wxMenu implementations

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4293 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Webster 1999-11-02 04:38:14 +00:00
parent d8dd11bab4
commit e92f266ca7
2 changed files with 111 additions and 236 deletions

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@ -12,285 +12,177 @@
#ifndef _WX_MENU_H_
#define _WX_MENU_H_
#include "wx/defs.h"
#include "wx/event.h"
#include "wx/dynarray.h"
#include "wx/string.h"
#if wxUSE_ACCEL
#include "wx/accel.h"
#include "wx/accel.h"
#include "wx/dynarray.h"
WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
#endif // wxUSE_ACCEL
class WXDLLEXPORT wxMenuItem;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxFrame;
WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenu: public wxEvtHandler
class WXDLLEXPORT wxMenu : public wxMenuBase
{
DECLARE_DYNAMIC_CLASS(wxMenu)
public:
wxMenu(const wxString& title,
const wxFunction func)
{
Init(title, func);
}
// ctors & dtor
wxMenu(const wxString& title, long style = 0)
: wxMenuBase(title, style) { Init(); }
wxMenu( long WXUNUSED(style) )
{
Init( wxEmptyString );
}
wxMenu(const wxString& title = wxEmptyString, long WXUNUSED(style) = 0)
{
Init(title);
}
wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
virtual ~wxMenu();
// construct menu
// append a separator to the menu
void AppendSeparator();
// append a normal item to the menu
void Append(int id, const wxString& label,
const wxString& helpString = wxEmptyString,
bool checkable = FALSE);
// append a submenu
void Append(int id, const wxString& label,
wxMenu *submenu,
const wxString& helpString = wxEmptyString);
// append anything (create wxMenuItem first)
void Append(wxMenuItem *pItem);
// implement base class virtuals
virtual bool DoAppend(wxMenuItem *item);
virtual bool DoInsert(size_t pos, wxMenuItem *item);
virtual wxMenuItem *DoRemove(wxMenuItem *item);
// insert a break in the menu
void Break();
virtual void Break();
// delete an item
// If it's a submenu, menu is not destroyed.
// VZ: why? shouldn't it return "wxMenu *" then?
void Delete(int id);
// client data
inline void SetClientData(void* clientData) { m_clientData = clientData; }
inline void* GetClientData() const { return m_clientData; }
// menu item control
// enable/disable item
void Enable(int id, bool enable);
// TRUE if enabled
bool IsEnabled(int id) const;
// check/uncheck item - only for checkable items, of course
void Check(int id, bool check);
// TRUE if checked
bool IsChecked(int id) const;
// other properties
// the menu title
void SetTitle(const wxString& label);
const wxString GetTitle() const;
// the item label
void SetLabel(int id, const wxString& label);
wxString GetLabel(int id) const;
// help string
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const;
// get the list of items
inline wxList& GetItems() const { return (wxList &)m_menuItems; }
// find item
// returns id of the item matching the given string or wxNOT_FOUND
virtual int FindItem(const wxString& itemString) const;
// returns NULL if not found
inline wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
// find wxMenuItem by ID, and item's menu too if itemMenu is !NULL
wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
// Updates the UI for a menu and all submenus recursively. source is the
// object that has the update event handlers defined for it. If NULL, the
// menu or associated window will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
virtual void SetTitle(const wxString& title);
// OS2-specific
bool ProcessCommand(wxCommandEvent& event);
inline virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
#if WXWIN_COMPATIBILITY
wxMenu(const wxString& title, const wxFunction func)
: wxMenuBase(title)
{
Callback(func);
}
#endif // WXWIN_COMPATIBILITY
// implementation only from now on
// -------------------------------
// IMPLEMENTATION
bool OS2Command(WXUINT param, WXWORD id);
inline void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
inline wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
// semi-private accessors
// get the window which contains this menu
wxWindow *GetWindow() const;
// get the menu handle
WXHMENU GetHMenu() const;
WXHMENU GetHMenu() const { return m_hMenu; }
// only for wxMenuBar
// attach/detach menu to/from wxMenuBar
void Attach(wxMenuBar *menubar);
void Detach();
#if wxUSE_ACCEL
inline size_t GetAccelCount() const { return m_accelKeyCodes.GetCount(); }
// called by wxMenuBar to build its accel table from the accels of all menus
bool HasAccels() const { return !m_accels.IsEmpty(); }
size_t GetAccelCount() const { return m_accels.GetCount(); }
size_t CopyAccels(wxAcceleratorEntry *accels) const;
// called by wxMenuItem when its accels changes
void UpdateAccel(wxMenuItem *item);
// helper used by wxMenu itself (returns the index in m_accels)
int FindAccel(int id) const;
#endif // wxUSE_ACCEL
inline wxFunction GetCallback() const { return m_callback; }
inline void Callback(const wxFunction func) { m_callback = func; }
wxFunction m_callback;
#ifdef WXWIN_COMPATIBILITY
// compatibility: these functions are deprecated
inline bool Enabled(int id) const { return IsEnabled(id); }
inline bool Checked(int id) const { return IsChecked(id); }
#endif // WXWIN_COMPATIBILITY
private:
// common part of all ctors
void Init(const wxString& title, const wxFunction func = NULL );
void Init();
bool m_doBreak;
// common part of Append/Insert (behaves as Append is pos == (size_t)-1)
bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
// This is used when m_hMenu is NULL because we don't want to
// delete it in ~wxMenu (it's been added to a parent menu).
// But we'll still need the handle for other purposes.
// Might be better to have a flag saying whether it's deleteable or not.
WXHMENU m_savehMenu ; // Used for Enable() on popup
WXHMENU m_hMenu;
// if TRUE, insert a breal before appending the next item
bool m_doBreak;
int m_noItems;
wxString m_title;
wxMenu * m_topLevelMenu;
wxMenuBar * m_menuBar;
wxList m_menuItems;
wxEvtHandler * m_parent;
wxEvtHandler * m_eventHandler;
wxWindow *m_pInvokingWindow;
void* m_clientData;
// the menu handle of this menu
WXHMENU m_hMenu;
#if wxUSE_ACCEL
// the accelerators data
wxArrayInt m_accelKeyCodes, m_accelFlags, m_accelIds;
// the accelerators for our menu items
wxAcceleratorArray m_accels;
#endif // wxUSE_ACCEL
DECLARE_DYNAMIC_CLASS(wxMenu)
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenuBar: public wxEvtHandler
class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
{
DECLARE_DYNAMIC_CLASS(wxMenuBar)
public:
// ctors & dtor
// default constructor
wxMenuBar();
// unused under MSW
// unused under OS2
wxMenuBar(long style);
// menubar takes ownership of the menus arrays but copies the titles
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
virtual ~wxMenuBar();
// menubar construction
WXHMENU Create();
void Append(wxMenu *menu, const wxString& title);
void Insert(int pos, wxMenu * menu, const wxString& title);
void ReplaceMenu(int pos, wxMenu * new_menu, const wxString& title);
int FindMenu(const wxString& title);
void Detach();
virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
virtual bool Append( wxMenu *menu, const wxString &title );
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Remove(size_t pos);
// state control
// NB: must only be used AFTER menu has been attached to frame,
// otherwise use individual menus to enable/disable items
// enable the item
void Enable(int id, bool enable);
// TRUE if item enabled
bool IsEnabled(int id) const;
//
void EnableTop(int pos, bool enable);
// works only with checkable items
void Check(int id, bool check);
// TRUE if checked
bool IsChecked(int id) const;
void SetLabel(int id, const wxString& label) ;
wxString GetLabel(int id) const ;
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const ;
void SetLabelTop(int pos, const wxString& label) ;
wxString GetLabelTop(int pos) const ;
// notifications: return FALSE to prevent the menu from being
// appended/deleted
virtual bool OnAppend(wxMenu *menu, const wxChar *title);
virtual bool OnDelete(wxMenu *menu, int index);
// item search
// by menu and item names, returns wxNOT_FOUND if not found
virtual int FindMenuItem(const wxString& menuString,
const wxString& itemString) const;
// returns NULL if not found
wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
// returns NULL if not found, fills menuForItem if !NULL
wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const;
virtual wxMenuItem* FindItem( int id, wxMenu **menu = NULL ) const;
// submenus access
inline int GetMenuCount() const { return m_menuCount; }
inline wxMenu *GetMenu(int i) const { return m_menus[i]; }
virtual void EnableTop( size_t pos, bool flag );
virtual void SetLabelTop( size_t pos, const wxString& label );
virtual wxString GetLabelTop( size_t pos ) const;
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
#ifdef WXWIN_COMPATIBILITY
// compatibility: these functions are deprecated
inline bool Enabled(int id) const { return IsEnabled(id); }
inline bool Checked(int id) const { return IsChecked(id); }
#if WXWIN_COMPATIBILITY
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() { return m_eventHandler; }
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
#endif // WXWIN_COMPATIBILITY
// IMPLEMENTATION
// implementation from now on
WXHMENU Create();
int FindMenu(const wxString& title);
void Detach();
// returns TRUE if we're attached to a frame
inline bool IsAttached() const { return m_menuBarFrame != NULL; }
bool IsAttached() const { return m_menuBarFrame != NULL; }
// get the frame we live in
inline wxFrame *GetFrame() const { return m_menuBarFrame; }
wxFrame *GetFrame() const { return m_menuBarFrame; }
// attach to a frame
void Attach(wxFrame *frame);
#if wxUSE_ACCEL
// get the accel table for the menus
inline const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
// get the accel table for all the menus
const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
// update the accel table (must be called after adding/deletign a menu)
void RebuildAccelTable();
#endif // wxUSE_ACCEL
// get the menu handle
inline WXHMENU GetHMenu() const { return m_hMenu; }
WXHMENU GetHMenu() const { return m_hMenu; }
// if the menubar is modified, the display is not updated automatically,
// call this function to update it (m_menuBarFrame should be !NULL)
void Refresh();
void Refresh( bool eraseBackground = TRUE
,const wxRect *rect = (const wxRect *) NULL
);
protected:
// common part of all ctors
void Init();
#if WXWIN_COMPATIBILITY
wxEvtHandler *m_eventHandler;
int m_menuCount;
wxMenu **m_menus;
wxString *m_titles;
#endif // WXWIN_COMPATIBILITY
wxArrayString m_titles;
wxFrame *m_menuBarFrame;
WXHMENU m_hMenu;
@ -298,6 +190,9 @@ protected:
// the accelerator table for all accelerators in all our menus
wxAcceleratorTable m_accelTable;
#endif // wxUSE_ACCEL
private:
DECLARE_DYNAMIC_CLASS(wxMenuBar)
};
#endif // _WX_MENU_H_

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@ -36,62 +36,42 @@
// ----------------------------------------------------------------------------
// wxMenuItem: an item in the menu, optionally implements owner-drawn behaviour
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenuItem: public wxObject
class WXDLLEXPORT wxMenuItem: public wxMenuItemBase
#if wxUSE_OWNER_DRAWN
, public wxOwnerDrawn
#endif
{
DECLARE_DYNAMIC_CLASS(wxMenuItem)
public:
// ctor & dtor
wxMenuItem(wxMenu *pParentMenu = NULL, int id = ID_SEPARATOR,
// ctor & dtor
wxMenuItem(wxMenu *pParentMenu = NULL, int id = ID_SEPARATOR,
const wxString& strName = "", const wxString& wxHelp = "",
bool bCheckable = FALSE, wxMenu *pSubMenu = NULL);
virtual ~wxMenuItem();
virtual ~wxMenuItem();
// accessors (some more are inherited from wxOwnerDrawn or are below)
bool IsSeparator() const { return m_idItem == ID_SEPARATOR; }
bool IsEnabled() const { return m_bEnabled; }
bool IsChecked() const { return m_bChecked; }
bool IsSubMenu() const { return GetSubMenu() != NULL; }
// override base class virtuals
virtual void SetText(const wxString& strName);
virtual wxString GetLabel() const;
virtual void SetCheckable(bool checkable);
int GetId() const { return m_idItem; }
const wxString& GetHelp() const { return m_strHelp; }
wxMenu *GetSubMenu() const { return m_pSubMenu; }
virtual void Enable(bool bDoEnable = TRUE);
virtual void Check(bool bDoCheck = TRUE);
virtual bool IsChecked() const;
// the id for a popup menu is really its menu handle (as required by
// ::AppendMenu() API)
int GetRealId() const;
#if wxUSE_ACCEL
virtual wxAcceleratorEntry *GetAccel() const;
#endif // wxUSE_ACCEL
// operations
void SetName(const wxString& strName);
void SetHelp(const wxString& strHelp) { m_strHelp = strHelp; }
// unfortunately needed to resolve ambiguity between
// wxMenuItemBase::IsCheckable() and wxOwnerDrawn::IsCheckable()
bool IsCheckable() const { return wxMenuItemBase::IsCheckable(); }
void Enable(bool bDoEnable = TRUE);
void Check(bool bDoCheck = TRUE);
void DeleteSubMenu();
// the id for a popup menu is really its menu handle (as required by
// ::AppendMenu() API), so this function will return either the id or the
// menu handle depending on what we're
int GetRealId() const;
private:
int m_idItem; // numeric id of the item
wxString m_strHelp; // associated help string
wxMenu *m_pSubMenu, // may be NULL
*m_pParentMenu; // menu this item is contained in
bool m_bEnabled, // enabled or greyed?
m_bChecked; // checked? (only if checkable)
#if wxUSE_OWNER_DRAWN
// wxOwnerDrawn base class already has these variables - nothing to do
#else //!owner drawn
bool m_bCheckable; // can be checked?
wxString m_strName; // name or label of the item
public:
const wxString& GetName() const { return m_strName; }
bool IsCheckable() const { return m_bCheckable; }
#endif //owner drawn
DECLARE_DYNAMIC_CLASS(wxMenuItem)
};
#endif //_MENUITEM_H