Applied patch [ 1119239 ] Adds socket support for Windows CE platforms

by 'upcase'


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31894 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 2005-02-10 14:55:27 +00:00
parent e47570f11c
commit dbfb61b3a4
3 changed files with 152 additions and 8 deletions

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@ -23,6 +23,10 @@
#include "wx/msw/wrapwin.h"
#ifdef __WXWINCE__
#include <winsock.h>
#endif
class GSocketGUIFunctionsTableConcrete: public GSocketGUIFunctionsTable
{
public:

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@ -371,7 +371,7 @@
#define wxUSE_DYNAMIC_LOADER 0
// Set to 1 to use socket classes
#define wxUSE_SOCKETS 0
#define wxUSE_SOCKETS 1
// Set to 1 to enable virtual file systems (required by wxHTML)
#define wxUSE_FILESYSTEM 1

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@ -15,11 +15,13 @@
#endif
/*
* TODO: for WinCE we need to replace WSAAsyncSelect
* DONE: for WinCE we need to replace WSAAsyncSelect
* (Windows message-based notification of network events for a socket)
* with another mechanism.
* We may need to have a separate thread that polls for socket events
* using select() and sends a message to the main thread.
* As WSAAsyncSelect is not present on WinCE, it now uses
* WSACreateEvent, WSAEventSelect, WSAWaitForMultipleEvents and WSAEnumNetworkEvents.
* When enabling eventhandling for a socket a new thread it created that keeps track of the events
* and posts a messageto the hidden window to use the standard message loop.
*/
/* including rasasync.h (included from windows.h itself included from
@ -70,7 +72,7 @@ extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance(void);
* be available and it must contain the app's instance
* handle.
*/
extern HINSTANCE hInst;
extern HINSTANCE hInst;
#define INSTANCE hInst
#endif /* __GSOCKET_STANDALONE__ */
@ -111,19 +113,104 @@ wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc);
#error "MAXSOCKETS is too big!"
#endif
#ifndef __WXWINCE__
typedef int (PASCAL *WSAAsyncSelectFunc)(SOCKET,HWND,u_int,long);
#else
/* Typedef the needed function prototypes and the WSANETWORKEVENTS structure
*/
typedef struct _WSANETWORKEVENTS {
long lNetworkEvents;
int iErrorCode[10];
} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;
typedef HANDLE (PASCAL *WSACreateEventFunc)(void);
typedef int (PASCAL *WSAEventSelectFunc)(SOCKET,HANDLE,long);
typedef int (PASCAL *WSAWaitForMultipleEventsFunc)(long,HANDLE,BOOL,long,BOOL);
typedef int (PASCAL *WSAEnumNetworkEventsFunc)(SOCKET,HANDLE,LPWSANETWORKEVENTS);
#endif //__WXWINCE__
LRESULT CALLBACK _GSocket_Internal_WinProc(HWND, UINT, WPARAM, LPARAM);
/* Global variables */
extern HINSTANCE INSTANCE;
static HWND hWin;
static CRITICAL_SECTION critical;
static GSocket* socketList[MAXSOCKETS];
static int firstAvailable;
#ifndef __WXWINCE__
static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
#else
/* Setup WinCE specific stuff
*/
static socket_running;
static unsigned int currSocket;
HANDLE hThread[MAXSOCKETS];
static WSACreateEventFunc gs_WSACreateEvent = NULL;
static WSAEventSelectFunc gs_WSAEventSelect = NULL;
static WSAWaitForMultipleEventsFunc gs_WSAWaitForMultipleEvents = NULL;
static WSAEnumNetworkEventsFunc gs_WSAEnumNetworkEvents = NULL;
/* This structure will be used to pass data on to the thread that handles socket events.
*/
typedef struct thread_data{
HWND hEvtWin;
unsigned long msgnumber;
unsigned long fd;
unsigned long lEvent;
}thread_data;
#endif
static HMODULE gs_wsock32dll = 0;
#ifdef __WXWINCE__
/* This thread handles socket events on WinCE using WSAEventSelect() as WSAAsyncSelect is not supported.
* When an event occures for the socket, it is checked what kind of event happend and the correct message gets posted
* so that the hidden window can handle it as it would in other MSW builds.
*/
DWORD WINAPI SocketThread(LPVOID data)
{
WSANETWORKEVENTS NetworkEvents;
thread_data* d = (thread_data *)data;
HANDLE NetworkEvent = gs_WSACreateEvent();
gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
while(socket_running)
{
if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
{
printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
return 0;
}
if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR)
{
printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
return 0;
}
long flags = NetworkEvents.lNetworkEvents;
if (flags & FD_READ)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ);
if (flags & FD_WRITE)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE);
if (flags & FD_OOB)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB);
if (flags & FD_ACCEPT)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT);
if (flags & FD_CONNECT)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT);
if (flags & FD_CLOSE)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE);
}
gs_WSAEventSelect(d->fd, NetworkEvent, 0);
ExitThread(0);
return 0;
}
#endif
bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop()
{ return true; }
@ -151,19 +238,53 @@ bool GSocketGUIFunctionsTableConcrete::OnInit()
/* Load WSAAsyncSelect from wsock32.dll (we don't link against it
statically to avoid dependency on wsock32.dll for apps that don't use
sockets): */
gs_wsock32dll = LoadLibraryA("wsock32.dll");
#ifndef __WXWINCE__
gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
if (!gs_wsock32dll)
return false;
gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
"WSAAsyncSelect");
wxT("WSAAsyncSelect"));
if (!gs_WSAAsyncSelect)
return false;
#else
/* On WinCE we load ws2.dll which will provide the needed functions.
*/
gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
if (!gs_wsock32dll)
return false;
gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
wxT("WSAEventSelect"));
if (!gs_WSAEventSelect)
return false;
gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
wxT("WSACreateEvent"));
if (!gs_WSACreateEvent)
return false;
gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
wxT("WSAWaitForMultipleEvents"));
if (!gs_WSAWaitForMultipleEvents)
return false;
gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
wxT("WSAEnumNetworkEvents"));
if (!gs_WSAEnumNetworkEvents)
return false;
currSocket = 0;
#endif
return true;
}
void GSocketGUIFunctionsTableConcrete::OnExit()
{
#ifdef __WXWINCE__
/* Delete the threads here */
for(unsigned int i=0; i < currSocket; i++)
CloseHandle(hThread[i]);
#endif
/* Destroy internal window */
DestroyWindow(hWin);
UnregisterClass(CLASSNAME, INSTANCE);
@ -303,8 +424,21 @@ void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket)
*/
long lEvent = socket->m_server?
FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
#ifndef __WXWINCE__
gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
#else
/*
* WinCE creates a thread for socket event handling.
* All needed parameters get passed through the thread_data structure.
*/
socket_running = true;
thread_data* d = new thread_data;
d->lEvent = lEvent;
d->hEvtWin = hWin;
d->msgnumber = socket->m_msgnumber;
d->fd = socket->m_fd;
hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
#endif
}
}
@ -317,7 +451,13 @@ void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket)
if (socket->m_fd != INVALID_SOCKET)
{
#ifndef __WXWINCE__
gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
#else
//Destroy the thread
//TODO: This needs to be changed, maybe using another global event that could be triggered.
socket_running = false;
#endif
}
}