some small fixes to make it work a bit again under MSW:

1. bg bitmap reenabled
2. wxCaret positioning reenabled


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2681 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 1999-06-06 22:10:54 +00:00
parent f38c391ab0
commit d66f34ece7
5 changed files with 163 additions and 85 deletions

View File

@ -206,7 +206,7 @@ MyFrame::AddSampleText(wxLayoutList *llist)
llist->Insert("And here the source for the test program:");
llist->LineBreak();
llist->Insert("And here the source for the test program:");
#if 0
char buffer[1024];
FILE *in = fopen("wxLayout.cpp","r");
if(in)
@ -219,7 +219,7 @@ MyFrame::AddSampleText(wxLayoutList *llist)
wxLayoutImportText(llist, buffer);
}
}
#endif
llist->MoveCursorTo(wxPoint(0,0));
m_lwin->SetDirty();
m_lwin->Refresh();
@ -331,6 +331,8 @@ void MyFrame::OnCommand( wxCommandEvent &event )
"This is a text\n"
"with embedded line\n"
"breaks.\n");
m_lwin->SetDirty();
m_lwin->Refresh();
break;
case ID_URL_TEST:

View File

@ -98,9 +98,16 @@
#define WXLO_CURSORCHAR "E"
/** @name Helper functions */
//@{
/// allows me to compare to wxPoints
bool operator <=(wxPoint const &p1, wxPoint const &p2)
{
return p1.y < p2.y || (p1.y == p2.y && p1.x <= p2.x);
}
/*
The following STAY HERE until we have a working wxGTK again!!!
*/
#ifdef __WXGTK__
/// allows me to compare to wxPoints
bool operator ==(wxPoint const &p1, wxPoint const &p2)
{
@ -119,11 +126,12 @@ wxPoint & operator += (wxPoint &p1, wxPoint const &p2)
p1.y += p2.y;
return p1;
}
#endif // wxGTK
/// allows me to compare to wxPoints
bool operator <=(wxPoint const &p1, wxPoint const &p2)
bool operator>(wxPoint const &p1, wxPoint const &p2)
{
return p1.y < p2.y || (p1.y == p2.y && p1.x <= p2.x);
return !(p1 <= p2);
}
/// grows a wxRect so that it includes the given point
@ -251,12 +259,14 @@ wxLayoutObjectText::Draw(wxDC &dc, wxPoint const &coords,
wxLayoutList *wxllist,
CoordType begin, CoordType end)
{
if( end <= 0)
if( end <= 0 )
{
// draw the whole object normally
dc.DrawText(m_Text, coords.x, coords.y-m_Top);
}
else
{
// highlight the bit between begin and len
wxString str;
CoordType
xpos = coords.x,
ypos = coords.y-m_Top;
@ -266,7 +276,7 @@ wxLayoutObjectText::Draw(wxDC &dc, wxPoint const &coords,
if( end > (signed)m_Text.Length() )
end = m_Text.Length();
str = m_Text.Mid(0, begin);
wxString str = m_Text.Mid(0, begin);
dc.DrawText(str, xpos, ypos);
dc.GetTextExtent(str, &width, &height, &descent);
xpos += width;
@ -2079,7 +2089,6 @@ wxLayoutList::UpdateCursorScreenPos(wxDC &dc,
bool resetCursorMovedFlag,
const wxPoint& translate)
{
return;
wxCHECK_RET( m_CursorLine, "no cursor line" );
if ( m_movedCursor )
@ -2135,8 +2144,6 @@ wxLayoutList::Layout(wxDC &dc, CoordType bottom, bool forceAll)
// This one we always Layout() to get the current cursor
// coordinates on the screen:
m_CursorLine->MarkDirty();
// FIXME this is completely wrong - we should start by first *visible* line
// (and stop on the last one) instead of looping over all lines!!
bool wasDirty = false;
wxLayoutLine *line = m_FirstLine;
while(line)
@ -2352,41 +2359,60 @@ wxLayoutList::SetUpdateRect(CoordType x, CoordType y)
}
void
wxLayoutList::StartSelection(wxPoint cpos)
wxLayoutList::StartSelection(const wxPoint& cposOrig, const wxPoint& spos)
{
if(cpos.x == -1)
wxPoint cpos(cposOrig);
if ( cpos.x == -1 )
cpos = m_CursorPos;
WXLO_DEBUG(("Starting selection at %ld/%ld", cpos.x, cpos.y));
m_Selection.m_CursorA = cpos;
m_Selection.m_CursorB = cpos;
m_Selection.m_ScreenA = spos;
m_Selection.m_ScreenB = spos;
m_Selection.m_selecting = true;
m_Selection.m_valid = false;
}
void
wxLayoutList::ContinueSelection(wxPoint cpos)
wxLayoutList::ContinueSelection(const wxPoint& cposOrig, const wxPoint& spos)
{
wxPoint cpos(cposOrig);
if(cpos.x == -1)
cpos = m_CursorPos;
wxASSERT(m_Selection.m_selecting == true);
wxASSERT(m_Selection.m_valid == false);
WXLO_DEBUG(("Continuing selection at %ld/%ld", cpos.x, cpos.y));
if(m_Selection.m_CursorB <= cpos)
m_Selection.m_CursorB = cpos;
else
m_Selection.m_CursorA = cpos;
// We always want m_CursorA <= m_CursorB!
if(! (m_Selection.m_CursorA <= m_Selection.m_CursorB))
if ( m_Selection.m_CursorB <= cpos )
{
m_Selection.m_ScreenB = spos;
m_Selection.m_CursorB = cpos;
}
else
{
m_Selection.m_ScreenA = spos;
m_Selection.m_CursorA = cpos;
}
// we always want m_CursorA <= m_CursorB!
if( m_Selection.m_CursorA > m_Selection.m_CursorB )
{
// exchange the start/end points
wxPoint help = m_Selection.m_CursorB;
m_Selection.m_CursorB = m_Selection.m_CursorA;
m_Selection.m_CursorA = help;
help = m_Selection.m_ScreenB;
m_Selection.m_ScreenB = m_Selection.m_ScreenA;
m_Selection.m_ScreenA = help;
}
}
void
wxLayoutList::EndSelection(wxPoint cpos)
wxLayoutList::EndSelection(const wxPoint& cposOrig, const wxPoint& spos)
{
wxPoint cpos(cposOrig);
if(cpos.x == -1)
cpos = m_CursorPos;
ContinueSelection(cpos);
@ -2395,6 +2421,27 @@ wxLayoutList::EndSelection(wxPoint cpos)
m_Selection.m_valid = true;
}
void
wxLayoutList::DiscardSelection()
{
if ( !HasSelection() )
return;
m_Selection.m_valid =
m_Selection.m_selecting = false;
// invalidate the area which was previousle selected - and which is not
// selected any more
if ( m_Selection.HasValidScreenCoords() )
{
SetUpdateRect(m_Selection.m_ScreenA);
SetUpdateRect(m_Selection.m_ScreenB);
}
else
{
// TODO
}
}
bool
wxLayoutList::IsSelecting(void)
@ -2405,10 +2452,10 @@ wxLayoutList::IsSelecting(void)
bool
wxLayoutList::IsSelected(const wxPoint &cursor)
{
if(! m_Selection.m_valid && ! m_Selection.m_selecting)
if ( !HasSelection() )
return false;
return m_Selection.m_CursorA <= cursor
&& cursor <= m_Selection.m_CursorB;
return m_Selection.m_CursorA <= cursor && cursor <= m_Selection.m_CursorB;
}

View File

@ -1025,15 +1025,24 @@ public:
}
//@}
/// Begin selecting text.
void StartSelection(wxPoint cpos = wxPoint(-1,-1));
/// Begin selecting text
void StartSelection(const wxPoint& cpos = wxPoint(-1,-1),
const wxPoint& spos = wxPoint(-1,-1));
// Continue selecting text
void ContinueSelection(wxPoint cpos = wxPoint(-1,-1));
void ContinueSelection(const wxPoint& cpos = wxPoint(-1,-1),
const wxPoint& spos = wxPoint(-1,-1));
/// End selecting text.
void EndSelection(wxPoint cpos = wxPoint(-1,-1));
void EndSelection(const wxPoint& cpos = wxPoint(-1,-1),
const wxPoint& spos = wxPoint(-1,-1));
/// Discard the current selection
void DiscardSelection();
/// Are we still selecting text?
bool IsSelecting(void);
/// Is the given point (text coords) selected?
bool IsSelected(const wxPoint &cursor);
/// Do we have a non null selection?
bool HasSelection() const
{ return m_Selection.m_valid || m_Selection.m_selecting; }
/** Return the selection as a wxLayoutList.
@param invalidate if true, the selection will be invalidated after this and can no longer be used.
@ -1066,6 +1075,7 @@ public:
#ifdef WXLAYOUT_DEBUG
void Debug(void);
#endif
private:
/// Clear the list.
void InternalClear(void);
@ -1094,12 +1104,22 @@ private:
#endif // WXLAYOUT_USE_CARET
//@}
/// A structure for the selection.
/// selection.state and begin/end coordinates
struct Selection
{
Selection() { m_valid = false; m_selecting = false; }
bool m_valid;
bool m_selecting;
// returns true if we already have the screen coordinates of the
// selection start and end
bool HasValidScreenCoords() const
{ return m_ScreenA.x != -1 && m_ScreenB.x != -1; }
// the start and end of the selection coordinates in pixels
wxPoint m_ScreenA, m_ScreenB;
// these coordinates are in text positions, not in pixels
wxPoint m_CursorA, m_CursorB;
} m_Selection;
/** @name Font parameters. */

View File

@ -101,11 +101,17 @@ END_EVENT_TABLE()
// ===========================================================================
/* LEAVE IT HERE UNTIL WXGTK WORKS AGAIN!!! */
#ifdef __WXGTK__
/// allows me to compare to wxPoints
static bool operator != (wxPoint const &p1, wxPoint const &p2)
{
return p1.x != p2.x || p1.y != p2.y;
}
#endif // __WXGTK__
#ifndef wxWANTS_CHARS
#define wxWANTS_CHARS 0
#endif
// ----------------------------------------------------------------------------
// wxLayoutWindow
@ -115,9 +121,8 @@ wxLayoutWindow::wxLayoutWindow(wxWindow *parent)
: wxScrolledWindow(parent, -1,
wxDefaultPosition, wxDefaultSize,
wxHSCROLL | wxVSCROLL |
wxBORDER
//FIXME |wxWANTS_CHARS
)
wxBORDER |
wxWANTS_CHARS)
{
SetStatusBar(NULL); // don't use statusbar
m_Editable = false;
@ -240,31 +245,41 @@ wxLayoutWindow::OnMouse(int eventId, wxMouseEvent& event)
{
if(! m_Selecting)
{
m_llist->StartSelection();
m_llist->StartSelection(wxPoint(-1, -1), m_ClickPosition);
m_Selecting = true;
DoPaint(FALSE);
DoPaint(); // TODO: we don't have to redraw everything!
}
else
{
m_llist->ContinueSelection(cursorPos);
DoPaint(FALSE);
m_llist->ContinueSelection(cursorPos, m_ClickPosition);
DoPaint(); // TODO: we don't have to redraw everything!
}
}
if(m_Selecting && ! event.LeftIsDown())
{
m_llist->EndSelection(cursorPos);
m_llist->EndSelection(cursorPos, m_ClickPosition);
m_Selecting = false;
DoPaint(FALSE);
DoPaint(); // TODO: we don't have to redraw everything!
}
if(u) u->DecRef();
return;
}
// always move cursor to mouse click:
if(eventId == WXLOWIN_MENU_LCLICK)
if ( u )
{
u->DecRef();
u = NULL;
}
}
else if(eventId == WXLOWIN_MENU_LCLICK)
{
// always move cursor to mouse click:
m_llist->MoveCursorTo(cursorPos);
// clicking a mouse removes the selection
if ( m_llist->HasSelection() )
{
m_llist->DiscardSelection();
DoPaint(); // TODO: we don't have to redraw everything!
}
// Calculate where the top of the visible area is:
int x0, y0;
ViewStart(&x0,&y0);
@ -285,35 +300,35 @@ wxLayoutWindow::OnMouse(int eventId, wxMouseEvent& event)
#endif // 0
#ifdef __WXGTK__
DoPaint(FALSE); // DoPaint suppresses flicker under GTK
DoPaint(); // DoPaint suppresses flicker under GTK
#endif // wxGTK
}
if(!m_doSendEvents) // nothing to do
// notify about mouse events?
if( m_doSendEvents )
{
if(u) u->DecRef();
return;
// only do the menu if activated, editable and not on a clickable object
if(eventId == WXLOWIN_MENU_RCLICK
&& IsEditable()
&& (! obj || u == NULL))
{
PopupMenu(m_PopupMenu, m_ClickPosition.x, m_ClickPosition.y);
if(u) u->DecRef();
return;
}
// find the object at this position
if(obj)
{
wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, eventId);
commandEvent.SetEventObject( this );
commandEvent.SetClientData((char *)obj);
GetEventHandler()->ProcessEvent(commandEvent);
}
}
// only do the menu if activated, editable and not on a clickable object
if(eventId == WXLOWIN_MENU_RCLICK
&& IsEditable()
&& (! obj || u == NULL))
{
PopupMenu(m_PopupMenu, m_ClickPosition.x, m_ClickPosition.y);
if(u) u->DecRef();
return;
}
if(u) u->DecRef();
// find the object at this position
if(obj)
{
wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, eventId);
commandEvent.SetEventObject( this );
commandEvent.SetClientData((char *)obj);
GetEventHandler()->ProcessEvent(commandEvent);
}
if( u )
u->DecRef();
}
/*
@ -669,9 +684,9 @@ wxLayoutWindow::InternalPaint(const wxRect *updateRect)
m_memDC->SetPen(wxPen(m_llist->GetDefaultStyleInfo().GetBGColour(),
0,wxTRANSPARENT));
m_memDC->SetLogicalFunction(wxCOPY);
m_memDC->Clear();
/* Either fill the background with the background bitmap, or clear
it. */
// fill the background with the background bitmap
if(m_BGbitmap)
{
CoordType
@ -683,15 +698,8 @@ wxLayoutWindow::InternalPaint(const wxRect *updateRect)
m_memDC->DrawBitmap(*m_BGbitmap, x, y);
m_memDC->SetBackgroundMode(wxTRANSPARENT);
}
else
{
// clear the background: (must not be done if we use the update rectangle!)
m_memDC->SetBackgroundMode(wxSOLID);
m_memDC->DrawRectangle(0,0,x1, y1);
}
m_memDC->Clear();
/* This is the important bit: we tell the list to draw itself: */
// This is the important bit: we tell the list to draw itself
#if WXLO_DEBUG_URECT
if(updateRect)
{

View File

@ -172,6 +172,7 @@ public:
m_StatusBar = bar; m_StatusFieldLabel = labelfield;
m_StatusFieldCursor = cursorfield;
}
protected:
/// generic function for mouse events processing
void OnMouse(int eventId, wxMouseEvent& event);