Dummy implementation for copying bitmaps.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42880 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -38,6 +38,7 @@ class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData
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{
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public:
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wxBitmapRefData();
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wxBitmapRefData(const wxBitmapRefData &tocopy);
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virtual ~wxBitmapRefData() { Free(); }
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virtual void Free();
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@ -215,6 +216,10 @@ protected:
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bool CreateFromImage(const wxImage& image, int depth);
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// ref counting code
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virtual wxObjectRefData *CreateRefData() const;
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virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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private:
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bool CopyFromIconOrCursor(const wxGDIImage& rIcon);
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@ -230,6 +235,7 @@ class WXDLLEXPORT wxMask : public wxObject
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{
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public:
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wxMask();
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wxMask( const wxMask& tocopy);
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// Construct a mask from a bitmap and a colour indicating the transparent
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// area
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@ -57,6 +57,20 @@ wxBitmapRefData::wxBitmapRefData()
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m_hBitmap = (WXHBITMAP) NULL;
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} // end of wxBitmapRefData::wxBitmapRefData
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wxBitmapRefData::wxBitmapRefData(const wxBitmapRefData &tocopy)
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{
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m_nQuality = tocopy.m_nQuality;
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m_pSelectedInto = NULL; // don't copy this
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m_nNumColors = tocopy.m_nNumColors;
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// copy the mask
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if (tocopy.m_pBitmapMask)
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m_pBitmapMask = new wxMask(*tocopy.m_pBitmapMask);
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// TODO: how to copy an HBITMAP?
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m_hBitmap = tocopy.m_hBitmap;
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}
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void wxBitmapRefData::Free()
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{
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if ( m_pSelectedInto )
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@ -81,6 +95,16 @@ void wxBitmapRefData::Free()
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// wxBitmap creation
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// ----------------------------------------------------------------------------
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wxObjectRefData* wxBitmap::CreateRefData() const
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{
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return new wxBitmapRefData;
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}
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wxObjectRefData* wxBitmap::CloneRefData(const wxObjectRefData* data) const
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{
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return new wxBitmapRefData(*wx_static_cast(const wxBitmapRefData *, data));
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}
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// this function should be called from all wxBitmap ctors
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void wxBitmap::Init()
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{
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@ -1196,6 +1220,12 @@ wxMask::wxMask()
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m_hMaskBitmap = 0;
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} // end of wxMask::wxMask
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wxMask::wxMask(const wxMask& tocopy)
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{
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// TODO: how to copy a WXHBITMAP?
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m_hMaskBitmap = tocopy.m_hMaskBitmap;
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} // end of wxMask::wxMask
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// Construct a mask from a bitmap and a colour indicating
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// the transparent area
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wxMask::wxMask(
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