Namechange changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26037 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
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@ -1,10 +1,10 @@
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Building wxPython 2.5 for Development and Testing
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=================================================
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This file describes how I build wxWindows and wxPython while doing
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This file describes how I build wxWidgets and wxPython while doing
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development and testing, and is meant to help other people that want
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to do the same thing. I'll assume that you are using either a CVS
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snapshot from http://wxwindows.org/snapshots/, a checkout from CVS, or
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snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
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one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
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you know your way around your system, the compiler, etc. and most
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importantly, that you know what you are doing! ;-)
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@ -39,12 +39,12 @@ Building on Unix-like Systems (e.g. Linux and OS X)
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These platforms are built almost the same way while in development
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so I'll combine the descriptions about their build process here.
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First we will build wxWindows and install it to an out of the way
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First we will build wxWidgets and install it to an out of the way
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place, then do the same for wxPython.
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1. Create a build directory in the main wxWindows dir, and configure
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wxWindows. If you want to have multiple builds with different
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1. Create a build directory in the main wxWidgets dir, and configure
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wxWidgets. If you want to have multiple builds with different
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configure options, just use different subdirectories. I normally
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put the configure command in a script named ".configure" in each
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build dir so I can easily blow away everything in the build dir and
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@ -71,14 +71,14 @@ place, then do the same for wxPython.
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path you want, such as a path in your HOME dir or even one of the
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standard prefix paths such as /usr or /usr/local if you like, but
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using /opt this way lets me easily have multiple versions and ports
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of wxWindows "installed" and makes it easy to switch between them,
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without impacting any versions of wxWindows that may have been
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of wxWidgets "installed" and makes it easy to switch between them,
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without impacting any versions of wxWidgets that may have been
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installed via an RPM or whatever. For the rest of the steps below
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be sure to also substitute "/opt/wx/2.5" with whatever prefix you
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choose for your build.
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If you want to use the image and zlib libraries included with
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wxWindows instead of those already installed on your system, (for
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wxWidgets instead of those already installed on your system, (for
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example, to reduce dependencies on 3rd party libraries) then you
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can add these flags to the configure command::
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@ -88,8 +88,8 @@ place, then do the same for wxPython.
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--with-zlib=builtin \
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2. To build and install wxWindows you could just use the "make"
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command but there are other libraries besides the main wxWindows
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2. To build and install wxWidgets you could just use the "make"
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command but there are other libraries besides the main wxWidgets
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libs that also need to be built so again I make a script to do it
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all for me so I don't forget anything. This time it is called
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".make" (I use the leading ". so when I do ``rm -r *`` in my build
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@ -108,13 +108,13 @@ place, then do the same for wxPython.
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.make install
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When it's done you should have an installed set of files under
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/opt/wx/2.5 containing just wxWindows. Now to use this version of
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wxWindows you just need to add /opt/wx/2.5/bin to the PATH and set
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/opt/wx/2.5 containing just wxWidgets. Now to use this version of
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wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
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LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.
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3. I also have a script to help me build wxPython and it is checked in
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to the CVS as wxWindows/wxPython/b, but probably don't want to use
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to the CVS as wxWidgets/wxPython/b, but probably don't want to use
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it as it's very cryptic and expects that you want to run SWIG, so
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if you don't have the latest patched up version of SWIG then you'll
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probably get stuck. So I'll just give the raw commands instead.
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@ -132,7 +132,7 @@ place, then do the same for wxPython.
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using python2.3.
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Make sure that the first wx-config found on the PATH is the one you
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installed above, and then change to the wxWindows/wxPython dir and
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installed above, and then change to the wxWidgets/wxPython dir and
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run the this command::
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cd wxPython
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@ -161,7 +161,7 @@ place, then do the same for wxPython.
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module.
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When the setup.py command is done you should have fully populated
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wxPython and wx packages locally in wxWindows/wxPython/wxPython and
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wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
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.../wx, with all the extension modules (``*.so`` files) located in the
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wx package.
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@ -170,8 +170,8 @@ place, then do the same for wxPython.
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PYTHONPATH to the wxPython dir in the CVS tree. For example::
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export LD_LIBRARY=/opt/wx/2.5/lib
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export PYTHONPATH=/myprojects/wxWindows/wxPython
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cd /myprojects/wxWindows/wxPython/demo
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export PYTHONPATH=/myprojects/wxWidgets/wxPython
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cd /myprojects/wxWidgets/wxPython/demo
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python2.3 demo.py
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OS X NOTE: You need to use "pythonw" on the command line to run
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@ -210,7 +210,7 @@ used. The Python executable that comes from PythonLabs and the
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wxPython extensions that I distribute are built with MSVC 6 with all
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the Service Packs applied.
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If you want to build a debugable version of wxWindows and wxPython you
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If you want to build a debugable version of wxWidgets and wxPython you
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will need to have also built a debug version of Python and any other
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extension modules you need to use. You can tell if you have them
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already if there is a _d in the file names, for example python_d.exe
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@ -220,18 +220,18 @@ version is fine, and you can use the regular python executables with
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it.
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Just like the unix versions I also use some scripts to help me build
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wxWindows, but I use some non-standard stuff to do it. So if you want
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wxWidgets, but I use some non-standard stuff to do it. So if you want
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to use them too you'll need to get a copy or 4DOS or 4NT from
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http://www.jpsoft.com/ and also a copy of unix-like cat and sed
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programs. You can also do by hand what my scripts are doing, but
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there are a lof steps involved and I won't be going into details
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here. There is a copy of my build scripts in wxWindows\wxPython\distrib\msw
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here. There is a copy of my build scripts in wxWidgets\wxPython\distrib\msw
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1. Set an environment variable to the root of the wxWindows source
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1. Set an environment variable to the root of the wxWidgets source
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tree::
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set WXWIN=e:\projects\wxWindows
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set WXWIN=e:\projects\wxWidgets
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2. Copy setup0.h to setup.h
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@ -254,14 +254,14 @@ here. There is a copy of my build scripts in wxWindows\wxPython\distrib\msw
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4. Make a %WXWIN%\BIN directory and add it to the PATH. My build
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scripts will copy the wxWindows DLLs there.
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scripts will copy the wxWidgets DLLs there.
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5. Change to the %WXWIN%\build\msw directory and copy my build scripts
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there.
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6. Use the .make.btm command to build wxWindows. It needs one
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6. Use the .make.btm command to build wxWidgets. It needs one
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command-line parameter which controls what kind of build(s) to do.
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Use one of the following::
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@ -283,7 +283,7 @@ here. There is a copy of my build scripts in wxWindows\wxPython\distrib\msw
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.make hybrid clean
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7. When that is done it will have built the main wxWindows DLLs and
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7. When that is done it will have built the main wxWidgets DLLs and
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also some of the contribs DLLs. There should be a ton of DLLs in
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%WXDIR%\bin and lots of lib files and other stuff in
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%WXDIR%\lib\vc_dll.
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@ -297,7 +297,7 @@ here. There is a copy of my build scripts in wxWindows\wxPython\distrib\msw
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version the rest of the time. If you ever do want to install the
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development verison please refer to INSTALL.txt.
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Change to the wxWindows\wxPython dir and run the this command,
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Change to the wxWidgets\wxPython dir and run the this command,
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makeing sure that you use the version of python that you want to
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build for (if you have more than one on your system)::
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@ -310,28 +310,28 @@ here. There is a copy of my build scripts in wxWindows\wxPython\distrib\msw
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USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
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If you built a Unicode version of wxWindows and want to also build
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If you built a Unicode version of wxWidgets and want to also build
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the Unicode version of wxPython then add this flag::
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UNICODE=1
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If you have a debug version of Python and wxWindows and want to
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If you have a debug version of Python and wxWidgets and want to
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build a debug version of wxPython too, add the --debug flag to the
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command line. You should then end up with a set of ``*_d.pyd``
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files in the wx package and you'll have to run ``python_d.exe`` to
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use them. The debug and hybrid(release) versions can coexist.
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When the setup.py command is done you should have fully populated
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wxPython and wx packages locally in wxWindows/wxPython/wxPython and
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wxWindows/wxPython/wx, with all the extension modules (``*.pyd``
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wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
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wxWidgets/wxPython/wx, with all the extension modules (``*.pyd``
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files) located in the wx package.
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9. To run code with the development verison of wxPython, just set the
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PYTHONPATH to the wxPython dir in the CVS tree. For example::
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set PYTHONPATH=e:\projects\wxWindows\wxPython
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cd e:\projects\wxWindows\wxPython
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set PYTHONPATH=e:\projects\wxWidgets\wxPython
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cd e:\projects\wxWidgets\wxPython
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python demo.py
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@ -8,6 +8,15 @@ CHANGES.txt for wxPython
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big changes that have happened in this release and how you should
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adapt your code.)
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The wxWindows project and library is now known as wxWidgets. Please
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see http://www.wxwindows.org/name.htm for more details. This won't
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really affect wxPython all that much, other than the fact that the
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wxwindows.org domain name will be changing to wxwidgets.org, so mail
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list, CVS, and etc. addresses will be changing. We're going to try
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and smooth the transition as much as possible, but I wanted you all to
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be aware of this change if you run into any issues.
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Many, many little fixes, changes and additions done as part of the move
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to wxWidgets 2.5 that I have forgotten about.
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@ -14,23 +14,23 @@ will take precedence.
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Installing on Unix-like Systems (not OS X)
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------------------------------------------
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1. When building wxWindows you need to decide if you want it to be a
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1. When building wxWidgets you need to decide if you want it to be a
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private copy only accessed by wxPython, or if you would like it to
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be installed in a stanard location such as /usr. Or perhaps you
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already have a version of wxWindows installed on your system (such
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already have a version of wxWidgets installed on your system (such
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as from an RPM) and you want wxPython to use that version too. If
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so then you'll want to ensure that the flags and options used to
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build the installed version are compatible with wxPython.
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2. If you do decide to build and install your own wxWindows then there
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2. If you do decide to build and install your own wxWidgets then there
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are a few tweaks to the configure flags described in BUILD.txt that
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you will probably want to make. Instead of --enable-debug use
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this configure flag::
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--enable-optimize \
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Normally I also use the following flag in order to have wxWindows
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Normally I also use the following flag in order to have wxWidgets
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runtime assertions turned into Python exceptions where possible.
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It does add extra code to the build but probably not enough to
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worry about it. However if you want to get as lean a build as
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@ -39,12 +39,12 @@ Installing on Unix-like Systems (not OS X)
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--enable-debug_flag \
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If you are building a private copy of wxWindows (IOW, not installed
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If you are building a private copy of wxWidgets (IOW, not installed
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in a standard library location) then it can be kind of a hassle to
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always have to set the LD_LIBRARY_PATH variable so wxPython can
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find the wxWindows shared libraries. You can hard code the library
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find the wxWidgets shared libraries. You can hard code the library
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path into the binaries by using the rpath option when configuring
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wxWindows. For example::
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wxWidgets. For example::
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--enable-rpath=/opt/wx/2.5/lib \
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@ -86,9 +86,9 @@ Installing wxPython on OS X is nearly the same as the Unix
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instructions above, except for a few small, but important details:
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1. The --enable-rpath configure option is not needed since the path to
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the wxWindows dylibs will automatically be encoded into the
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the wxWidgets dylibs will automatically be encoded into the
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extension modules when they are built. If you end up moving the
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wxWindows dynlibs to some other location (such as inside the .app
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wxWidgets dynlibs to some other location (such as inside the .app
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bundle of your applicaiton for distribution to other users,) then
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you will need to set DYLD_LIBRARY_PATH to this location so the
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dylibs can be found at runtime.
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@ -119,10 +119,10 @@ instructions above, except for a few small, but important details:
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Installing on Windows
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---------------------
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1. Build wxWindows and wxPython as described in BUILD.txt. If you
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1. Build wxWidgets and wxPython as described in BUILD.txt. If you
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would rather have a version without the code that turns runtime
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assertions into Python exceptions, then use "release" instead of
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"hybrid" when building wxWindows and add "FINAL=1" to the setup.py
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"hybrid" when building wxWidgets and add "FINAL=1" to the setup.py
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command line.
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2. Install wxPython like this::
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@ -130,7 +130,7 @@ Installing on Windows
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python setup.py install
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3. Copy the wxWindows DLLs to the wx package directory so they can be
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3. Copy the wxWidgets DLLs to the wx package directory so they can be
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found at runtime by the extension modules without requiring that
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they be installed on the PATH::
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@ -15,6 +15,16 @@
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those changes. Be sure to also check in the CHANGES.txt file like
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usual to see info about the not so major changes and other things that
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have been added to wxPython.</p>
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<div class="section" id="wxname-change">
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<h1><a name="wxname-change">wxName Change</a></h1>
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<p>The <strong>wxWindows</strong> project and library is now known as
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<strong>wxWidgets</strong>. Please see <a class="reference" href="http://lists.wxwidgets.org/cgi-bin/ezmlm-cgi?13:mss:3:200402:eebaopdhchfoagmnideo">here</a> for more details.</p>
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<p>This won't really affect wxPython all that much, other than the fact
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that the wxwindows.org domain name will be changing to wxwidgets.org,
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so mail list, CVS, and etc. addresses will be changing. We're going
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to try and smooth the transition as much as possible, but I wanted you
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all to be aware of this change if you run into any issues.</p>
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</div>
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<div class="section" id="module-initialization">
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<h1><a name="module-initialization">Module Initialization</a></h1>
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<p>The import-startup-bootstrap process employed by wxPython was changed
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@ -31,7 +41,7 @@ potential problems are that the C++ side of the "stock-objects"
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(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
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the wx.App object is created, so you should not use them until after
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you have created your wx.App object. If you do then an exception will
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be raised telling you that the C++ object has not bene initialized
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be raised telling you that the C++ object has not been initialized
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yet.</p>
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<p>Also, you will probably not be able to do any kind of GUI or bitmap
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operation unless you first have created an app object, (even on
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@ -109,7 +119,8 @@ automatically generate a new ID if -1 is given, similar to using -1
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with window classess. This means that you can create menu or toolbar
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items and event bindings without having to predefine a unique menu ID,
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although you still can use IDs just like before if you want. For
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example, these are all equivallent other than ID values:</p>
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example, these are all equivallent other than their specific ID
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values:</p>
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<pre class="literal-block">
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1.
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item = menu.Append(-1, "E&xit", "Terminate the App")
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@ -393,7 +404,7 @@ different API.</p>
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</div>
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<hr class="footer" />
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<div class="footer">
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Generated on: 2004-02-27 00:27 UTC.
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Generated on: 2004-02-27 23:30 UTC.
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</div>
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</body>
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</html>
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|
@ -9,12 +9,27 @@ usual to see info about the not so major changes and other things that
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have been added to wxPython.
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wxName Change
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-------------
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The **wxWindows** project and library is now known as
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**wxWidgets**. Please see here_ for more details.
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.. _here: http://www.wxwindows.org/name.htm
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This won't really affect wxPython all that much, other than the fact
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that the wxwindows.org domain name will be changing to wxwidgets.org,
|
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so mail list, CVS, and etc. addresses will be changing. We're going
|
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to try and smooth the transition as much as possible, but I wanted you
|
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all to be aware of this change if you run into any issues.
|
||||
|
||||
|
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Module Initialization
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---------------------
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The import-startup-bootstrap process employed by wxPython was changed
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such that wxWindows and the underlying gui toolkit are **not**
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such that wxWidgets and the underlying gui toolkit are **not**
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initialized until the wx.App object is created (but before wx.App.OnInit
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is called.) This was required because of some changes that were made
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to the C++ wxApp class.
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@ -117,7 +132,8 @@ automatically generate a new ID if -1 is given, similar to using -1
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with window classess. This means that you can create menu or toolbar
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items and event bindings without having to predefine a unique menu ID,
|
||||
although you still can use IDs just like before if you want. For
|
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example, these are all equivallent other than ID values::
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example, these are all equivallent other than their specific ID
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values::
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1.
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item = menu.Append(-1, "E&xit", "Terminate the App")
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|
@ -49,7 +49,7 @@ Please also see the following files:
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to 2.5 that require changes to your
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applications
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licence/* Text of the wxWindows license.
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licence/* Text of the wxWidgets license.
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