Document that wxScreenDC corresponds to the entire virtual screen
And not just the primary monitor. See #13279.
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A wxScreenDC can be used to paint on the screen. This should normally be
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constructed as a temporary stack object; don't store a wxScreenDC object.
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When using multiple monitors, wxScreenDC corresponds to the entire virtual
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screen composed of all of them. Notice that coordinates on wxScreenDC can
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be negative in this case, see wxDisplay::GetGeometry() for more.
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@library{wxcore}
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@category{dc}
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