Added wxSP_SASH_AQUA style
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12889 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -6,8 +6,9 @@ This class manages up to two subwindows. The current view can be
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split into two programmatically (perhaps from a menu command), and unsplit
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either programmatically or via the wxSplitterWindow user interface.
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Appropriate 3D shading for the Windows 95 user interface is an option.
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This is also recommended for GTK.
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Appropriate 3D shading for the Windows 95 user interface is an option -
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this is also recommended for GTK. Optionally, the sash can be made to
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look more like the native control under MacOS X.
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\wxheading{Window styles}
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@ -16,6 +17,7 @@ This is also recommended for GTK.
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\twocolitem{\windowstyle{wxSP\_3DSASH}}{Draws a 3D effect sash.}
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\twocolitem{\windowstyle{wxSP\_3DBORDER}}{Draws a 3D effect border.}
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\twocolitem{\windowstyle{wxSP\_FULLSASH}}{Draws the ends of the sash (so the window can be used without a border).}
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\twocolitem{\windowstyle{wxSP\_SASH\_AQUA}}{Draws a sash with an Aqua-like appearance.}
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\twocolitem{\windowstyle{wxSP\_BORDER}}{Draws a thin black border around the window.}
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\twocolitem{\windowstyle{wxSP\_NOBORDER}}{No border, and a black sash.}
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\twocolitem{\windowstyle{wxSP\_PERMIT\_UNSPLIT}}{Always allow to
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@ -1040,6 +1040,7 @@ enum wxBorder
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#define wxSP_3DBORDER 0x0200
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#define wxSP_FULLSASH 0x0400
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#define wxSP_3D (wxSP_3DBORDER | wxSP_3DSASH)
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#define wxSP_SASH_AQUA 0x0800
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/*
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* wxNotebook flags
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@ -508,12 +508,11 @@ void wxSplitterWindow::DrawSash(wxDC& dc)
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if ( m_splitMode == wxSPLIT_VERTICAL )
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{
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dc.SetPen(*m_facePen);
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// How to test for Aqua?
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#ifdef __DARWIN__
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dc.SetBrush(*wxWHITE_BRUSH);
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#else
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dc.SetBrush(*m_faceBrush);
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#endif
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if (HasFlag( wxSP_SASH_AQUA ))
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dc.SetBrush(*wxWHITE_BRUSH);
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else
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dc.SetBrush(*m_faceBrush);
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dc.DrawRectangle(m_sashPosition + 2, 0 , m_sashSize - 4, h );
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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@ -525,17 +524,16 @@ void wxSplitterWindow::DrawSash(wxDC& dc)
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dc.SetPen(*m_hilightPen);
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dc.DrawLine(m_sashPosition+1, m_borderSize - 2, m_sashPosition+1, h - m_borderSize+2);
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#ifndef __DARWIN__
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dc.SetPen(*m_mediumShadowPen);
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#endif
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int yMedium = m_borderSize ? h-m_borderSize+1 : h ;
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if (!HasFlag( wxSP_SASH_AQUA ))
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dc.SetPen(*m_mediumShadowPen);
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int yMedium = m_borderSize ? h-m_borderSize+1 : h ;
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dc.DrawLine(m_sashPosition+m_sashSize-2, xShadow, m_sashPosition+m_sashSize-2, yMedium);
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#ifdef __DARWIN__
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dc.SetPen(*m_lightShadowPen);
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#else
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dc.SetPen(*m_darkShadowPen);
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#endif
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if (HasFlag( wxSP_SASH_AQUA ))
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dc.SetPen(*m_lightShadowPen);
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else
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dc.SetPen(*m_darkShadowPen);
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dc.DrawLine(m_sashPosition+m_sashSize-1, m_borderSize, m_sashPosition+m_sashSize-1, h-m_borderSize );
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// Draw the top and bottom edges of the sash, if requested
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@ -553,12 +551,10 @@ void wxSplitterWindow::DrawSash(wxDC& dc)
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else
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{
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dc.SetPen(*m_facePen);
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// How to test for Aqua?
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#ifdef __DARWIN__
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dc.SetBrush(*wxWHITE_BRUSH);
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#else
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dc.SetBrush(*m_faceBrush);
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#endif
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if (HasFlag( wxSP_SASH_AQUA ))
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dc.SetBrush(*wxWHITE_BRUSH);
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else
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dc.SetBrush(*m_faceBrush);
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dc.DrawRectangle( m_borderSize-2, m_sashPosition + 2, w-m_borderSize+2, m_sashSize - 4);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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@ -569,16 +565,14 @@ void wxSplitterWindow::DrawSash(wxDC& dc)
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dc.SetPen(*m_hilightPen);
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dc.DrawLine(m_borderSize-2, m_sashPosition+1, w-m_borderSize+1, m_sashPosition+1);
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#ifndef __DARWIN__
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dc.SetPen(*m_mediumShadowPen);
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#endif
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if (!HasFlag( wxSP_SASH_AQUA ))
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dc.SetPen(*m_mediumShadowPen);
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dc.DrawLine(m_borderSize-1, m_sashPosition+m_sashSize-2, w-m_borderSize+1, m_sashPosition+m_sashSize-2);
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#ifdef __DARWIN__
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dc.SetPen(*m_lightShadowPen);
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#else
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dc.SetPen(*m_darkShadowPen);
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#endif
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if (HasFlag( wxSP_SASH_AQUA ))
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dc.SetPen(*m_lightShadowPen);
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else
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dc.SetPen(*m_darkShadowPen);
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dc.DrawLine(m_borderSize, m_sashPosition+m_sashSize-1, w-m_borderSize, m_sashPosition+m_sashSize-1);
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// Draw the left and right edges of the sash, if requested
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