Fix precision in wxGraphicsContext::{Stroke,Draw}Lines() under MSW.
Use floating point coordinates instead of ints which were used for some reason, resulting in a loss of precision. Closes #16187. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76420 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1489,11 +1489,11 @@ void wxGDIPlusContext::StrokeLines( size_t n, const wxPoint2DDouble *points)
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if ( !m_pen.IsNull() )
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{
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wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() );
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Point *cpoints = new Point[n];
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PointF *cpoints = new PointF[n];
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for (size_t i = 0; i < n; i++)
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{
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cpoints[i].X = (int)(points[i].m_x );
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cpoints[i].Y = (int)(points[i].m_y );
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cpoints[i].X = static_cast<REAL>(points[i].m_x);
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cpoints[i].Y = static_cast<REAL>(points[i].m_y);
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} // for (size_t i = 0; i < n; i++)
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m_context->DrawLines( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , cpoints , n ) ;
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@ -1507,11 +1507,11 @@ void wxGDIPlusContext::DrawLines( size_t n, const wxPoint2DDouble *points, wxPol
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return;
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wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() );
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Point *cpoints = new Point[n];
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PointF *cpoints = new PointF[n];
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for (size_t i = 0; i < n; i++)
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{
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cpoints[i].X = (int)(points[i].m_x );
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cpoints[i].Y = (int)(points[i].m_y );
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cpoints[i].X = static_cast<REAL>(points[i].m_x);
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cpoints[i].Y = static_cast<REAL>(points[i].m_y);
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} // for (int i = 0; i < n; i++)
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if ( !m_brush.IsNull() )
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