some small fixes to make it work a bit again under MSW:
1. bg bitmap reenabled 2. wxCaret positioning reenabled git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2681 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
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f38c391ab0
commit
d66f34ece7
@ -206,7 +206,7 @@ MyFrame::AddSampleText(wxLayoutList *llist)
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llist->Insert("And here the source for the test program:");
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llist->LineBreak();
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llist->Insert("And here the source for the test program:");
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#if 0
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char buffer[1024];
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FILE *in = fopen("wxLayout.cpp","r");
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if(in)
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@ -219,7 +219,7 @@ MyFrame::AddSampleText(wxLayoutList *llist)
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wxLayoutImportText(llist, buffer);
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}
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}
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#endif
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llist->MoveCursorTo(wxPoint(0,0));
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m_lwin->SetDirty();
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m_lwin->Refresh();
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@ -331,6 +331,8 @@ void MyFrame::OnCommand( wxCommandEvent &event )
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"This is a text\n"
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"with embedded line\n"
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"breaks.\n");
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m_lwin->SetDirty();
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m_lwin->Refresh();
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break;
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case ID_URL_TEST:
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@ -98,9 +98,16 @@
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#define WXLO_CURSORCHAR "E"
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/** @name Helper functions */
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//@{
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/// allows me to compare to wxPoints
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bool operator <=(wxPoint const &p1, wxPoint const &p2)
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{
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return p1.y < p2.y || (p1.y == p2.y && p1.x <= p2.x);
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}
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/*
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The following STAY HERE until we have a working wxGTK again!!!
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*/
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#ifdef __WXGTK__
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/// allows me to compare to wxPoints
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bool operator ==(wxPoint const &p1, wxPoint const &p2)
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{
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@ -119,11 +126,12 @@ wxPoint & operator += (wxPoint &p1, wxPoint const &p2)
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p1.y += p2.y;
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return p1;
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}
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#endif // wxGTK
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/// allows me to compare to wxPoints
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bool operator <=(wxPoint const &p1, wxPoint const &p2)
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bool operator>(wxPoint const &p1, wxPoint const &p2)
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{
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return p1.y < p2.y || (p1.y == p2.y && p1.x <= p2.x);
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return !(p1 <= p2);
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}
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/// grows a wxRect so that it includes the given point
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@ -251,12 +259,14 @@ wxLayoutObjectText::Draw(wxDC &dc, wxPoint const &coords,
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wxLayoutList *wxllist,
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CoordType begin, CoordType end)
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{
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if( end <= 0)
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if( end <= 0 )
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{
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// draw the whole object normally
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dc.DrawText(m_Text, coords.x, coords.y-m_Top);
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}
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else
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{
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// highlight the bit between begin and len
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wxString str;
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CoordType
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xpos = coords.x,
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ypos = coords.y-m_Top;
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@ -266,7 +276,7 @@ wxLayoutObjectText::Draw(wxDC &dc, wxPoint const &coords,
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if( end > (signed)m_Text.Length() )
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end = m_Text.Length();
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str = m_Text.Mid(0, begin);
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wxString str = m_Text.Mid(0, begin);
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dc.DrawText(str, xpos, ypos);
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dc.GetTextExtent(str, &width, &height, &descent);
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xpos += width;
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@ -2079,7 +2089,6 @@ wxLayoutList::UpdateCursorScreenPos(wxDC &dc,
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bool resetCursorMovedFlag,
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const wxPoint& translate)
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{
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return;
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wxCHECK_RET( m_CursorLine, "no cursor line" );
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if ( m_movedCursor )
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@ -2135,8 +2144,6 @@ wxLayoutList::Layout(wxDC &dc, CoordType bottom, bool forceAll)
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// This one we always Layout() to get the current cursor
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// coordinates on the screen:
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m_CursorLine->MarkDirty();
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// FIXME this is completely wrong - we should start by first *visible* line
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// (and stop on the last one) instead of looping over all lines!!
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bool wasDirty = false;
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wxLayoutLine *line = m_FirstLine;
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while(line)
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@ -2352,41 +2359,60 @@ wxLayoutList::SetUpdateRect(CoordType x, CoordType y)
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}
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void
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wxLayoutList::StartSelection(wxPoint cpos)
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wxLayoutList::StartSelection(const wxPoint& cposOrig, const wxPoint& spos)
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{
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if(cpos.x == -1)
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wxPoint cpos(cposOrig);
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if ( cpos.x == -1 )
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cpos = m_CursorPos;
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WXLO_DEBUG(("Starting selection at %ld/%ld", cpos.x, cpos.y));
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m_Selection.m_CursorA = cpos;
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m_Selection.m_CursorB = cpos;
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m_Selection.m_ScreenA = spos;
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m_Selection.m_ScreenB = spos;
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m_Selection.m_selecting = true;
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m_Selection.m_valid = false;
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}
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void
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wxLayoutList::ContinueSelection(wxPoint cpos)
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wxLayoutList::ContinueSelection(const wxPoint& cposOrig, const wxPoint& spos)
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{
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wxPoint cpos(cposOrig);
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if(cpos.x == -1)
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cpos = m_CursorPos;
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wxASSERT(m_Selection.m_selecting == true);
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wxASSERT(m_Selection.m_valid == false);
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WXLO_DEBUG(("Continuing selection at %ld/%ld", cpos.x, cpos.y));
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if(m_Selection.m_CursorB <= cpos)
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m_Selection.m_CursorB = cpos;
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else
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m_Selection.m_CursorA = cpos;
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// We always want m_CursorA <= m_CursorB!
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if(! (m_Selection.m_CursorA <= m_Selection.m_CursorB))
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if ( m_Selection.m_CursorB <= cpos )
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{
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m_Selection.m_ScreenB = spos;
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m_Selection.m_CursorB = cpos;
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}
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else
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{
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m_Selection.m_ScreenA = spos;
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m_Selection.m_CursorA = cpos;
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}
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// we always want m_CursorA <= m_CursorB!
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if( m_Selection.m_CursorA > m_Selection.m_CursorB )
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{
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// exchange the start/end points
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wxPoint help = m_Selection.m_CursorB;
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m_Selection.m_CursorB = m_Selection.m_CursorA;
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m_Selection.m_CursorA = help;
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help = m_Selection.m_ScreenB;
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m_Selection.m_ScreenB = m_Selection.m_ScreenA;
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m_Selection.m_ScreenA = help;
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}
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}
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void
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wxLayoutList::EndSelection(wxPoint cpos)
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wxLayoutList::EndSelection(const wxPoint& cposOrig, const wxPoint& spos)
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{
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wxPoint cpos(cposOrig);
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if(cpos.x == -1)
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cpos = m_CursorPos;
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ContinueSelection(cpos);
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@ -2395,6 +2421,27 @@ wxLayoutList::EndSelection(wxPoint cpos)
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m_Selection.m_valid = true;
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}
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void
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wxLayoutList::DiscardSelection()
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{
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if ( !HasSelection() )
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return;
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m_Selection.m_valid =
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m_Selection.m_selecting = false;
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// invalidate the area which was previousle selected - and which is not
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// selected any more
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if ( m_Selection.HasValidScreenCoords() )
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{
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SetUpdateRect(m_Selection.m_ScreenA);
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SetUpdateRect(m_Selection.m_ScreenB);
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}
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else
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{
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// TODO
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}
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}
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bool
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wxLayoutList::IsSelecting(void)
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@ -2405,10 +2452,10 @@ wxLayoutList::IsSelecting(void)
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bool
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wxLayoutList::IsSelected(const wxPoint &cursor)
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{
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if(! m_Selection.m_valid && ! m_Selection.m_selecting)
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if ( !HasSelection() )
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return false;
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return m_Selection.m_CursorA <= cursor
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&& cursor <= m_Selection.m_CursorB;
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return m_Selection.m_CursorA <= cursor && cursor <= m_Selection.m_CursorB;
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}
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@ -1025,15 +1025,24 @@ public:
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}
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//@}
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/// Begin selecting text.
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void StartSelection(wxPoint cpos = wxPoint(-1,-1));
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/// Begin selecting text
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void StartSelection(const wxPoint& cpos = wxPoint(-1,-1),
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const wxPoint& spos = wxPoint(-1,-1));
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// Continue selecting text
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void ContinueSelection(wxPoint cpos = wxPoint(-1,-1));
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void ContinueSelection(const wxPoint& cpos = wxPoint(-1,-1),
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const wxPoint& spos = wxPoint(-1,-1));
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/// End selecting text.
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void EndSelection(wxPoint cpos = wxPoint(-1,-1));
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void EndSelection(const wxPoint& cpos = wxPoint(-1,-1),
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const wxPoint& spos = wxPoint(-1,-1));
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/// Discard the current selection
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void DiscardSelection();
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/// Are we still selecting text?
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bool IsSelecting(void);
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/// Is the given point (text coords) selected?
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bool IsSelected(const wxPoint &cursor);
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/// Do we have a non null selection?
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bool HasSelection() const
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{ return m_Selection.m_valid || m_Selection.m_selecting; }
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/** Return the selection as a wxLayoutList.
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@param invalidate if true, the selection will be invalidated after this and can no longer be used.
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@ -1066,6 +1075,7 @@ public:
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#ifdef WXLAYOUT_DEBUG
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void Debug(void);
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#endif
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private:
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/// Clear the list.
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void InternalClear(void);
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@ -1094,12 +1104,22 @@ private:
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#endif // WXLAYOUT_USE_CARET
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//@}
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/// A structure for the selection.
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/// selection.state and begin/end coordinates
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struct Selection
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{
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Selection() { m_valid = false; m_selecting = false; }
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bool m_valid;
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bool m_selecting;
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// returns true if we already have the screen coordinates of the
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// selection start and end
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bool HasValidScreenCoords() const
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{ return m_ScreenA.x != -1 && m_ScreenB.x != -1; }
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// the start and end of the selection coordinates in pixels
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wxPoint m_ScreenA, m_ScreenB;
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// these coordinates are in text positions, not in pixels
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wxPoint m_CursorA, m_CursorB;
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} m_Selection;
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/** @name Font parameters. */
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@ -101,11 +101,17 @@ END_EVENT_TABLE()
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// ===========================================================================
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/* LEAVE IT HERE UNTIL WXGTK WORKS AGAIN!!! */
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#ifdef __WXGTK__
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/// allows me to compare to wxPoints
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static bool operator != (wxPoint const &p1, wxPoint const &p2)
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{
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return p1.x != p2.x || p1.y != p2.y;
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}
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#endif // __WXGTK__
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#ifndef wxWANTS_CHARS
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#define wxWANTS_CHARS 0
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#endif
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// ----------------------------------------------------------------------------
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// wxLayoutWindow
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@ -115,9 +121,8 @@ wxLayoutWindow::wxLayoutWindow(wxWindow *parent)
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: wxScrolledWindow(parent, -1,
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wxDefaultPosition, wxDefaultSize,
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wxHSCROLL | wxVSCROLL |
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wxBORDER
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//FIXME |wxWANTS_CHARS
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)
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wxBORDER |
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wxWANTS_CHARS)
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{
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SetStatusBar(NULL); // don't use statusbar
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m_Editable = false;
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@ -240,31 +245,41 @@ wxLayoutWindow::OnMouse(int eventId, wxMouseEvent& event)
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{
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if(! m_Selecting)
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{
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m_llist->StartSelection();
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m_llist->StartSelection(wxPoint(-1, -1), m_ClickPosition);
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m_Selecting = true;
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DoPaint(FALSE);
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DoPaint(); // TODO: we don't have to redraw everything!
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}
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else
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{
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m_llist->ContinueSelection(cursorPos);
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DoPaint(FALSE);
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m_llist->ContinueSelection(cursorPos, m_ClickPosition);
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DoPaint(); // TODO: we don't have to redraw everything!
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}
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}
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if(m_Selecting && ! event.LeftIsDown())
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{
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m_llist->EndSelection(cursorPos);
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m_llist->EndSelection(cursorPos, m_ClickPosition);
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m_Selecting = false;
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DoPaint(FALSE);
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DoPaint(); // TODO: we don't have to redraw everything!
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}
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if(u) u->DecRef();
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return;
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}
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// always move cursor to mouse click:
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if(eventId == WXLOWIN_MENU_LCLICK)
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if ( u )
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{
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u->DecRef();
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u = NULL;
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}
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}
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else if(eventId == WXLOWIN_MENU_LCLICK)
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{
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// always move cursor to mouse click:
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m_llist->MoveCursorTo(cursorPos);
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// clicking a mouse removes the selection
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if ( m_llist->HasSelection() )
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{
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m_llist->DiscardSelection();
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DoPaint(); // TODO: we don't have to redraw everything!
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}
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// Calculate where the top of the visible area is:
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int x0, y0;
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ViewStart(&x0,&y0);
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@ -285,35 +300,35 @@ wxLayoutWindow::OnMouse(int eventId, wxMouseEvent& event)
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#endif // 0
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#ifdef __WXGTK__
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DoPaint(FALSE); // DoPaint suppresses flicker under GTK
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DoPaint(); // DoPaint suppresses flicker under GTK
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#endif // wxGTK
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}
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if(!m_doSendEvents) // nothing to do
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// notify about mouse events?
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if( m_doSendEvents )
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{
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if(u) u->DecRef();
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return;
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// only do the menu if activated, editable and not on a clickable object
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if(eventId == WXLOWIN_MENU_RCLICK
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&& IsEditable()
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&& (! obj || u == NULL))
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{
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PopupMenu(m_PopupMenu, m_ClickPosition.x, m_ClickPosition.y);
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if(u) u->DecRef();
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return;
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}
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// find the object at this position
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if(obj)
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{
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wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, eventId);
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commandEvent.SetEventObject( this );
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commandEvent.SetClientData((char *)obj);
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GetEventHandler()->ProcessEvent(commandEvent);
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}
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}
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// only do the menu if activated, editable and not on a clickable object
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if(eventId == WXLOWIN_MENU_RCLICK
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&& IsEditable()
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&& (! obj || u == NULL))
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{
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PopupMenu(m_PopupMenu, m_ClickPosition.x, m_ClickPosition.y);
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if(u) u->DecRef();
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return;
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}
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if(u) u->DecRef();
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// find the object at this position
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if(obj)
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{
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wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, eventId);
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commandEvent.SetEventObject( this );
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commandEvent.SetClientData((char *)obj);
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GetEventHandler()->ProcessEvent(commandEvent);
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}
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if( u )
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u->DecRef();
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}
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/*
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@ -669,9 +684,9 @@ wxLayoutWindow::InternalPaint(const wxRect *updateRect)
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m_memDC->SetPen(wxPen(m_llist->GetDefaultStyleInfo().GetBGColour(),
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0,wxTRANSPARENT));
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m_memDC->SetLogicalFunction(wxCOPY);
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m_memDC->Clear();
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/* Either fill the background with the background bitmap, or clear
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it. */
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// fill the background with the background bitmap
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if(m_BGbitmap)
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{
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CoordType
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@ -683,15 +698,8 @@ wxLayoutWindow::InternalPaint(const wxRect *updateRect)
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m_memDC->DrawBitmap(*m_BGbitmap, x, y);
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m_memDC->SetBackgroundMode(wxTRANSPARENT);
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}
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else
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{
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// clear the background: (must not be done if we use the update rectangle!)
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m_memDC->SetBackgroundMode(wxSOLID);
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m_memDC->DrawRectangle(0,0,x1, y1);
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}
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m_memDC->Clear();
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/* This is the important bit: we tell the list to draw itself: */
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// This is the important bit: we tell the list to draw itself
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#if WXLO_DEBUG_URECT
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if(updateRect)
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{
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@ -172,6 +172,7 @@ public:
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m_StatusBar = bar; m_StatusFieldLabel = labelfield;
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m_StatusFieldCursor = cursorfield;
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}
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protected:
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/// generic function for mouse events processing
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void OnMouse(int eventId, wxMouseEvent& event);
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