Made wxCairo graphics code compile again, wxGraphicsBitmap still missing
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53347 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -439,7 +439,9 @@ public:
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// image support
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//
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#ifndef __WXGTK20__
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virtual void DrawBitmap( const wxGraphicsBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
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#endif
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virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
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@ -577,12 +579,16 @@ public :
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// sets the font
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virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) = 0;
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#ifndef __WXGTK20__
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// create a native bitmap representation
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virtual wxGraphicsBitmap CreateBitmap( const wxBitmap &bitmap ) = 0;
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// create a subimage from a native image representation
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virtual wxGraphicsBitmap CreateSubBitmap( const wxGraphicsBitmap &bitmap, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
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#endif
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private :
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DECLARE_NO_COPY_CLASS(wxGraphicsRenderer)
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DECLARE_ABSTRACT_CLASS(wxGraphicsRenderer)
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@ -196,6 +196,29 @@ public:
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instance, or indirectly using the static convenience CreateXXX functions of
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wxGraphicsContext that always delegate the task to the default renderer.
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@code
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void MyCanvas::OnPaint(wxPaintEvent &event)
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{
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// Create paint DC
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wxPaintDC dc(this);
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// Create graphics context from it
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wxGraphicsContext *gc = dc.CreateGraphicsContext();
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// make a path that contains a circle and some lines, centered at 100,100
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wxGraphicsPath path = gc->CreatePath();
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path.AddCircle( 0.0, 0.0, 100.0 );
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path.MoveToPoint(0.0, -100.0);
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path.AddLineToPoint(0.0, 100.0);
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path.MoveToPoint(-100.0, 0.0);
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path.AddLineToPoint(100.0, 0);
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path.CloseSubpath();
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path.AddRectangle(-50.0, -25.0, 100.0, 50.0);
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delete gc;
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@endcode
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@library{wxcore}
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@category{FIXME}
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@ -1516,6 +1516,20 @@ public :
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// sets the font
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virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) ;
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// create a native bitmap representation
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#if 0
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virtual wxGraphicsBitmap CreateBitmap( const wxBitmap &bitmap )
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{
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return wxGraphicsBitmap;
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}
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// create a subimage from a native image representation
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virtual wxGraphicsBitmap CreateSubBitmap( const wxGraphicsBitmap &bitmap, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
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{
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return wxGraphicsBitmap;
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}
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#endif
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private :
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DECLARE_DYNAMIC_CLASS_NO_COPY(wxCairoRenderer)
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} ;
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