make it possible to use wxConsoleApp in GUI build
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22403 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -26,7 +26,7 @@
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#include "wx/build.h"
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#include "wx/build.h"
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#include "wx/init.h" // we must declare wxEntry()
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#include "wx/init.h" // we must declare wxEntry()
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class WXDLLIMPEXP_CORE wxApp;
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class WXDLLIMPEXP_BASE wxAppConsole;
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class WXDLLIMPEXP_BASE wxAppTraits;
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class WXDLLIMPEXP_BASE wxAppTraits;
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class WXDLLIMPEXP_BASE wxCmdLineParser;
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class WXDLLIMPEXP_BASE wxCmdLineParser;
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class WXDLLIMPEXP_BASE wxLog;
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class WXDLLIMPEXP_BASE wxLog;
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@ -37,7 +37,7 @@ class WXDLLIMPEXP_BASE wxMessageOutput;
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// the type of the function used to create a wxApp object on program start up
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// the type of the function used to create a wxApp object on program start up
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typedef wxApp* (*wxAppInitializerFunction)();
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typedef wxAppConsole* (*wxAppInitializerFunction)();
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// constants
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// constants
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@ -512,10 +512,7 @@ protected:
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#include "wx/os2/app.h"
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#include "wx/os2/app.h"
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#endif
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#endif
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#else // !GUI
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#else // !GUI
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// can't use typedef because wxApp forward declared as a class
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typedef wxAppConsole wxApp;
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class WXDLLIMPEXP_BASE wxApp : public wxAppConsole
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{
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};
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#endif // GUI/!GUI
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#endif // GUI/!GUI
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@ -600,9 +597,9 @@ public:
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// Use this macro if you want to define your own main() or WinMain() function
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// Use this macro if you want to define your own main() or WinMain() function
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// and call wxEntry() from there.
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// and call wxEntry() from there.
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#define IMPLEMENT_APP_NO_MAIN(appname) \
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#define IMPLEMENT_APP_NO_MAIN(appname) \
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wxApp *wxCreateApp() \
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wxAppConsole *wxCreateApp() \
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{ \
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{ \
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wxApp::CheckBuildOptions(wxBuildOptions()); \
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wxAppConsole::CheckBuildOptions(wxBuildOptions()); \
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return new appname; \
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return new appname; \
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} \
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} \
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wxAppInitializer \
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wxAppInitializer \
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@ -245,7 +245,11 @@ bool wxEntryStart(int& argc, wxChar **argv)
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if ( fnCreate )
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if ( fnCreate )
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{
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{
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// he did, try to create the custom wxApp object
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// he did, try to create the custom wxApp object
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app.Set((*fnCreate)());
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//
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// NB: cast is needed because for the backwards-compatibility
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// reasons wxTheApp is really a wxApp and not just
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// wxAppConsole...
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app.Set((wxApp*)(*fnCreate)());
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}
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}
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}
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}
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