added MSLU reference to wxUSE_UNICODE
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19017 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -158,31 +158,29 @@
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// defined as wchar_t, wxString will use Unicode internally. If you set this
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// to 1, you must use wxT() macro for all literal strings in the program.
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//
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// Unicode is currently only fully supported under Windows NT/2000/XP (Windows 9x
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// doesn't support it and the programs compiled in Unicode mode will not run
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// under 9x).
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// Unicode is currently only fully supported under Windows NT/2000/XP
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// (Windows 9x doesn't support it and the programs compiled in Unicode mode
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// will not run under 9x -- but see wxUSE_UNICODE_MSLU bellow).
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//
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// Default is 0
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//
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// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
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#ifndef wxUSE_UNICODE
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#define wxUSE_UNICODE 0
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#endif
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#define wxUSE_UNICODE 0
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// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
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// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This
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// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
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// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you
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// will have to modify the makefiles to include unicows.lib import library as the first
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// library (if you use MSVC, you can run the makefile with "nmake MSLU=1 UNICODE=1"
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// command).
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// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
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// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
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// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that
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// you will have to modify the makefiles to include unicows.lib import library
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// as the first library (if you use MSVC, you can run the makefile with "nmake
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// MSLU=1 UNICODE=1" command).
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//
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// If your compiler doesn't have unicows.lib, you can get a version of it at
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// http://libunicows.sourceforge.net
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//
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// Default is 0
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//
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// Recommended setting: 0
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// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
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#define wxUSE_UNICODE_MSLU 0
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// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
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