renamed wxWave to wxSound
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25470 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -28,6 +28,7 @@ TOOLKIT_VERSION = @TOOLKIT_VERSION@
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TOOLCHAIN_NAME = @TOOLCHAIN_NAME@
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EXTRALIBS = @EXTRALIBS@
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EXTRALIBS_GUI = @EXTRALIBS_GUI@
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EXTRALIBS_SDL = @EXTRALIBS_SDL@
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HOST_SUFFIX = @HOST_SUFFIX@
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SAMPLES_RPATH_FLAG = @SAMPLES_RPATH_FLAG@
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SAMPLES_RPATH_POSTLINK = @SAMPLES_RPATH_POSTLINK@
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@ -48,6 +49,7 @@ JOYTEST_OBJECTS = \
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@COND_DEPS_TRACKING_0@CXXC = $(CXX)
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@COND_DEPS_TRACKING_1@CXXC = $(top_builddir)./bk-deps $(CXX)
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@COND_USE_PLUGINS_0@PLUGIN_ADV_EXTRALIBS = $(EXTRALIBS_SDL)
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@COND_USE_GUI_0@PORTNAME = base
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@COND_USE_GUI_1@PORTNAME = $(TOOLKIT_LOWERCASE)$(TOOLKIT_VERSION)
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@COND_TOOLKIT_MAC@WXBASEPORT = _carbon
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@ -125,7 +127,7 @@ distclean: clean
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rm -f configure config.cache config.log config.status bk-deps bk-make-pch shared-ld-sh Makefile
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joytest$(EXEEXT): $(JOYTEST_OBJECTS) $(__joytest___win32rc)
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$(CXX) -o $@ $(JOYTEST_OBJECTS) $(LDFLAGS) -L$(LIBDIRNAME) $(LDFLAGS_GUI) $(SAMPLES_RPATH_FLAG) $(__WXLIB_ADV_p) $(__WXLIB_CORE_p) $(__WXLIB_BASE_p) $(__WXLIB_MONO_p) $(__LIB_TIFF_p) $(__LIB_JPEG_p) $(__LIB_PNG_p) $(__LIB_ZLIB_p) $(__LIB_ODBC_p) $(__LIB_REGEX_p) $(__LIB_EXPAT_p) $(EXTRALIBS) $(EXTRALIBS_GUI)
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$(CXX) -o $@ $(JOYTEST_OBJECTS) $(LDFLAGS) -L$(LIBDIRNAME) $(LDFLAGS_GUI) $(SAMPLES_RPATH_FLAG) $(__WXLIB_ADV_p) $(PLUGIN_ADV_EXTRALIBS) $(__WXLIB_CORE_p) $(__WXLIB_BASE_p) $(__WXLIB_MONO_p) $(__LIB_TIFF_p) $(__LIB_JPEG_p) $(__LIB_PNG_p) $(__LIB_ZLIB_p) $(__LIB_ODBC_p) $(__LIB_REGEX_p) $(__LIB_EXPAT_p) $(EXTRALIBS) $(EXTRALIBS_GUI)
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$(__joytest___mac_rezcmd)
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$(__joytest___mac_setfilecmd)
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$(__joytest___os2_emxbindcmd)
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@ -28,7 +28,7 @@
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# error You must set wxUSE_STATUSBAR to 1 in setup.h
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#endif
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#include "wx/wave.h"
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#include "wx/sound.h"
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#include "wx/joystick.h"
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#include "joytest.h"
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@ -53,9 +53,9 @@ bool MyApp::OnInit()
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return FALSE;
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}
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#if wxUSE_WAVE
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#if wxUSE_SOUND
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m_fire.Create(_T("gun.wav"));
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#endif // wxUSE_WAVE
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#endif // wxUSE_SOUND
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m_maxX = stick.GetXMax();
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m_maxY = stick.GetYMax();
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@ -143,12 +143,12 @@ void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
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frame->SetStatusText(buf);
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#if wxUSE_WAVE
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#if wxUSE_SOUND
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if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
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{
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wxGetApp().m_fire.Play();
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}
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#endif // wxUSE_WAVE
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#endif // wxUSE_SOUND
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}
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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@ -19,9 +19,9 @@ public:
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int m_maxX;
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int m_maxY;
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#if wxUSE_WAVE
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wxWave m_fire;
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#endif // wxUSE_WAVE
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#if wxUSE_SOUND
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wxSound m_fire;
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#endif // wxUSE_SOUND
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};
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DECLARE_APP(MyApp)
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@ -24,7 +24,7 @@
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#include "wx/msgdlg.h"
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#endif
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#include "wx/wave.h"
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#include "wx/sound.h"
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// ----------------------------------------------------------------------------
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// resources
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@ -65,7 +65,7 @@ public:
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void OnAbout(wxCommandEvent& event);
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private:
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wxWave *m_sound;
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wxSound *m_sound;
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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@ -180,35 +180,35 @@ void MyFrame::OnPlaySync(wxCommandEvent& WXUNUSED(event))
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{
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wxBusyCursor busy;
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if (!m_sound)
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m_sound = new wxWave(WAV_FILE);
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m_sound = new wxSound(WAV_FILE);
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if (m_sound->IsOk())
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m_sound->Play(false/*async*/);
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m_sound->Play(wxSOUND_SYNC);
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}
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void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event))
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{
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wxBusyCursor busy;
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if (!m_sound)
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m_sound = new wxWave(WAV_FILE);
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m_sound = new wxSound(WAV_FILE);
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if (m_sound->IsOk())
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m_sound->Play(true/*async*/);
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m_sound->Play(wxSOUND_ASYNC);
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}
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void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event))
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{
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wxBusyCursor busy;
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wxWave snd(WAV_FILE);
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wxSound snd(WAV_FILE);
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if (snd.IsOk())
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snd.Play(true/*async*/);
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snd.Play(wxSOUND_ASYNC);
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}
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void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event))
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{
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wxBusyCursor busy;
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if (!m_sound)
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m_sound = new wxWave(WAV_FILE);
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m_sound = new wxSound(WAV_FILE);
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if (m_sound->IsOk())
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m_sound->Play(true/*async*/, true/*loop*/);
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m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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@ -3803,8 +3803,8 @@ A class for setting miscellaneous options that do not fit in with the wxWindows
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<setting type="bool-check">
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<active>1</active>
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<enabled>1</enabled>
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<name>wxUSE_WAVE</name>
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<description><B>wxWave</B><P>
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<name>wxUSE_SOUND</name>
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<description><B>wxSound</B><P>
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Simple .wav class for short sounds.</description>
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<default-state>1</default-state>
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@ -3815,8 +3815,8 @@ Simple .wav class for short sounds.</description>
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<indeterminate-if></indeterminate-if>
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<exclusivity></exclusivity>
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<context></context>
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<configure-command>--enable-wave</configure-command>
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<help-topic>wxWave</help-topic>
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<configure-command>--enable-sound</configure-command>
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<help-topic>wxSound</help-topic>
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<notes></notes>
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</setting>
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<setting type="bool-check">
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