Inital fill in background, removed tabs, -1->wxID_ANY, TRUE->true, FALSE->false

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27470 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Włodzimierz Skiba 2004-05-27 17:29:32 +00:00
parent 2d1d813e2d
commit e0e31ccdbc

View File

@ -49,15 +49,16 @@ hack doesn't fix.
#define Random(x) (rand() % x)
#define Randomize() (srand((unsigned int)time(NULL)))
static int detail = 9; // CHANGE THIS... 7,8,9 etc
static int detail = 9; // CHANGE THIS... 7,8,9 etc
static bool running = FALSE;
static bool running = false;
static wxMenuBar *menuBar = NULL;
// Define a new application type
class MyApp: public wxApp
{ public:
bool OnInit();
{
public:
bool OnInit();
};
IMPLEMENT_APP(MyApp)
@ -66,26 +67,27 @@ IMPLEMENT_APP(MyApp)
class MyFrame: public wxFrame
{
public:
MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size);
MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size);
void OnCloseWindow(wxCloseEvent& event);
void OnCloseWindow(wxCloseEvent& event);
void OnExit(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
DECLARE_EVENT_TABLE()
};
// Define a new canvas which can receive some events
class MyCanvas: public wxWindow
{
public:
MyCanvas(wxFrame *frame);
void Draw(wxDC& dc);
MyCanvas(wxFrame *frame);
void Draw(wxDC& dc);
private:
void OnPaint(wxPaintEvent& event);
void Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio);
wxPen SnowPen, MtnPen, GreenPen;
wxBrush WaterBrush;
int Sealevel;
void OnPaint(wxPaintEvent& event);
void Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio);
wxPen SnowPen, MtnPen, GreenPen;
wxBrush WaterBrush;
int Sealevel;
DECLARE_EVENT_TABLE()
};
@ -94,7 +96,7 @@ DECLARE_EVENT_TABLE()
bool MyApp::OnInit()
{
// Create the main frame window
MyFrame *frame = new MyFrame(NULL, _T("Fractal Mountains for wxWidgets"), wxPoint(-1, -1), wxSize(640, 480));
MyFrame *frame = new MyFrame(NULL, _T("Fractal Mountains for wxWidgets"), wxDefaultPosition, wxSize(640, 480));
// Make a menubar
wxMenu *file_menu = new wxMenu;
@ -109,9 +111,9 @@ bool MyApp::OnInit()
(void) new MyCanvas(frame);
// Show the frame
frame->Show(TRUE);
frame->Show(true);
return TRUE;
return true;
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
@ -121,7 +123,7 @@ END_EVENT_TABLE()
// My frame constructor
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size):
wxFrame(frame, -1, title, pos, size, wxDEFAULT_FRAME_STYLE | wxFULL_REPAINT_ON_RESIZE)
wxFrame(frame, wxID_ANY, title, pos, size, wxDEFAULT_FRAME_STYLE | wxFULL_REPAINT_ON_RESIZE )
{
}
@ -133,13 +135,13 @@ void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
void MyFrame::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
{
static bool destroyed = FALSE;
static bool destroyed = false;
if (destroyed)
return;
this->Destroy();
destroyed = TRUE;
destroyed = true;
}
BEGIN_EVENT_TABLE(MyCanvas, wxWindow)
@ -148,7 +150,7 @@ END_EVENT_TABLE()
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxFrame *frame):
wxWindow(frame, -1)
wxWindow(frame, wxID_ANY)
{
wxColour wxCol1(255,255,255);
SnowPen = wxPen(wxCol1, 2, wxSOLID);
@ -166,90 +168,94 @@ MyCanvas::MyCanvas(wxFrame *frame):
void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
Draw(dc);
PrepareDC(dc);
Draw(dc);
}
void MyCanvas::Draw(wxDC& dc)
{
if (running) return;
running = TRUE;
menuBar->EnableTop(0, FALSE);
running = true;
menuBar->EnableTop(0, false);
Randomize();
Randomize();
int Left, Top, Right, Bottom;
GetClientSize(&Right, &Bottom);
dc.SetBackground(*wxLIGHT_GREY_BRUSH);
dc.Clear();
Right *= 3; Right /= 4;
Bottom *= 3; Bottom /= 4;
Left = 0;
Top = Bottom/8;
int Left, Top, Right, Bottom;
GetClientSize(&Right, &Bottom);
wxPoint Water[4];
Water[0].x = Left; Water[0].y = Top;
Water[1].x = Right; Water[1].y = Top;
Water[2].x = Right+Bottom/2; Water[2].y = Bottom;
Water[3].x = Bottom/2; Water[3].y = Bottom;
Right *= 3; Right /= 4;
Bottom *= 3; Bottom /= 4;
Left = 0;
Top = Bottom/8;
dc.SetBrush(WaterBrush);
dc.DrawPolygon(4, Water);
wxPoint Water[4];
Water[0].x = Left; Water[0].y = Top;
Water[1].x = Right; Water[1].y = Top;
Water[2].x = Right+Bottom/2; Water[2].y = Bottom;
Water[3].x = Bottom/2; Water[3].y = Bottom;
double H = 0.75;
double Scale = Bottom;
double Ratio = 1.0 / pow(2.0, H);
double Std = Scale * Ratio;
Sealevel = Random(18) - 8;
dc.SetBrush(WaterBrush);
dc.DrawPolygon(4, Water);
Fractal(dc, Left, Top, Right, Bottom, 0, 0, 0, 0, detail, Std, Ratio);
double H = 0.75;
double Scale = Bottom;
double Ratio = 1.0 / pow(2.0, H);
double Std = Scale * Ratio;
Sealevel = Random(18) - 8;
menuBar->EnableTop(0, TRUE);
running = FALSE;
Fractal(dc, Left, Top, Right, Bottom, 0, 0, 0, 0, detail, Std, Ratio);
menuBar->EnableTop(0, true);
running = false;
}
void MyCanvas::Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio)
{
int Xmid = (X1 + X2) / 2;
int Ymid = (Y1 + Y2) / 2;
int Z23 = (Z2 + Z3) / 2;
int Z41 = (Z4 + Z1) / 2;
int Newz = (int)((Z1 + Z2 + Z3 + Z4) / 4 + (double)(Random(17) - 8) / 8.0 * Std);
int Xmid = (X1 + X2) / 2;
int Ymid = (Y1 + Y2) / 2;
int Z23 = (Z2 + Z3) / 2;
int Z41 = (Z4 + Z1) / 2;
int Newz = (int)((Z1 + Z2 + Z3 + Z4) / 4 + (double)(Random(17) - 8) / 8.0 * Std);
if (--Iteration)
{
int Z12 = (Z1 + Z2) / 2;
int Z34 = (Z3 + Z4) / 2;
double Stdmid = Std * Ratio;
if (--Iteration)
{
int Z12 = (Z1 + Z2) / 2;
int Z34 = (Z3 + Z4) / 2;
double Stdmid = Std * Ratio;
Fractal(dc, Xmid, Y1, X2, Ymid, Z12, Z2, Z23, Newz, Iteration, Stdmid, Ratio);
Fractal(dc, X1, Y1, Xmid, Ymid, Z1, Z12, Newz, Z41, Iteration, Stdmid, Ratio);
Fractal(dc, Xmid, Ymid, X2, Y2, Newz, Z23, Z3, Z34, Iteration, Stdmid, Ratio);
Fractal(dc, X1, Ymid, Xmid, Y2, Z41, Newz, Z34, Z4, Iteration, Stdmid, Ratio);
}
else
{
if (Newz <= Sealevel)
{
wxPoint P[4];
P[0].x = Y1 / 2 + X1; P[0].y = Y1 + Z1;
P[1].x = Y1 / 2 + X2; P[1].y = Y1 + Z2;
P[2].x = Y2 / 2 + X2; P[2].y = Y2 + Z3;
P[3].x = Y2 / 2 + X1; P[3].y = Y2 + Z4;
Fractal(dc, Xmid, Y1, X2, Ymid, Z12, Z2, Z23, Newz, Iteration, Stdmid, Ratio);
Fractal(dc, X1, Y1, Xmid, Ymid, Z1, Z12, Newz, Z41, Iteration, Stdmid, Ratio);
Fractal(dc, Xmid, Ymid, X2, Y2, Newz, Z23, Z3, Z34, Iteration, Stdmid, Ratio);
Fractal(dc, X1, Ymid, Xmid, Y2, Z41, Newz, Z34, Z4, Iteration, Stdmid, Ratio);
}
else
{
if (Newz <= Sealevel)
{
wxPoint P[4];
P[0].x = Y1 / 2 + X1; P[0].y = Y1 + Z1;
P[1].x = Y1 / 2 + X2; P[1].y = Y1 + Z2;
P[2].x = Y2 / 2 + X2; P[2].y = Y2 + Z3;
P[3].x = Y2 / 2 + X1; P[3].y = Y2 + Z4;
dc.SetPen(* wxBLACK_PEN);
dc.SetBrush(* wxBLACK_BRUSH);
dc.SetPen(* wxBLACK_PEN);
dc.SetBrush(* wxBLACK_BRUSH);
dc.DrawPolygon(4, P);
dc.DrawPolygon(4, P);
if (Z1 >= -(60+Random(25)))
dc.SetPen(GreenPen);
else if (Z1 >= -(100+Random(25)))
dc.SetPen(MtnPen);
else
dc.SetPen(SnowPen);
if (Z1 >= -(60+Random(25)))
dc.SetPen(GreenPen);
else if (Z1 >= -(100+Random(25)))
dc.SetPen(MtnPen);
else
dc.SetPen(SnowPen);
dc.DrawLine(Ymid/2+X2, Ymid+Z23, Ymid/2+X1, Ymid+Z41);
}
}
dc.DrawLine(Ymid/2+X2, Ymid+Z23, Ymid/2+X1, Ymid+Z41);
}
}
}