fix for infinite loop when wxBeginBusyCursor is called from idle handler, #1547
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55463 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -13,10 +13,9 @@
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#include "wx/cursor.h"
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#ifndef WX_PRECOMP
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#include "wx/window.h"
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#include "wx/app.h"
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#include "wx/utils.h"
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#include "wx/image.h"
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#include "wx/colour.h"
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#include "wx/bitmap.h"
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#endif // WX_PRECOMP
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@ -345,19 +344,31 @@ const wxCursor wxBusyCursor::GetBusyCursor()
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return wxCursor(wxCURSOR_WATCH);
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}
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static void InternalIdle(const wxWindowList& list, GdkDisplay*& display)
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{
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wxWindowList::const_iterator i = list.begin();
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for (size_t n = list.size(); n--; ++i)
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{
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wxWindow* win = *i;
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if (display == NULL && win->m_widget && win->m_widget->window)
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display = gdk_drawable_get_display(win->m_widget->window);
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win->OnInternalIdle();
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InternalIdle(win->GetChildren(), display);
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}
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}
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void wxEndBusyCursor()
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{
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if (--gs_busyCount > 0)
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return;
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wxSetCursor( gs_savedCursor );
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g_globalCursor = gs_savedCursor;
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gs_savedCursor = wxNullCursor;
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if (wxTheApp)
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wxTheApp->ProcessIdle();
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GdkDisplay* unused = NULL;
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InternalIdle(wxTopLevelWindows, unused);
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}
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void wxBeginBusyCursor( const wxCursor *WXUNUSED(cursor) )
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void wxBeginBusyCursor(const wxCursor* cursor)
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{
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if (gs_busyCount++ > 0)
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return;
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@ -366,13 +377,11 @@ void wxBeginBusyCursor( const wxCursor *WXUNUSED(cursor) )
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wxT("forgot to call wxEndBusyCursor, will leak memory") );
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gs_savedCursor = g_globalCursor;
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wxSetCursor( wxCursor(wxCURSOR_WATCH) );
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if (wxTheApp)
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wxTheApp->ProcessIdle();
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gdk_flush();
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g_globalCursor = *cursor;
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GdkDisplay* display = NULL;
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InternalIdle(wxTopLevelWindows, display);
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if (display)
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gdk_display_flush(display);
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}
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bool wxIsBusy()
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