adding glFrustum to compat API, supporting SetColour on OpenGL ES
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61921 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -118,11 +118,9 @@ public:
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// miscellaneous helper functions
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// miscellaneous helper functions
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// ------------------------------
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// ------------------------------
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#ifndef wxHAS_OPENGL_ES
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// call glcolor() for the colour with the given name, return false if
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// call glcolor() for the colour with the given name, return false if
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// colour not found
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// colour not found
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bool SetColour(const wxString& colour);
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bool SetColour(const wxString& colour);
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#endif
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// return true if the extension with given name is supported
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// return true if the extension with given name is supported
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//
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//
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@ -231,6 +229,8 @@ public:
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wxGLAPI();
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wxGLAPI();
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~wxGLAPI();
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~wxGLAPI();
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static void glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
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GLfloat top, GLfloat zNear, GLfloat zFar);
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static void glBegin(GLenum mode);
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static void glBegin(GLenum mode);
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static void glTexCoord2f(GLfloat s, GLfloat t);
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static void glTexCoord2f(GLfloat s, GLfloat t);
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static void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
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static void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
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@ -63,13 +63,15 @@ bool wxGLCanvasBase::SetCurrent(const wxGLContext& context) const
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return context.SetCurrent(*static_cast<const wxGLCanvas *>(this));
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return context.SetCurrent(*static_cast<const wxGLCanvas *>(this));
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}
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}
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#ifndef wxHAS_OPENGL_ES
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bool wxGLCanvasBase::SetColour(const wxString& colour)
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bool wxGLCanvasBase::SetColour(const wxString& colour)
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{
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{
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wxColour col = wxTheColourDatabase->Find(colour);
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wxColour col = wxTheColourDatabase->Find(colour);
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if ( !col.Ok() )
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if ( !col.Ok() )
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return false;
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return false;
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#ifdef wxHAS_OPENGL_ES
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wxGLAPI::glColor3f(col.Red() / 256., col.Green() / 256., col.Blue() / 256.);
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#else
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GLboolean isRGBA;
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GLboolean isRGBA;
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glGetBooleanv(GL_RGBA_MODE, &isRGBA);
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glGetBooleanv(GL_RGBA_MODE, &isRGBA);
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if ( isRGBA )
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if ( isRGBA )
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@ -87,10 +89,9 @@ bool wxGLCanvasBase::SetColour(const wxString& colour)
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glIndexi(pix);
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glIndexi(pix);
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}
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}
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#endif
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return true;
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return true;
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}
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}
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#endif
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wxGLCanvasBase::~wxGLCanvasBase()
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wxGLCanvasBase::~wxGLCanvasBase()
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{
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{
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@ -206,6 +207,17 @@ wxGLAPI::~wxGLAPI()
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{
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{
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}
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}
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void wxGLAPI::glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
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GLfloat top, GLfloat zNear, GLfloat zFar)
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{
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#if wxUSE_OPENGL_EMULATION
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::glFrustumf(left, right, bottom, top, zNear, zFar);
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#else
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::glFrustum(left, right, bottom, top, zNear, zFar);
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#endif
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}
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void wxGLAPI::glBegin(GLenum mode)
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void wxGLAPI::glBegin(GLenum mode)
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{
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{
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#if wxUSE_OPENGL_EMULATION
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#if wxUSE_OPENGL_EMULATION
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