap, remember to delete it manually with the delete
|
||||
operator or similar means as only detached threads handle this type of memory
|
||||
management.
|
||||
|
||||
Since detached threads delete themselves when they are finished processing,
|
||||
you should take care when calling a routine on one. If you are certain the
|
||||
thread is still running and would like to end it, you may call
|
||||
\helpref{wxThread::Delete}{wxthreaddelete} to gracefully end it (which implies
|
||||
that the thread will be deleted after that call to Delete()). It should be
|
||||
implied that you should never attempt to delete a detached thread with the
|
||||
delete operator or similar means.
|
||||
|
||||
As mentioned, \helpref{wxThread::Wait}{wxthreadwait} or
|
||||
\helpref{wxThread::Delete}{wxthreaddelete} attempts to gracefully terminate
|
||||
a joinable and detached thread, respectively. It does this by waiting until
|
||||
the thread in question calls \helpref{wxThread::TestDestroy}{wxthreadtestdestroy}
|
||||
or ends processing (returns from \helpref{wxThread::Entry}{wxthreadentry}).
|
||||
|
||||
Obviously, if the thread does call TestDestroy() and does not end the calling
|
||||
thread will come to halt. This is why it is important to call TestDestroy() in
|
||||
the Entry() routine of your threads as often as possible.
|
||||
|
||||
As a last resort you can end the thread immediately through
|
||||
\helpref{wxThread::Kill}{wxthreadkill}. It is strongly recommended that you
|
||||
do not do this, however, as it does not free the resources associated with
|
||||
the object (although the wxThread object of detached threads will still be
|
||||
deleted) and could leave the C runtime library in an undefined state.
|
||||
|
||||
\membersection{wxWidgets calls in secondary threads}\label{secondarywxthread}
|
||||
|
||||
All threads other then the "main application thread" (the one
|
||||
\helpref{wxApp::OnInit}{wxapponinit} or your main function runs in, for
|
||||
example) are considered "secondary threads". These include all threads created
|
||||
by \helpref{wxThread::Create}{wxthreadcreate} or the corresponding constructors.
|
||||
|
||||
GUI calls, such as those to a \helpref{wxWindow}{wxwindow} or
|
||||
\helpref{wxBitmap}{wxbitmap} are explicitly not safe at all in secondary threads
|
||||
and could end your application prematurely. This is due to several reasons,
|
||||
including the underlying native API and the fact that wxThread does not run a
|
||||
GUI event loop similar to other APIs as MFC.
|
||||
|
||||
A workaround that works on some wxWidgets ports is calling \helpref{wxMutexGUIEnter}{wxmutexguienter}
|
||||
before any GUI calls and then calling \helpref{wxMutexGUILeave}{wxmutexguileave} afterwords. However,
|
||||
the recommended way is to simply process the GUI calls in the main thread
|
||||
through an event that is posted by either \helpref{wxPostEvent}{wxpostevent} or
|
||||
\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. This does
|
||||
not imply that calls to these classes are thread-safe, however, as most
|
||||
wxWidgets classes are not thread-safe, including wxString.
|
||||
|
||||
\membersection{Don't poll a wxThread}\label{dontpollwxthread}
|
||||
|
||||
A common problem users experience with wxThread is that in their main thread
|
||||
they will check the thread every now and then to see if it has ended through
|
||||
\helpref{wxThread::IsRunning}{wxthreadisrunning}, only to find that their
|
||||
application has run into problems because the thread is using the default
|
||||
behavior and has already deleted itself. Naturally, they instead attempt to
|
||||
use joinable threads in place of the previous behavior.
|
||||
|
||||
However, polling a wxThread for when it has ended is in general a bad idea -
|
||||
in fact calling a routine on any running wxThread should be avoided if
|
||||
possible. Instead, find a way to notify yourself when the thread has ended.
|
||||
Usually you only need to notify the main thread, in which case you can post
|
||||
an event to it via \helpref{wxPostEvent}{wxpostevent} or
|
||||
\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. In
|
||||
the case of secondary threads you can call a routine of another class
|
||||
when the thread is about to complete processing and/or set the value
|
||||
of a variable, possibly using \helpref{mutexes}{wxmutex} and/or other
|
||||
synchronization means if necessary.
|
||||
|
||||
\membersection{wxThread::wxThread}\label{wxthreadctor}
|
||||
|
||||
@ -57,8 +133,8 @@ The possible values for {\it kind} parameters are:
|
||||
|
||||
\twocolwidtha{7cm}
|
||||
\begin{twocollist}\itemsep=0pt
|
||||
\twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.}
|
||||
\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread}
|
||||
\twocolitem{{\bf wxTHREAD\_DETACHED}}{Creates a detached thread.}
|
||||
\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Creates a joinable thread.}
|
||||
\end{twocollist}
|
||||
|
||||
|
||||
@ -115,31 +191,18 @@ One of:
|
||||
|
||||
\membersection{wxThread::Delete}\label{wxthreaddelete}
|
||||
|
||||
\func{void}{Delete}{\void}
|
||||
\func{wxThreadError}{Delete}{\void}
|
||||
|
||||
Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
|
||||
thread. It asks the thread to terminate and, if the thread code is well
|
||||
written, the thread will terminate after the next call to
|
||||
\helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon.
|
||||
Calling \helpref{Delete}{wxthreaddelete} gracefully terminates a
|
||||
detached thread, either when the thread calls \helpref{TestDestroy}{wxthreadtestdestroy} or finished processing.
|
||||
|
||||
However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
|
||||
often enough (or at all), the function will not return immediately, but wait
|
||||
until the thread terminates. As it may take a long time, and the message processing
|
||||
is not stopped during this function execution, message handlers may be
|
||||
called from inside it!
|
||||
(Note that while this could work on a joinable thread you simply should not
|
||||
call this routine on one as afterwards you may not be able to call
|
||||
\helpref{wxThread::Wait}{wxthreadwait} to free the memory of that thread).
|
||||
|
||||
Delete() may be called for a thread in any state: running, paused or even not
|
||||
yet created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
|
||||
\helpref{Run}{wxthreadrun} fail in order to free the memory occupied by the
|
||||
thread object. However, you should not call Delete() on a detached thread which
|
||||
already terminated -- doing so will probably result in a crash because the
|
||||
thread object doesn't exist any more.
|
||||
|
||||
For detached threads Delete() will also delete the C++ thread object, but it
|
||||
will not do this for joinable ones.
|
||||
|
||||
This function can only be called from another thread context.
|
||||
See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
|
||||
|
||||
%%FIXME: What does this return and why?
|
||||
|
||||
\membersection{wxThread::Entry}\label{wxthreadentry}
|
||||
|
||||
@ -262,7 +325,8 @@ This method may only be safely used for joinable threads, see the remark in
|
||||
Immediately terminates the target thread. {\bf This function is dangerous and should
|
||||
be used with extreme care (and not used at all whenever possible)!} The resources
|
||||
allocated to the thread will not be freed and the state of the C runtime library
|
||||
may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
|
||||
may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} for detached
|
||||
threads or \helpref{Wait()}{wxthreadwait} for joinable threads instead.
|
||||
|
||||
For detached threads Kill() will also delete the associated C++ object.
|
||||
However this will not happen for joinable threads and this means that you will
|
||||
@ -397,9 +461,13 @@ See also \helpref{Sleep()}{wxthreadsleep}.
|
||||
|
||||
\constfunc{ExitCode}{Wait}{\void}
|
||||
|
||||
Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error.
|
||||
Gracefully terminates a joinable thread, either when the thread calls
|
||||
\helpref{TestDestroy}{wxthreadtestdestroy} or finished processing, and
|
||||
returns the value the thread returned from
|
||||
\helpref{wxThread::Entry}{wxthreadentry} or {\tt (ExitCode)-1} on error.
|
||||
|
||||
You can only Wait() for joinable (not detached) threads.
|
||||
|
||||
This function can only be called from another thread context.
|
||||
|
||||
See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
|
||||
|
Loading…
Reference in New Issue
Block a user