OpenGL for iPhone

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61908 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor 2009-09-13 17:22:13 +00:00
parent b90817de2b
commit e5684ea03b

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src/osx/iphone/glcanvas.mm Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: src/osx/iphone/glcanvas.mm
// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under iPhone
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id: glcanvas.cpp 54129 2008-06-11 19:30:52Z SC $
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
#if wxUSE_GLCANVAS
#include "wx/glcanvas.h"
#ifndef WX_PRECOMP
#include "wx/frame.h"
#include "wx/log.h"
#include "wx/settings.h"
#endif
#include "wx/osx/private.h"
#import <OpenGLES/EAGL.h>
#import <OpenGLES/EAGLDrawable.h>
#import <QuartzCore/QuartzCore.h>
// a lot of the code is from the OpenGL ES Template
// can be turned on for ES 2.0 only
#define USE_DEPTH_BUFFER 0
@interface wxUICustomOpenGLView : UIView
{
EAGLContext* context;
/* The pixel dimensions of the backbuffer */
GLint backingWidth;
GLint backingHeight;
/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
GLuint viewRenderbuffer, viewFramebuffer;
/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
GLuint depthRenderbuffer;
}
- (BOOL) createFramebuffer;
- (void) destroyFramebuffer;
@end
@implementation wxUICustomOpenGLView
+ (Class)layerClass {
return [CAEAGLLayer class];
}
+ (void)initialize
{
static BOOL initialized = NO;
if (!initialized)
{
initialized = YES;
wxOSXIPhoneClassAddWXMethods( self );
}
}
- (BOOL)isOpaque
{
return YES;
}
- (BOOL)createFramebuffer {
glGenFramebuffersOES(1, &viewFramebuffer);
glGenRenderbuffersOES(1, &viewRenderbuffer);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
if (USE_DEPTH_BUFFER) {
glGenRenderbuffersOES(1, &depthRenderbuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
}
if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
return NO;
}
return YES;
}
- (void)destroyFramebuffer {
glDeleteFramebuffersOES(1, &viewFramebuffer);
viewFramebuffer = 0;
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
viewRenderbuffer = 0;
if(depthRenderbuffer) {
glDeleteRenderbuffersOES(1, &depthRenderbuffer);
depthRenderbuffer = 0;
}
}
- (void) setContext:(EAGLContext*) ctx {
context = ctx;
[EAGLContext setCurrentContext:ctx];
[self destroyFramebuffer];
[self createFramebuffer];
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
}
- (void) swapBuffers {
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
}
@end
WXGLContext WXGLCreateContext( WXGLPixelFormat pixelFormat, WXGLContext shareContext )
{
WXGLContext context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
// [[EAGLContext alloc] initWithFormat:pixelFormat shareContext: shareContext];
if ( !context )
wxFAIL_MSG("NSOpenGLContext creation failed");
return context ;
}
void WXGLDestroyContext( WXGLContext context )
{
if ( context )
{
[context release];
}
}
WXGLContext WXGLGetCurrentContext()
{
return [EAGLContext currentContext];
}
bool WXGLSetCurrentContext(WXGLContext context)
{
[EAGLContext setCurrentContext:context];
return true;
}
void WXGLDestroyPixelFormat( WXGLPixelFormat pixelFormat )
{
/*
if ( pixelFormat )
{
[pixelFormat release];
}
*/
}
WXGLPixelFormat WXGLChoosePixelFormat(const int *attribList)
{
#if 0
NSOpenGLPixelFormatAttribute data[512];
const NSOpenGLPixelFormatAttribute defaultAttribs[] =
{
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAMinimumPolicy,
NSOpenGLPFAColorSize,(NSOpenGLPixelFormatAttribute)8,
NSOpenGLPFAAlphaSize,(NSOpenGLPixelFormatAttribute)0,
NSOpenGLPFADepthSize,(NSOpenGLPixelFormatAttribute)8,
(NSOpenGLPixelFormatAttribute)nil
};
const NSOpenGLPixelFormatAttribute *attribs;
if ( !attribList )
{
attribs = defaultAttribs;
}
else
{
unsigned p = 0;
data[p++] = NSOpenGLPFAMinimumPolicy; // make _SIZE tags behave more like GLX
for ( unsigned arg = 0; attribList[arg] !=0 && p < WXSIZEOF(data); )
{
switch ( attribList[arg++] )
{
case WX_GL_RGBA:
//data[p++] = AGL_RGBA;
break;
case WX_GL_BUFFER_SIZE:
//data[p++] = AGL_BUFFER_SIZE;
//data[p++] = attribList[arg++];
break;
case WX_GL_LEVEL:
//data[p++]=AGL_LEVEL;
//data[p++]=attribList[arg++];
break;
case WX_GL_DOUBLEBUFFER:
data[p++] = NSOpenGLPFADoubleBuffer;
break;
case WX_GL_STEREO:
data[p++] = NSOpenGLPFAStereo;
break;
case WX_GL_AUX_BUFFERS:
data[p++] = NSOpenGLPFAAuxBuffers;
data[p++] = (NSOpenGLPixelFormatAttribute) attribList[arg++];
break;
case WX_GL_MIN_RED:
data[p++] = NSOpenGLPFAColorSize;
data[p++] = (NSOpenGLPixelFormatAttribute) attribList[arg++];
break;
case WX_GL_MIN_GREEN:
//data[p++] = AGL_GREEN_SIZE;
//data[p++] = attribList[arg++];
break;
case WX_GL_MIN_BLUE:
//data[p++] = AGL_BLUE_SIZE;
//data[p++] = attribList[arg++];
break;
case WX_GL_MIN_ALPHA:
data[p++] = NSOpenGLPFAAlphaSize;
data[p++] = (NSOpenGLPixelFormatAttribute) attribList[arg++];
break;
case WX_GL_DEPTH_SIZE:
data[p++] = NSOpenGLPFADepthSize;
data[p++] = (NSOpenGLPixelFormatAttribute) attribList[arg++];
break;
case WX_GL_STENCIL_SIZE:
data[p++] = NSOpenGLPFAStencilSize;
data[p++] = (NSOpenGLPixelFormatAttribute) attribList[arg++];
break;
case WX_GL_MIN_ACCUM_RED:
data[p++] = NSOpenGLPFAAccumSize;
data[p++] = (NSOpenGLPixelFormatAttribute) attribList[arg++];
break;
case WX_GL_MIN_ACCUM_GREEN:
//data[p++] = AGL_ACCUM_GREEN_SIZE;
//data[p++] = attribList[arg++];
break;
case WX_GL_MIN_ACCUM_BLUE:
//data[p++] = AGL_ACCUM_BLUE_SIZE;
//data[p++] = attribList[arg++];
break;
case WX_GL_MIN_ACCUM_ALPHA:
//data[p++] = AGL_ACCUM_ALPHA_SIZE;
//data[p++] = attribList[arg++];
break;
case WX_GL_SAMPLE_BUFFERS:
if ( !wxGLCanvas::IsAGLMultiSampleAvailable() )
{
if ( !attribList[arg++] )
break;
return false;
}
data[p++] = NSOpenGLPFASampleBuffers;
if ( (data[p++] = (NSOpenGLPixelFormatAttribute) attribList[arg++]) == true )
{
// don't use software fallback
data[p++] = NSOpenGLPFANoRecovery;
}
break;
case WX_GL_SAMPLES:
if ( !wxGLCanvas::IsAGLMultiSampleAvailable() )
{
if ( !attribList[arg++] )
break;
return false;
}
data[p++] = NSOpenGLPFASamples;
data[p++] = (NSOpenGLPixelFormatAttribute) attribList[arg++];
break;
}
}
data[p] = (NSOpenGLPixelFormatAttribute)nil;
attribs = data;
}
return [[NSOpenGLPixelFormat alloc] initWithAttributes:(NSOpenGLPixelFormatAttribute*) attribs];
#endif
return NULL;
}
bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
{
if ( !m_glContext )
return false;
wxUICustomOpenGLView* v = (wxUICustomOpenGLView*) win.GetPeer()->GetWXWidget();
[v setContext:m_glContext];
return true;
}
#define USE_SEPARATE_VIEW 1
bool wxGLCanvas::Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name,
const int *attribList,
const wxPalette& WXUNUSED(palette))
{
/*
m_glFormat = WXGLChoosePixelFormat(attribList);
if ( !m_glFormat )
return false;
*/
#if USE_SEPARATE_VIEW
m_macIsUserPane = false ;
#endif
if ( !wxWindow::Create(parent, id, pos, size, style, name) )
return false;
#if USE_SEPARATE_VIEW
CGRect r = wxOSXGetFrameForControl( this, pos , size ) ;
wxUICustomOpenGLView* v = [[wxUICustomOpenGLView alloc] initWithFrame:r];
CAEAGLLayer* eaglLayer = (CAEAGLLayer*) v.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking,
kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
m_peer = new wxWidgetIPhoneImpl( this, v );
MacPostControlCreate(pos, size) ;
#endif
return true;
}
wxGLCanvas::~wxGLCanvas()
{
if ( m_glFormat )
WXGLDestroyPixelFormat(m_glFormat);
}
bool wxGLCanvas::SwapBuffers()
{
WXGLContext context = WXGLGetCurrentContext();
wxCHECK_MSG(context, false, wxT("should have current context"));
wxUICustomOpenGLView* v = (wxUICustomOpenGLView*) m_peer->GetWXWidget();
[v swapBuffers];
return true;
}
#endif // wxUSE_GLCANVAS