new docs for wxsocket in 2.1.10

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4287 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guillermo Rodriguez Garcia 1999-11-02 00:44:10 +00:00
parent 36edded90c
commit cf85cb95f1

View File

@ -19,7 +19,8 @@
\twocolitem{{\bf wxSOCKET\_INVSOCK}}{Invalid socket (uninitialized).}
\twocolitem{{\bf wxSOCKET\_NOHOST}}{No corresponding host.}
\twocolitem{{\bf wxSOCKET\_INVPORT}}{Invalid port.}
\twocolitem{{\bf wxSOCKET\_TRYAGAIN}}{The IO call has a timeout or is in non-blocking mode.}
\twocolitem{{\bf wxSOCKET\_WOULDBLOCK}}{The socket is non-blocking and the operation would block.}
\twocolitem{{\bf wxSOCKET\_TIMEDOUT}}{The timeout for this operation expired.}
\twocolitem{{\bf wxSOCKET\_MEMERR}}{Memory exhausted.}
\end{twocollist}%
@ -27,21 +28,39 @@
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxSOCKET\_INPUT}}{Some data are ready to be got.}
\twocolitem{{\bf wxSOCKET\_INPUT}}{Some data has arrived to the socket.}
\twocolitem{{\bf wxSOCKET\_OUTPUT}}{The socket is ready to be written to.}
\twocolitem{{\bf wxSOCKET\_CONNECTION}}{Someone want to connect our server.}
\twocolitem{{\bf wxSOCKET\_LOST}}{The connection has been broken.}
\twocolitem{{\bf wxSOCKET\_CONNECTION}}{Incoming connection arrival (server), or connection establishment (client).}
\twocolitem{{\bf wxSOCKET\_LOST}}{The connection has been closed.}
\twocolitem{{\bf wxSOCKET\_MAX\_EVENT}}{This should never happen but the compiler may complain about it.}
\end{twocollist}%
A brief note on how to use these events:
The {\bf wxSOCKET\_INPUT} event will be issued when the incoming queue
was empty and new data arrives, but NOT if new data arrives when there
was data waiting in the incoming queue.
The {\bf wxSOCKET\_OUTPUT} event is issued when a socket is first connected
with Connect or accepted with Accept, and then, only after an output operation
fails because the output buffer was full, and buffer space becomes available
again.
The {\bf wxSOCKET\_CONNECTION} event is issued when a connection request
completes (client) or when a new connection arrives at the pending
connections queue (server).
The {\bf wxSOCKET\_LOST} event is issued when a close indication is
received for the socket. This means that the connection broke down or
that it was closed by the peer.
% ---------------------------------------------------------------------------
% Event handling
% ---------------------------------------------------------------------------
\wxheading{Event handling}
To process events from a socket, use the following event handler macro to direct
input to member
functions that take a \helpref{wxSocketEvent}{wxsocketevent} argument.
input to member functions that take a \helpref{wxSocketEvent}{wxsocketevent} argument.
\twocolwidtha{7cm}%
\begin{twocollist}\itemsep=0pt
@ -66,7 +85,7 @@ functions that take a \helpref{wxSocketEvent}{wxsocketevent} argument.
\func{}{wxSocketBase}{\void}
Default constructor but don't use it, you must use \helpref{wxSocketClient}{wxsocketclient}
Default constructor. Don't use it; use \helpref{wxSocketClient}{wxsocketclient}
or \helpref{wxSocketServer}{wxsocketserver}.
\membersection{wxSocketBase::\destruct{wxSocketBase}}
@ -89,36 +108,75 @@ Destroys the wxSocketBase object.
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxSocketBase::NONE}}{Normal functionnalities.}
\twocolitem{{\bf wxSocketBase::NOWAIT}}{Get the available data in the input queue and exit immediately.}
\twocolitem{{\bf wxSocketBase::WAITALL}}{Wait for all required data unless an error occured.}
\twocolitem{{\bf wxSocketBase::SPEED}}{Disable the asynchronous IO functionnality.}
\twocolitem{{\bf wxSOCKET\_NONE}}{Normal functionnality.}
\twocolitem{{\bf wxSOCKET\_NOWAIT}}{Get the available data in the input queue and return immediately.}
\twocolitem{{\bf wxSOCKET\_WAITALL}}{Wait for all required data unless an error occurs.}
\twocolitem{{\bf wxSOCKET\_BLOCK}}{Block the GUI (do not wxYield) while reading / writing data.}
\end{twocollist}
A brief overview on how to use these flags follows.
If no flag is specified (this is the same as {\bf wxSOCKET\_NONE}),
IO calls will return after some data has been read or written, even
when the transfer might not be complete. This is the same as issuing
exactly one blocking low-level call to recv() or send(). Note that
blocking here refers to when the function returns, not to whether
the GUI blocks during this time.
If {\bf wxSOCKET\_NOWAIT} is specified, IO calls will return immediately.
Read operations will retrieve only available data. Write operations will
write as much data as possible, depending on how much space is available
in the output buffer. This is the same as issuing exactly one nonblocking
low-level call to recv() or send(). Note that nonblocking here refers to
when the function returns, not to whether the GUI blocks during this time.
If {\bf wxSOCKET\_WAITALL} is specified, IO calls won't return until ALL
the data has been read or written (or until an error occurs), blocking if
necessary, and issuing several low level calls if necessary. This is the
same as having a loop which makes as many blocking low-level calls to
recv() or send() as needed so as to transfer all the data. Note that
"blocking" here refers to when the function returns, not to whether
the GUI blocks during this time.
The {\bf wxSOCKET\_BLOCK} controls whether the GUI blocks during IO
operations. If this flag is not used, then the application must take
extra care to avoid unwanted reentrance.
So:
{\bf wxSOCKET\_NONE} will try to read SOME data, no matter how much.
{\bf wxSOCKET\_NOWAIT} will always return immediately, even if it cannot
read or write ANY data.
{\bf wxSOCKET\_WAITALL} will only return when it has read or written ALL
the data.
{\bf wxSOCKET\_BLOCK} has nothing to do with the previous flags and
it control whether the GUI blocks.
%
% SetNotify
%
\membersection{wxSocketBase::SetNotify}\label{wxsocketbasesetnotify}
\func{void}{SetNotify}{\param{wxSocketEventFlags}{ event_flags}}
\func{void}{SetNotify}{\param{wxSocketEventFlags}{ flags}}
SetNotify setups which socket events are to be sent to the event handler.
You specify in parameters a mask of wxSocket events. The flags is:
SetNotify specifies which socket events are to be sent to the event handler.
The {\it flags} parameter is a combination of flags ORed toghether. The
following flags can be used:
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxSOCKET\_INPUT\_FLAG}}{to receive wxSOCKET_INPUT}
\twocolitem{{\bf wxSOCKET\_OUTPUT\_FLAG}}{to receive wxSOCKET_OUTPUT}
\twocolitem{{\bf wxSOCKET\_CONNECTION\_FLAG}}{to receive wxSOCKET_CONNECTION}
\twocolitem{{\bf wxSOCKET\_LOST\_FLAG}}{to receive wxSOCKET_LOST}
\twocolitem{{\bf wxSOCKET\_INPUT\_FLAG}}{to receive wxSOCKET\_INPUT}
\twocolitem{{\bf wxSOCKET\_OUTPUT\_FLAG}}{to receive wxSOCKET\_OUTPUT}
\twocolitem{{\bf wxSOCKET\_CONNECTION\_FLAG}}{to receive wxSOCKET\_CONNECTION}
\twocolitem{{\bf wxSOCKET\_LOST\_FLAG}}{to receive wxSOCKET\_LOST}
\end{twocollist}%
For example:
\begin{verbatim}
sock.SetNotify(wxSOCKET\_INPUT\_FLAG | wxSOCKET\_LOST\_FLAG);
sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
\end{verbatim}
In this example, the user will be notified about incoming socket datas and
a broken connection.
In this example, the user will be notified about incoming socket data and
whenever the connection is closed.
For more information on socket events see \helpref{wxSocket events}{wxsocketbase}.
@ -129,7 +187,10 @@ For more information on socket events see \helpref{wxSocket events}{wxsocketbase
\func{void}{SetTimeout}{\param{int }{seconds}}
This function sets the socket timeout in seconds.
This function sets the default socket timeout in seconds. This
timeout applies to IO calls and also to Wait functions if you
don't specify a wait interval. If you never use SetTimeout, the
default timeout will be 10 minutes.
%
% Notify
@ -156,7 +217,10 @@ cases.
\constfunc{bool}{Error}{\void}
Returns TRUE if an error occured.
Returns TRUE if an error occured in the last IO operation.
The following operations update the Error() status:
Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard.
\membersection{wxSocketBase::IsConnected}\label{wxsocketbaseconnected}
@ -168,7 +232,7 @@ Returns TRUE if the socket is connected.
\constfunc{bool}{IsData}{\void}
Returns TRUE if some data is arrived on the socket.
Returns TRUE if there is data available to be read.
\membersection{wxSocketBase::IsDisconnected}\label{wxsocketbasedisconnected}
@ -188,11 +252,21 @@ Returns TRUE if the socket mustn't wait.
Returns the number of bytes read or written by the last IO call.
The following operations update the LastCount() value:
Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard.
\membersection{wxSocketBase::LastError}\label{wxsocketbaselasterror}
\constfunc{wxSocketError}{LastError}{\void}
Returns the last occured wxSocket error. See \helpref{wxSocket errors}{wxsocketbase}.
Returns the last wxSocket error. See \helpref{wxSocket errors}{wxsocketbase}.
Please note that this function merely returns the last error code,
but it should not be used to determine if an error has occured (this
is because successful operations do not change tha LastError value).
Use Error, instead of LastError, to determine if the last IO call
failed. If Error returns TRUE, use LastError to discover the
cause of the error.
% ---------------------------------------------------------------------------
% IO calls
@ -207,6 +281,10 @@ Returns the last occured wxSocket error. See \helpref{wxSocket errors}{wxsocketb
This function peeks a buffer of {\it nbytes} bytes from the socket. Peeking a buffer
doesn't delete it from the system socket in-queue.
Use LastCount to verify the number of bytes actually peeked.
Use Error to determine if the operation succeeded.
\wxheading{Parameters}
\docparam{buffer}{Buffer where to put peeked data.}
@ -217,11 +295,17 @@ doesn't delete it from the system socket in-queue.
Returns a reference to the current object.
\wxheading{Remark/Warning}
The exact behaviour of wxSocketBase::Peek() depends on the combination
of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
\wxheading{See also}
\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}\\
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
%
% Read
@ -232,6 +316,10 @@ Returns a reference to the current object.
This function reads a buffer of {\it nbytes} bytes from the socket.
Use LastCount to verify the number of bytes actually read.
Use Error to determine if the operation succeeded.
\wxheading{Parameters}
\docparam{buffer}{Buffer where to put read data.}
@ -244,23 +332,15 @@ Returns a reference to the current object.
\wxheading{Remark/Warning}
By default, Read uses an internal asynchronous manager: it will send data when
the socket requests them. It is particularly interesting when you enter a long
data transfer (e.g. a big file, an image, ...). But it is also buggy when you
simply discuss with the peer using user data. In this case, wxSocket prepares
itself to send data (Write wait for them to be sent) and during a GUI refresh
the user enters new data, which involves a new Read call though the previous
isn't finished. Well, in most cases it can work but it might fail too.
So I advise you to use the SPEED flag, which disables the asynchronous manager,
when you just want to discuss with the peer.
This remark is also valid for all IO call.
The exact behaviour of wxSocketBase::Read() depends on the combination
of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
\wxheading{See also}
\helpref{wxSocketBase::Error}{wxsocketbaseerror},
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}\\
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
%
% Write
@ -269,23 +349,15 @@ This remark is also valid for all IO call.
\func{wxSocketBase\&}{Write}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}}
This function writes a buffer of {\it nbytes} bytes from the socket.
This function writes a buffer of {\it nbytes} bytes to the socket.
\wxheading{Remark/Warning}
Use LastCount to verify the number of bytes actually written.
By default, Write uses an internal asynchronous manager: it will send data when
the socket requests them. It is particularly interesting when you enter a long
data transfer (e.g. a big file, an image, ...). But it is also buggy when you
simply discuss with the peer using user data. In this case, wxSocket prepares
itself to send data (Write wait for them to be sent) and during a GUI refresh
the user enters new data, which involves a new Write call though the previous
isn't finished. Well, in most cases it can work but it might fail too.
So I advise you to use the SPEED flag, which disables the asynchronous manager,
when you just want to discuss with the peer.
Use Error to determine if the operation succeeded.
\wxheading{Parameters}
\docparam{buffer}{Buffer where to get the data to write.}
\docparam{buffer}{Buffer with the data to be sent.}
\docparam{nbytes}{Number of bytes.}
@ -293,11 +365,17 @@ when you just want to discuss with the peer.
Returns a reference to the current object.
\wxheading{Remark/Warning}
The exact behaviour of wxSocketBase::Write() depends on the combination
of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
\wxheading{See also}
\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}\\
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
%
% WriteMsg
@ -306,13 +384,19 @@ Returns a reference to the current object.
\func{wxSocketBase\&}{WriteMsg}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}}
This function writes a buffer of {\it nbytes} bytes from the socket. But it
This function writes a buffer of {\it nbytes} bytes from the socket, but it
writes a short header before so that ReadMsg can alloc the right size for
the buffer. So a buffer sent with WriteMsg {\bf must} be read with ReadMsg.
the buffer. So, a buffer sent with WriteMsg {\bf must} be read with ReadMsg.
This function always waits for the entire buffer to be sent, unless an
error occurs.
Use LastCount to verify the number of bytes actually written.
Use Error to determine if the operation succeeded.
\wxheading{Parameters}
\docparam{buffer}{Buffer where to put data peeked.}
\docparam{buffer}{Buffer with the data to be sent.}
\docparam{nbytes}{Number of bytes.}
@ -320,11 +404,18 @@ the buffer. So a buffer sent with WriteMsg {\bf must} be read with ReadMsg.
Returns a reference to the current object.
\wxheading{Remark/Warning}
wxSocketBase::WriteMsg() will behave as if the wxSOCKET_WAITALL flag was always set
and it will always ignore the wxSOCKET_NOWAIT flag. The exact behaviour of WriteMsg
depends on the wxSOCKET_BLOCK flag. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
\wxheading{See also}
\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}\\
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}\\
\helpref{wxSocketBase::ReadMsg}{wxsocketbasereadmsg}
%
@ -335,8 +426,12 @@ Returns a reference to the current object.
\func{wxSocketBase\&}{ReadMsg}{\param{char *}{ buffer}, \param{wxUint32}{ nbytes}}
This function reads a buffer sent by WriteMsg on a socket. If the buffer passed
to the function isn't big enough, the function filled it and then discard the
bytes left. This function always wait for the buffer to be entirely filled.
to the function isn't big enough, the remaining bytes will be discarded. This
function always waits for the buffer to be entirely filled, unless an error occurs.
Use LastCount to verify the number of bytes actually read.
Use Error to determine if the operation succeeded.
\wxheading{Parameters}
@ -348,11 +443,18 @@ bytes left. This function always wait for the buffer to be entirely filled.
Returns a reference to the current object.
\wxheading{Remark/Warning}
wxSocketBase::ReadMsg() will behave as if the wxSOCKET_WAITALL flag was always set
and it will always ignore the wxSOCKET_NOWAIT flag. The exact behaviour of ReadMsg
depends on the wxSOCKET_SPEED flag. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
\wxheading{See also}
\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}\\
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}\\
\helpref{wxSocketBase::WriteMsg}{wxsocketbasewritemsg}
%
@ -362,9 +464,12 @@ Returns a reference to the current object.
\func{wxSocketBase\&}{Unread}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}}
This function unreads a buffer. It means that the buffer is put in the top
of the incoming queue. But, it is put also at the end of all unread buffers.
It is useful for sockets because we can't seek it.
This function unreads a buffer. That is, the data in the buffer is put back
in the incoming queue. This function is not affected by wxSocket flags.
If you use LastCount, it will always return {\it nbytes}.
If you use Error, it will always return FALSE.
\wxheading{Parameters}
@ -390,7 +495,12 @@ Returns a reference to the current object.
\func{wxSocketBase\&}{Discard}{\void}
This function simply deletes all bytes in the incoming queue. This function
doesn't wait.
doesn't wait. That is, it will behave as if the wxSOCKET_NOWAIT flag was set. The
wxSOCKET_SPEED and wxSOCKET_WAITALL flags have no effect on this function.
Use LastCount to see the number of bytes discarded.
If you use Error, it will always return FALSE.
% ---------------------------------------------------------------------------
% Wait functions
@ -399,13 +509,14 @@ doesn't wait.
\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
This function waits for an event: it could be an incoming byte, the possibility
for the client to write, a lost connection, an incoming connection, an
established connection.
This function waits until one of the following conditions is true: there
is data available for reading; the output buffer is empty (you can send
new data); the connection has been lost; an incoming connection arrived
(only for servers); a connection request has completed (only for clients).
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.}
\docparam{millisecond}{Number of milliseconds to wait.}
@ -426,17 +537,17 @@ Returns TRUE if an event occured, FALSE if the timeout was reached.
\func{bool}{WaitForRead}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
This function waits for a read event.
This function waits until there is data available to be read.
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.}
\docparam{millisecond}{Number of milliseconds to wait.}
\wxheading{Return value}
Returns TRUE if a byte arrived, FALSE if the timeout was reached.
Returns TRUE if there is data to be read, FALSE if the timeout was reached.
\wxheading{See also}
@ -451,17 +562,17 @@ Returns TRUE if a byte arrived, FALSE if the timeout was reached.
\func{bool}{WaitForWrite}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
This function waits for a write event.
This function waits until you can write to the socket.
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.}
\docparam{millisecond}{Number of milliseconds to wait.}
\wxheading{Return value}
Returns TRUE if a write event occured, FALSE if the timeout was reached.
Returns TRUE if you can write to the socket, FALSE if the timeout was reached.
\wxheading{See also}
@ -476,18 +587,18 @@ Returns TRUE if a write event occured, FALSE if the timeout was reached.
\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
This function waits for a "lost" event. For instance, the peer may have closed
the connection, or the connection may have been broken.
This function waits until the connection is lost. This may happen if the
peer closes the connection or if the connection breaks.
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.}
\docparam{millisecond}{Number of milliseconds to wait.}
\wxheading{Return value}
Returns TRUE if a "lost" event occured, FALSE if the timeout was reached.
Returns TRUE if the connection was lost, FALSE if the timeout was reached.
\wxheading{See also}
@ -495,6 +606,10 @@ Returns TRUE if a "lost" event occured, FALSE if the timeout was reached.
\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}\\
\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
% ---------------------------------------------------------------------------
% Socket state
% ---------------------------------------------------------------------------
%
% RestoreState
%
@ -502,16 +617,15 @@ Returns TRUE if a "lost" event occured, FALSE if the timeout was reached.
\func{void}{RestoreState}{\void}
This function restores the previous state of the socket (include flags,
notify flags, notify state, C callback function and data).
This function restores the previous state of the socket, as saved
with SaveState.
Calls to SaveState / RestoreState can be nested.
\wxheading{See also}
\helpref{wxSocketBase::SaveState}{wxsocketbasesavestate}
% ---------------------------------------------------------------------------
% Socket state
% ---------------------------------------------------------------------------
%
% SaveState
%
@ -520,7 +634,10 @@ notify flags, notify state, C callback function and data).
\func{void}{SaveState}{\void}
This function saves the current state of the socket object in a stack:
actually it saves all flags and the state of the asynchronous callbacks.
actually it saves all flags (those set with SetFlags, SetNotify, Notfy)
and the state of the asynchronous callbacks (Callback, CallbackData).
Calls to SaveState / RestoreState can be nested.
\wxheading{See also}
@ -563,7 +680,12 @@ It returns TRUE if no errors happened, FALSE otherwise.
\func{void}{SetEventHandler}{\param{wxEvtHandler\&}{ evt\_hdlr}, \param{int}{ id = -1}}
Sets an event handler to be called when a socket event occured.
Sets an event handler to be called when a socket event occurs. The handler
will be called for those events for which notification is enabled with
SetNotify and Notify.
You can also specify a C callback to be called when an event occurs. See
Callback and CallbackData.
\wxheading{Parameters}
@ -573,43 +695,52 @@ Sets an event handler to be called when a socket event occured.
\wxheading{See also}
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}
\helpref{wxSocketBase::Notify}{wxsocketbasenotify}
\helpref{wxSocketEvent}{wxsocketevent}
\helpref{wxEvtHandler}{wxevthandler}
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}\\
\helpref{wxSocketBase::Notify}{wxsocketbasenotify}\\
\helpref{wxSocketEvent}{wxsocketevent}\\
\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxSocketBase::Callback}{wxsocketbasecallback}\\
\helpref{wxSocketBase::CallbackData}{wxsocketbasecallbackdata}
\membersection{wxSocketBase::Callback}\label{wxsocketbasecallback}
\func{wxSocketBase::wxSockCbk}{Callback}{\param{wxSocketBase::wxSockCbk}{ callback}}
wxSocket event handler can call C callback. This function allows you to set it.
The format of the callback is as followed:
You can setup a C callback to be called when an event occurs. The callback
will be called only for those events for which notification has been enabled
with Notify and SetNotify. The prototype of the callback must be as follows:
\begin{verbatim}
void SocketCallback(wxSocketBase& sock,wxSocketNotify evt,char *cdata);
\end{verbatim}
The first parameter reminds you of the caller socket. The second parameter
informs you about the current event (See \helpref{wxSocket events}{wxsocketbase}).
The third parameters is the client data you specified using \helpref{CallbackData}{wxsocketcallbackdata}.
The first parameter is a reference to the socket object in which the event
occured. The second parameter tells you which event occured. (See \helpref{wxSocket events}{wxsocketbase}).
The third parameter is the user data you specified using \helpref{CallbackData}{wxsocketcallbackdata}.
\wxheading{Return value}
It returns the previous callback.
A pointer to the previous callback.
\wxheading{See also}
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}
\helpref{wxSocketBase::CallbackData}{wxsocketbasecallbackdata}\\
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}\\
\helpref{wxSocketBase::Notify}{wxsocketbasenotify}
\membersection{wxSocketBase::CallbackData}\label{wxsocketcallbackdata}
\membersection{wxSocketBase::CallbackData}\label{wxsocketbasecallbackdata}
\func{char *}{CallbackData}{\param{char *}{cdata}}
This function sets the the client data which will be passed to a \helpref{C callback}{wxsocketbasecallback}.
This function sets the the user data which will be passed to a \helpref{C callback}{wxsocketbasecallback}.
\wxheading{Return value}
This function returns the old value of the client data pointer.
A pointer to the previous user data.
\helpref{wxSocketBase::Callback}{wxsocketbasecallback}\\
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}\\
\helpref{wxSocketBase::Notify}{wxsocketbasenotify}
% ---------------------------------------------------------------------------
% CLASS wxSocketClient
@ -656,8 +787,18 @@ Destroys a wxSocketClient object.
\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = TRUE}}
Connects to a server using the specified address. If {\it wait} is TRUE, Connect
will wait for the socket ready to send or receive data.
Connects to a server using the specified address.
If {\it wait} is TRUE, Connect will wait until the connection completes and
the socket is ready to send or receive data, or until an event occurs.
{\bf Warning !} This will block the GUI.
If {\it wait} is FALSE, Connect will try to establish the connection and
return immediately, without blocking the GUI. When used this way, even if
Connect returns FALSE, the connection request can be completed later.
To detect this, use WaitConnection, or watch "connection" events (for
succesful establishment) and "lost" events (for connection failure)
\wxheading{Parameters}
@ -669,9 +810,18 @@ will wait for the socket ready to send or receive data.
Returns TRUE if the connection is established and no error occurs.
If {\it wait} was TRUE, and Connect returns FALSE, an error occured
and the connection failed.
If {\it wait} was FALSE, and Connect returns FALSE, you should still
be prepared to handle the completion of this connection request, either
with WaitOnConnect or by watching "connection" and "lost" events.
\wxheading{See also}
\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}\\
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}\\
\helpref{wxSocketBase::Notify}{wxsocketbasenotify}
%
% WaitOnConnect
@ -680,11 +830,24 @@ Returns TRUE if the connection is established and no error occurs.
\func{bool}{WaitOnConnect}{\param{long}{ seconds = -1}, \param{long}{ milliseconds = 0}}
Wait for a "connect" event.
Wait until the connection is succesfully established or until it fails.
Use this function after a call to Connect with {\it wait} set to FALSE.
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.}
\docparam{millisecond}{Number of milliseconds to wait.}
\wxheading{Return value}
If the connection is succesfully established, it returns TRUE.
If the timeout expires, or if the connection fails, it returns FALSE.
\wxheading{See also}
\helpref{wxSocketBase::Wait}{wxsocketbasewait} for a detailed description.
\helpref{wxSocketClient::Connect}{wxsocketclientconnect}
% ---------------------------------------------------------------------------
% CLASS: wxSocketEvent
@ -711,6 +874,10 @@ functions that take a wxSocketEvent argument.
\twocolitem{{\bf EVT\_SOCKET(id, func)}}{Process a socket event, supplying the member function.}
\end{twocollist}%
[TODO:]
A brief note on how to use events.
The wxSOCKET_INPUT event is generated when the
\wxheading{See also}
\helpref{wxSocketBase}{wxsocketbase},\rtfsp
@ -771,23 +938,39 @@ Constructs a new wxSocketServer.
\func{}{\destruct{wxSocketServer}}{\void}
Destroys a wxSocketServer object (it doesn't close the accepted connection).
Destroys a wxSocketServer object (it doesn't close the accepted connections).
%
% Accept
%
\membersection{wxSocketServer::Accept}
\func{wxSocketBase *}{Accept}{\void}
\func{wxSocketBase *}{Accept}{\param{bool}{ wait = TRUE}}
Creates a new object wxSocketBase and accepts an incoming connection. {\bf Warning !} This function will block the GUI.
Creates a new object wxSocketBase and accepts an incoming connection.
If {\it wait} is TRUE and there are no pending connections to be
accepted, it will wait for the next incoming connection to arrive.
{\bf Warning !} This will block the GUI.
If {\it wait} is FALSE, it will try to accept a pending connection
if there is one, but it will always return immediately without
blocking the GUI. If you want to use Accept in this way, you can
either check for incoming connections with WaitForAccept or watch
"connection" events, then call Accept once you know that there is
an incoming connection waiting to be accepted.
\wxheading{Return value}
Returns an opened socket connection.
Returns an opened socket connection, or NULL if an error occured or
if the {\it wait} parameter was FALSE and there were no pending
connections.
\wxheading{See also}
\helpref{wxSocketServer::WaitForAccept}{wxsocketbasewaitforaccept}\\
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}\\
\helpref{wxSocketBase::Notify}{wxsocketbasenotify}\\
\helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith}
%
@ -795,7 +978,7 @@ Returns an opened socket connection.
%
\membersection{wxSocketServer::AcceptWith}\label{wxsocketserveracceptwith}
\func{bool}{AcceptWith}{\param{wxSocketBase\&}{ socket}}
\func{bool}{AcceptWith}{\param{wxSocketBase\&}{ socket}, \param{bool}{ wait = TRUE}}
Accept an incoming connection using the specified socket object.
This is useful when someone wants to inherit wxSocketBase.
@ -806,5 +989,40 @@ This is useful when someone wants to inherit wxSocketBase.
\wxheading{Return value}
Returns TRUE if no error occurs, else FALSE.
Returns TRUE on success, or FALSE if an error occured or if the
{\it wait} parameter was FALSE and there were no pending
connections.
\helpref{wxSocketServer::WaitForAccept}{wxsocketbasewaitforaccept}\\
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}\\
\helpref{wxSocketBase::Notify}{wxsocketbasenotify}\\
\helpref{wxSocketServer::Accept}{wxsocketserveraccept} for a detailed explanation
%
% WaitForAccept
%
\membersection{wxSocketServer::WaitForAccept}\label{wxsocketserverwaitforaccept}
\func{bool}{WaitForAccept}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
This function waits for an incoming connection. Use it if you want to call
Accept or AcceptWith with {\it wait} set to FALSE, to detect when an incoming
connection is waiting to be accepted.
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.}
\docparam{millisecond}{Number of milliseconds to wait.}
\wxheading{Return value}
Returns TRUE if an incoming connection arrived, FALSE if the timeout expired.
\wxheading{See also}
\helpref{wxSocketServer::Accept}{wxsocketserveraccept}\\
\helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith}