Applied patch [ 1119239 ] Adds socket support for Windows CE platforms
by 'upcase' git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31894 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -23,6 +23,10 @@
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#include "wx/msw/wrapwin.h"
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#ifdef __WXWINCE__
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#include <winsock.h>
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#endif
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class GSocketGUIFunctionsTableConcrete: public GSocketGUIFunctionsTable
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{
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public:
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@ -371,7 +371,7 @@
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#define wxUSE_DYNAMIC_LOADER 0
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// Set to 1 to use socket classes
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#define wxUSE_SOCKETS 0
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#define wxUSE_SOCKETS 1
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// Set to 1 to enable virtual file systems (required by wxHTML)
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#define wxUSE_FILESYSTEM 1
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@ -15,11 +15,13 @@
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#endif
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/*
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* TODO: for WinCE we need to replace WSAAsyncSelect
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* DONE: for WinCE we need to replace WSAAsyncSelect
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* (Windows message-based notification of network events for a socket)
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* with another mechanism.
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* We may need to have a separate thread that polls for socket events
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* using select() and sends a message to the main thread.
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* As WSAAsyncSelect is not present on WinCE, it now uses
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* WSACreateEvent, WSAEventSelect, WSAWaitForMultipleEvents and WSAEnumNetworkEvents.
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* When enabling eventhandling for a socket a new thread it created that keeps track of the events
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* and posts a messageto the hidden window to use the standard message loop.
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*/
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/* including rasasync.h (included from windows.h itself included from
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@ -70,7 +72,7 @@ extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance(void);
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* be available and it must contain the app's instance
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* handle.
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*/
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extern HINSTANCE hInst;
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extern HINSTANCE hInst;
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#define INSTANCE hInst
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#endif /* __GSOCKET_STANDALONE__ */
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@ -111,19 +113,104 @@ wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc);
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#error "MAXSOCKETS is too big!"
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#endif
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#ifndef __WXWINCE__
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typedef int (PASCAL *WSAAsyncSelectFunc)(SOCKET,HWND,u_int,long);
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#else
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/* Typedef the needed function prototypes and the WSANETWORKEVENTS structure
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*/
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typedef struct _WSANETWORKEVENTS {
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long lNetworkEvents;
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int iErrorCode[10];
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} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;
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typedef HANDLE (PASCAL *WSACreateEventFunc)(void);
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typedef int (PASCAL *WSAEventSelectFunc)(SOCKET,HANDLE,long);
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typedef int (PASCAL *WSAWaitForMultipleEventsFunc)(long,HANDLE,BOOL,long,BOOL);
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typedef int (PASCAL *WSAEnumNetworkEventsFunc)(SOCKET,HANDLE,LPWSANETWORKEVENTS);
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#endif //__WXWINCE__
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LRESULT CALLBACK _GSocket_Internal_WinProc(HWND, UINT, WPARAM, LPARAM);
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/* Global variables */
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extern HINSTANCE INSTANCE;
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static HWND hWin;
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static CRITICAL_SECTION critical;
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static GSocket* socketList[MAXSOCKETS];
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static int firstAvailable;
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#ifndef __WXWINCE__
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static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
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#else
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/* Setup WinCE specific stuff
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*/
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static socket_running;
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static unsigned int currSocket;
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HANDLE hThread[MAXSOCKETS];
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static WSACreateEventFunc gs_WSACreateEvent = NULL;
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static WSAEventSelectFunc gs_WSAEventSelect = NULL;
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static WSAWaitForMultipleEventsFunc gs_WSAWaitForMultipleEvents = NULL;
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static WSAEnumNetworkEventsFunc gs_WSAEnumNetworkEvents = NULL;
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/* This structure will be used to pass data on to the thread that handles socket events.
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*/
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typedef struct thread_data{
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HWND hEvtWin;
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unsigned long msgnumber;
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unsigned long fd;
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unsigned long lEvent;
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}thread_data;
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#endif
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static HMODULE gs_wsock32dll = 0;
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#ifdef __WXWINCE__
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/* This thread handles socket events on WinCE using WSAEventSelect() as WSAAsyncSelect is not supported.
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* When an event occures for the socket, it is checked what kind of event happend and the correct message gets posted
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* so that the hidden window can handle it as it would in other MSW builds.
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*/
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DWORD WINAPI SocketThread(LPVOID data)
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{
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WSANETWORKEVENTS NetworkEvents;
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thread_data* d = (thread_data *)data;
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HANDLE NetworkEvent = gs_WSACreateEvent();
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gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
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while(socket_running)
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{
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if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
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{
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printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
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return 0;
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}
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if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR)
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{
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printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
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return 0;
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}
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long flags = NetworkEvents.lNetworkEvents;
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if (flags & FD_READ)
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::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ);
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if (flags & FD_WRITE)
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::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE);
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if (flags & FD_OOB)
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::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB);
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if (flags & FD_ACCEPT)
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::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT);
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if (flags & FD_CONNECT)
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::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT);
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if (flags & FD_CLOSE)
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::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE);
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}
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gs_WSAEventSelect(d->fd, NetworkEvent, 0);
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ExitThread(0);
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return 0;
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}
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#endif
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bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop()
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{ return true; }
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@ -151,19 +238,53 @@ bool GSocketGUIFunctionsTableConcrete::OnInit()
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/* Load WSAAsyncSelect from wsock32.dll (we don't link against it
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statically to avoid dependency on wsock32.dll for apps that don't use
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sockets): */
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gs_wsock32dll = LoadLibraryA("wsock32.dll");
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#ifndef __WXWINCE__
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gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
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if (!gs_wsock32dll)
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return false;
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gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
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"WSAAsyncSelect");
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wxT("WSAAsyncSelect"));
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if (!gs_WSAAsyncSelect)
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return false;
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#else
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/* On WinCE we load ws2.dll which will provide the needed functions.
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*/
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gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
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if (!gs_wsock32dll)
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return false;
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gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
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wxT("WSAEventSelect"));
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if (!gs_WSAEventSelect)
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return false;
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gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
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wxT("WSACreateEvent"));
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if (!gs_WSACreateEvent)
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return false;
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gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
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wxT("WSAWaitForMultipleEvents"));
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if (!gs_WSAWaitForMultipleEvents)
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return false;
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gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
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wxT("WSAEnumNetworkEvents"));
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if (!gs_WSAEnumNetworkEvents)
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return false;
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currSocket = 0;
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#endif
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return true;
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}
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void GSocketGUIFunctionsTableConcrete::OnExit()
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{
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#ifdef __WXWINCE__
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/* Delete the threads here */
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for(unsigned int i=0; i < currSocket; i++)
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CloseHandle(hThread[i]);
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#endif
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/* Destroy internal window */
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DestroyWindow(hWin);
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UnregisterClass(CLASSNAME, INSTANCE);
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@ -303,8 +424,21 @@ void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket)
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*/
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long lEvent = socket->m_server?
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FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
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#ifndef __WXWINCE__
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gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
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#else
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/*
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* WinCE creates a thread for socket event handling.
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* All needed parameters get passed through the thread_data structure.
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*/
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socket_running = true;
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thread_data* d = new thread_data;
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d->lEvent = lEvent;
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d->hEvtWin = hWin;
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d->msgnumber = socket->m_msgnumber;
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d->fd = socket->m_fd;
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hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
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#endif
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}
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}
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@ -317,7 +451,13 @@ void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket)
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if (socket->m_fd != INVALID_SOCKET)
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{
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#ifndef __WXWINCE__
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gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
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#else
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//Destroy the thread
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//TODO: This needs to be changed, maybe using another global event that could be triggered.
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socket_running = false;
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#endif
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}
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}
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