Fixed RefreshRect() call in wxPropertyGrid::DrawItems() to use physical window coordinates instead of logical grid ones
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63738 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1433,7 +1433,7 @@ public:
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/**
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Returns rectangle that fully contains properties between and including
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p1 and p2.
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p1 and p2. Rectangle is in virtual scrolled window coordinates.
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*/
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wxRect GetPropertyRect( const wxPGProperty* p1,
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const wxPGProperty* p2 ) const;
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@ -2530,6 +2530,8 @@ wxRect wxPropertyGrid::GetPropertyRect( const wxPGProperty* p1, const wxPGProper
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//
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// Return rect which encloses the given property range
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// (in logical grid coordinates)
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//
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int visTop = p1->GetY();
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int visBottom;
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@ -2572,6 +2574,13 @@ void wxPropertyGrid::DrawItems( const wxPGProperty* p1, const wxPGProperty* p2 )
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wxRect r = GetPropertyRect(p1, p2);
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if ( r.width > 0 )
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{
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// Convert rectangle from logical grid coordinates to physical ones
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int vx, vy;
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GetViewStart(&vx, &vy);
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vx *= wxPG_PIXELS_PER_UNIT;
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vy *= wxPG_PIXELS_PER_UNIT;
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r.x -= vx;
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r.y -= vy;
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RefreshRect(r);
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}
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}
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