swap wxANIHeader bytes on big endian architectures

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41845 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2006-10-09 22:26:25 +00:00
parent 9d9e385850
commit ce7efe2d0f

View File

@ -171,6 +171,25 @@ struct wxANIHeader
wxInt32 cPlanes; // 1
wxInt32 JifRate; // Default Jiffies (1/60th of a second) if rate chunk not present.
wxInt32 flags; // Animation Flag (see AF_ constants)
// ANI files are always little endian so we need to swap bytes on big
// endian architectures
#ifdef WORDS_BIGENDIAN
void AdjustEndianness()
{
// this works because all our fields are wxInt32 and they must be
// packed without holes between them (if they're not, they wouldn't map
// to the file header!)
wxInt32 * const start = (wxInt32 *)this;
wxInt32 * const end = start + sizeof(wxANIHeader)/sizeof(wxInt32);
for ( wxInt32 *p = start; p != end; p++ )
{
*p = wxINT32_SWAP_ALWAYS(*p);
}
}
#else
void AdjustEndianness() { }
#endif
};
bool wxANIDecoder::Load( wxInputStream& stream )
@ -228,6 +247,7 @@ bool wxANIDecoder::Load( wxInputStream& stream )
struct wxANIHeader header;
stream.Read(&header, sizeof(wxANIHeader));
header.AdjustEndianness();
// we should have a global frame size
m_szAnimation = wxSize(header.cx, header.cy);
@ -237,7 +257,7 @@ bool wxANIDecoder::Load( wxInputStream& stream )
if ( m_nFrames == 0 )
return false;
globaldelay = wxINT32_SWAP_ON_BE(header.JifRate) * 1000 / 60;
globaldelay = header.JifRate * 1000 / 60;
m_images.Alloc(header.cFrames);
m_info.Add(wxANIFrameInfo(), m_nFrames);
@ -278,7 +298,9 @@ bool wxANIDecoder::Load( wxInputStream& stream )
m_images.Add(image);
}
else
{
stream.SeekI(stream.TellI() + datalen);
}
// try to read next data chunk:
stream.Read(&FCC1, 4);