better support for ui action simulation
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74162 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -55,6 +55,13 @@ public:
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#endif // wxUSE_EVENTLOOP_SOURCE
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bool ShouldProcessIdleEvents() const { return m_processIdleEvents ; }
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#if wxUSE_UIACTIONSIMULATOR
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// notifies Yield and Dispatch to wait for at least one event before
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// returning, this is necessary, because the synthesized events need to be
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// converted by the OS before being available on the native event queue
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void SetShouldWaitForEvent(bool should) { m_shouldWaitForEvent = should; }
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#endif
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protected:
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void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
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void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
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@ -92,6 +99,9 @@ protected:
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// set to false to avoid idling at unexpected moments - eg when having native message boxes
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bool m_processIdleEvents;
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#if wxUSE_UIACTIONSIMULATOR
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bool m_shouldWaitForEvent;
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#endif
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private:
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// process all already pending events and dispatch a new one (blocking
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// until it appears in the event queue if necessary)
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@ -203,6 +203,10 @@ wxCFEventLoop::wxCFEventLoop()
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m_shouldExit = false;
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m_processIdleEvents = true;
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#if wxUSE_UIACTIONSIMULATOR
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m_shouldWaitForEvent = false;
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#endif
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m_runLoop = CFGetCurrentRunLoop();
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CFRunLoopObserverContext ctxt;
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@ -298,6 +302,12 @@ bool wxCFEventLoop::Pending() const
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int wxCFEventLoop::DoProcessEvents()
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{
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if ( m_shouldWaitForEvent )
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{
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int handled = DispatchTimeout( 10000 );
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wxASSERT_MSG( handled == 1, "No Event Available");
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m_shouldWaitForEvent = false;
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}
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return DispatchTimeout( 0 );
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}
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