Added instructions about building applications using wxMSW.
Explaining how to build wxWidgets itself is insufficient as usually people want to actually build their programs using it and not just the library itself, so add a section explaining how to build the projects using wxMSW. Also add a table of contents and mention that MSVC and g++ are the main supported compilers. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69858 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -24,8 +24,15 @@ fixing the problems so this ensures that your report will be
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addressed sooner.
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addressed sooner.
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Unarchiving
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Table of Contents:
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===========
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- Installation
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- Building wxWidgets
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- Configuring the Build
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- Building Applications Using wxWidgets
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Installation
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============
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Please simply uncompress the .zip file manually into any directory.
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Please simply uncompress the .zip file manually into any directory.
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However we advise avoiding using directories with spaces in their
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However we advise avoiding using directories with spaces in their
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@ -33,9 +40,6 @@ names (notably "C:\Program Files") as this risks creating problems
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with makefiles and other command-line tools.
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with makefiles and other command-line tools.
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Configuration
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=============
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In the majority of cases, you don't need to change the default
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In the majority of cases, you don't need to change the default
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library build configuration. If you wish to change some of the build
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library build configuration. If you wish to change some of the build
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options you need to edit the include/wx/msw/setup.h file enabling or
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options you need to edit the include/wx/msw/setup.h file enabling or
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@ -50,13 +54,21 @@ Notice that this file is later copied into a directory under lib for
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each of the build configurations which allows to have different
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each of the build configurations which allows to have different
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build options for different configurations too.
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build options for different configurations too.
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See "Configuring the Build" section for more information.
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Compilation
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===========
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Building wxWidgets
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==================
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The following sections explain how to compile wxWidgets with each supported
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The following sections explain how to compile wxWidgets with each supported
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compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
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compiler, see the "Building Applications" section about the instructions for
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Cygwin/Mingw32 to quickly locate the instructions for your compiler.
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building your application using wxWidgets.
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Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/Cygwin/Mingw32
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to quickly locate the instructions for your compiler. Notice that the primary
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compilers for wxWidgets under MSW are Microsoft Visual C++ and GNU g++, other
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compilers are more rarely tested and might not work so please consider using
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one of these two if possible.
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All makefiles and project are located in build\msw directory.
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All makefiles and project are located in build\msw directory.
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@ -874,10 +886,40 @@ you to have two static debug builds, one with wxUSE_SOCKETS=0 and one with socke
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enabled (without CFG, both of them would be put into same directory and there
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enabled (without CFG, both of them would be put into same directory and there
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would be conflicts between the files).
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would be conflicts between the files).
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General Notes
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=================================================================
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- Debugging: under Windows 95, debugging output isn't output in
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Building Applications Using wxWidgets
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the same way that it is under NT or Windows 3.1.
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=====================================
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Please see DebugView available from http://www.sysinternals.com.
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NB: The makefiles and project files provided with wxWidgets samples show which
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flags should be used when building applications using wxWidgets so in case
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of a problem, e.g. if the instructions here are out of date, you can always
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simply copy a makefile or project file from samples\minimal or some other
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sample and adapt it to your application.
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Independently of the compiler and make/IDE you are using you must do the
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following to use wxWidgets:
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* Add $WXWIN/include to the
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- compiler
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- resource compiler
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include paths.
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* Define the following symbols for the preprocessor:
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- __WXMSW__ to ensure you use the correct wxWidgets port.
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- _UNICODE unless you want to use deprecated ANSI build of wxWidgets.
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- NDEBUG if you want to build in release mode, i.e. disable asserts.
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- WXUSINGDLL if you are using DLL build of wxWidgets.
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* Add $WXWIN/lib/prefix_lib-or-dll to the libraries path. The prefix depends
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on the compiler, by default it is "vc" for MSVC, "gcc" for g++ and so on.
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* Add the list of libraries to link with to the linker input. The exact list
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depends on which libraries you use and whether you built wxWidgets in
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monolithic or default multlib mode and basically should include all the
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relevant libraries from the directory above, e.g. "wxmsw29ud_core.lib
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wxbase29ud.lib wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib
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wxexpatd.lib" for a debug build of an application using the core library only
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(all wxWidgets applications use the base library).
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Microsoft Visual C++ users can simplify the linker setup by prepending the
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directory $WXWIN/msvc to the include path (it must come before $WXWIN/include
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directory!) and omitting the last step: the required libraries will be linked
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in automatically using the "#pragma comment(lib)" feature of this compiler.
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