document that text drawing is not affected by the current logical function and update the sample to not imply that it is (#9842)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55156 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -445,10 +445,8 @@ public:
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the string. See GetTextExtent() for how to get the dimensions of a text
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string, which can be used to position the text more precisely.
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@note Under wxGTK, the current
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@ref GetLogicalFunction() "logical function" is used by this
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function but it is ignored by wxMSW. Thus, you should avoid using
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logical functions with this function in portable programs.
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@note The current @ref GetLogicalFunction() "logical function" is
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ignored by this function.
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*/
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void DrawText(const wxString& text, wxCoord x, wxCoord y);
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@ -911,6 +909,7 @@ public:
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determines how a source pixel (from a pen or brush colour, or source
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device context if using Blit()) combines with a destination pixel in
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the current device context.
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Text drawing is not affected by this function.
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The possible values and their meaning in terms of source and
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destination pixel values are as follows:
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@ -811,20 +811,20 @@ void MyCanvas::DrawText(wxDC& dc)
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// test the logical function effect
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wxCoord y = 150;
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dc.SetLogicalFunction(wxINVERT);
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dc.DrawText( _T("There should be no text below"), 110, 150 );
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// text drawing should ignore logical function
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dc.DrawText( _T("There should be a text below"), 110, 150 );
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dc.DrawRectangle( 110, y, 100, height );
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// twice drawn inverted should result in invisible
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y += height;
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dc.DrawText( _T("Invisible text"), 110, y );
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dc.DrawText( _T("Visible text"), 110, y );
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dc.DrawRectangle( 110, y, 100, height );
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dc.DrawText( _T("Invisible text"), 110, y );
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dc.DrawText( _T("Visible text"), 110, y );
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dc.DrawRectangle( 110, y, 100, height );
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dc.SetLogicalFunction(wxCOPY);
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y += height;
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dc.DrawRectangle( 110, y, 100, height );
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dc.DrawText( _T("Visible text"), 110, y );
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dc.DrawText( _T("Another visible text"), 110, y );
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}
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static const struct
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