Avoid creating rect with negative size while clipping to DC size.
Also, don't convert result of wxDC::GetSize() to device coords, it's already device coords. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@68717 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -896,6 +896,17 @@ bool wxGCDCImpl::DoStretchBlit(
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return false;
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}
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wxRect subrect(source->LogicalToDeviceX(xsrc),
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source->LogicalToDeviceY(ysrc),
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source->LogicalToDeviceXRel(srcWidth),
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source->LogicalToDeviceYRel(srcHeight));
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// clip the subrect down to the size of the source DC
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wxRect clip;
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source->GetSize(&clip.width, &clip.height);
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subrect.Intersect(clip);
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if (subrect.width == 0)
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return true;
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bool retval = true;
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wxCompositionMode formerMode = m_graphicContext->GetCompositionMode();
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@ -913,21 +924,6 @@ bool wxGCDCImpl::DoStretchBlit(
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ysrcMask = ysrc;
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}
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wxRect subrect(source->LogicalToDeviceX(xsrc),
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source->LogicalToDeviceY(ysrc),
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source->LogicalToDeviceXRel(srcWidth),
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source->LogicalToDeviceYRel(srcHeight));
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// if needed clip the subrect down to the size of the source DC
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wxCoord sw, sh;
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source->GetSize(&sw, &sh);
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sw = source->LogicalToDeviceXRel(sw);
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sh = source->LogicalToDeviceYRel(sh);
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if (subrect.x + subrect.width > sw)
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subrect.width = sw - subrect.x;
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if (subrect.y + subrect.height > sh)
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subrect.height = sh - subrect.y;
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wxBitmap blit = source->GetAsBitmap( &subrect );
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if ( blit.IsOk() )
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