corrections for Mac OS X compilation
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11148 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -32,8 +32,18 @@
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#include "wx/timer.h"
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#include "wx/glcanvas.h"
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#include <GL/gl.h>
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#include <GL/glu.h>
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#ifdef __WXMAC__
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# ifdef __DARWIN__
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# include <OpenGL/gl.h>
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# include <OpenGL/glu.h>
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# else
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# include <gl.h>
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# include <glu.h>
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# endif
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#else
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# include <GL/gl.h>
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# include <GL/glu.h>
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#endif
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#include "isosurf.h"
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@ -255,7 +265,12 @@ bool MyApp::OnInit(void)
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#else
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int gl_attrib[20] = { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
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WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
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WX_GL_DOUBLEBUFFER, None };
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WX_GL_DOUBLEBUFFER,
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# ifdef __WXMAC__
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GL_NONE };
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# else
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None };
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# endif
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#endif
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if(!doubleBuffer)
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@ -25,8 +25,8 @@
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#include <stdio.h>
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#include <math.h>
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#ifndef __WXMAC__
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// does this not give redefine errors on other platforms ?
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#if !defined(__WXMAC__) || defined(__DARWIN__)
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// these must be defined in the precompiled headers under CodeWarrior
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#define wxInt32 int
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#define wxUint32 unsigned int
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#endif
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@ -21,9 +21,13 @@
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#define LW_H
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#ifdef __WXMAC__
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#include <glu.h>
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# ifdef __DARWIN__
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# include <OpenGL/glu.h>
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# else
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# include <glu.h>
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# endif
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#else
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#include <GL/glu.h>
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# include <GL/glu.h>
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#endif
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#define LW_MAX_POINTS 200
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@ -31,9 +31,13 @@
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#include "penguin.h"
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#ifdef __WXMAC__
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#include <glu.h>
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# ifdef __DARWIN__
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# include <OpenGL/glu.h>
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# else
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# include <glu.h>
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# endif
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#else
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#include <GL/glu.h>
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# include <GL/glu.h>
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#endif
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#define VIEW_ASPECT 1.3
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