fixed a few warnings

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14413 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2002-02-26 15:45:41 +00:00
parent ff6b424a2e
commit cee14ca0c5

View File

@ -570,136 +570,44 @@ void wxToolBarBase::DoToolbarUpdates()
}
}
///////////// button-label rendering helpers //////////////////
#define MIN_COLOR_DIFF 10
#define IS_IN_ARRAY(x,y) ( (x) < width && (y) < height && (x) >= 0 && (y) >= 0 )
#define IS_GREATER(red1,green1,blue1, red2,green2,blue2) ( ( red1 > red2 + MIN_COLOR_DIFF ) && \
( green1 > green2 + MIN_COLOR_DIFF ) && \
( blue1 > blue2 + MIN_COLOR_DIFF ) \
)
// Helper function, used by wxCreateGreyedImage
static void wxGreyOutImage( const wxImage& src, wxImage& dest,
const wxColour& darkCol, const wxColour& lightCol, const wxColour& bgCol)
static void wxGreyOutImage( const wxImage& src,
wxImage& dest,
const wxColour& darkCol,
const wxColour& lightCol,
const wxColour& bgCol )
{
// Second attempt, just making things monochrome
int width = src.GetWidth();
int height = src.GetHeight();
unsigned int redCur, greenCur, blueCur;
int x, y;
for (x = 0; x < width; x++)
int redCur, greenCur, blueCur;
for ( int x = 0; x < width; x++ )
{
for (y = 1; y < height; y++)
{
for ( int y = 1; y < height; y++ )
{
redCur = src.GetRed(x, y);
greenCur = src.GetGreen(x, y);
blueCur = src.GetBlue(x, y);
blueCur = src.GetBlue(x, y);
// Change light things to the background colour
// Change light things to the background colour
if ( redCur >= (lightCol.Red() - 50) && greenCur >= (lightCol.Green() - 50) && blueCur >= (lightCol.Blue() - 50) )
{
dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
}
else if ( redCur == bgCol.Red() && greenCur == bgCol.Green() && blueCur == bgCol.Blue() )
{
// Leave the background colour as-is
// Leave the background colour as-is
// dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
}
else // if ( redCur <= darkCol.Red() && greenCur <= darkCol.Green() && blueCur <= darkCol.Blue() )
{
// Change dark things to really dark
// Change dark things to really dark
dest.SetRGB(x,y, darkCol.Red(), darkCol.Green(), darkCol.Blue());
}
}
}
}
// First attempt, causes problems with scissors icon
#if 0
int x = 0;
int y = 1;
int width = src.GetWidth();
int height = src.GetHeight();
unsigned int redCur, greenCur, blueCur;
do
{
redCur = src.GetRed(x, y);
greenCur = src.GetGreen(x, y);
blueCur = src.GetBlue(x, y);
if ( IS_IN_ARRAY(x-1,y-1) )
{
unsigned int redUpper = src.GetRed(x-1, y-1);
unsigned int greenUpper = src.GetGreen(x-1, y-1);
unsigned int blueUpper = src.GetBlue(x-1, y-1);
// if the upper element is lighter than current
if ( IS_GREATER(redUpper, greenUpper, blueUpper, redCur, greenCur, blueCur) )
{
dest.SetRGB(x,y, darkCol.Red(), darkCol.Green(), darkCol.Blue());
}
// if the current element is ligher than the upper
else if ( IS_GREATER(redCur, greenCur, blueCur, redUpper, greenUpper, blueUpper) )
{
dest.SetRGB(x,y, lightCol.Red(), lightCol.Green(), lightCol.Blue());
}
else
{
unsigned int red1 = dest.GetRed(x-1, y-1);
unsigned int green1 = dest.GetGreen(x-1, y-1);
unsigned int blue1 = dest.GetBlue(x-1, y-1);
if ( red1 == lightCol.Red() && green1 == lightCol.Green() && blue1 == lightCol.Blue() )
dest.SetRGB(x, y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
else if ( red1 == darkCol.Red() && green1 == darkCol.Green() && blue1 == darkCol.Blue() )
dest.SetRGB(x, y, darkCol.Red(), darkCol.Green(), darkCol.Blue());
else
dest.SetRGB(x, y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
}
}
// go zig-zag
if ( IS_IN_ARRAY(x+1,y-1) )
{
++x;
--y;
}
else
{
while ( IS_IN_ARRAY(x-1,y+1) )
{
--x;
++y;
}
if ( IS_IN_ARRAY(x,y+1) )
{
++y;
continue;
}
else
{
if ( IS_IN_ARRAY(x+1,y) )
{
++x;
continue;
}
else break;
}
}
} while (1);
#endif
}
/*