fixed a few warnings
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14413 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -570,136 +570,44 @@ void wxToolBarBase::DoToolbarUpdates()
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}
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}
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///////////// button-label rendering helpers //////////////////
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#define MIN_COLOR_DIFF 10
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#define IS_IN_ARRAY(x,y) ( (x) < width && (y) < height && (x) >= 0 && (y) >= 0 )
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#define IS_GREATER(red1,green1,blue1, red2,green2,blue2) ( ( red1 > red2 + MIN_COLOR_DIFF ) && \
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( green1 > green2 + MIN_COLOR_DIFF ) && \
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( blue1 > blue2 + MIN_COLOR_DIFF ) \
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)
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// Helper function, used by wxCreateGreyedImage
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static void wxGreyOutImage( const wxImage& src, wxImage& dest,
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const wxColour& darkCol, const wxColour& lightCol, const wxColour& bgCol)
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static void wxGreyOutImage( const wxImage& src,
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wxImage& dest,
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const wxColour& darkCol,
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const wxColour& lightCol,
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const wxColour& bgCol )
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{
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// Second attempt, just making things monochrome
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int width = src.GetWidth();
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int height = src.GetHeight();
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unsigned int redCur, greenCur, blueCur;
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int x, y;
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for (x = 0; x < width; x++)
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int redCur, greenCur, blueCur;
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for ( int x = 0; x < width; x++ )
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{
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for (y = 1; y < height; y++)
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{
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for ( int y = 1; y < height; y++ )
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{
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redCur = src.GetRed(x, y);
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greenCur = src.GetGreen(x, y);
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blueCur = src.GetBlue(x, y);
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blueCur = src.GetBlue(x, y);
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// Change light things to the background colour
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// Change light things to the background colour
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if ( redCur >= (lightCol.Red() - 50) && greenCur >= (lightCol.Green() - 50) && blueCur >= (lightCol.Blue() - 50) )
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{
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dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
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}
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else if ( redCur == bgCol.Red() && greenCur == bgCol.Green() && blueCur == bgCol.Blue() )
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{
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// Leave the background colour as-is
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// Leave the background colour as-is
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// dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
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}
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else // if ( redCur <= darkCol.Red() && greenCur <= darkCol.Green() && blueCur <= darkCol.Blue() )
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{
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// Change dark things to really dark
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// Change dark things to really dark
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dest.SetRGB(x,y, darkCol.Red(), darkCol.Green(), darkCol.Blue());
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}
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}
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}
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}
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// First attempt, causes problems with scissors icon
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#if 0
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int x = 0;
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int y = 1;
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int width = src.GetWidth();
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int height = src.GetHeight();
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unsigned int redCur, greenCur, blueCur;
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do
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{
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redCur = src.GetRed(x, y);
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greenCur = src.GetGreen(x, y);
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blueCur = src.GetBlue(x, y);
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if ( IS_IN_ARRAY(x-1,y-1) )
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{
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unsigned int redUpper = src.GetRed(x-1, y-1);
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unsigned int greenUpper = src.GetGreen(x-1, y-1);
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unsigned int blueUpper = src.GetBlue(x-1, y-1);
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// if the upper element is lighter than current
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if ( IS_GREATER(redUpper, greenUpper, blueUpper, redCur, greenCur, blueCur) )
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{
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dest.SetRGB(x,y, darkCol.Red(), darkCol.Green(), darkCol.Blue());
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}
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// if the current element is ligher than the upper
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else if ( IS_GREATER(redCur, greenCur, blueCur, redUpper, greenUpper, blueUpper) )
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{
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dest.SetRGB(x,y, lightCol.Red(), lightCol.Green(), lightCol.Blue());
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}
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else
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{
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unsigned int red1 = dest.GetRed(x-1, y-1);
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unsigned int green1 = dest.GetGreen(x-1, y-1);
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unsigned int blue1 = dest.GetBlue(x-1, y-1);
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if ( red1 == lightCol.Red() && green1 == lightCol.Green() && blue1 == lightCol.Blue() )
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dest.SetRGB(x, y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
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else if ( red1 == darkCol.Red() && green1 == darkCol.Green() && blue1 == darkCol.Blue() )
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dest.SetRGB(x, y, darkCol.Red(), darkCol.Green(), darkCol.Blue());
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else
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dest.SetRGB(x, y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
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}
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}
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// go zig-zag
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if ( IS_IN_ARRAY(x+1,y-1) )
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{
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++x;
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--y;
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}
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else
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{
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while ( IS_IN_ARRAY(x-1,y+1) )
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{
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--x;
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++y;
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}
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if ( IS_IN_ARRAY(x,y+1) )
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{
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++y;
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continue;
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}
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else
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{
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if ( IS_IN_ARRAY(x+1,y) )
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{
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++x;
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continue;
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}
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else break;
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}
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}
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} while (1);
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#endif
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}
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/*
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