depth for masks added

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19523 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor 2003-03-07 10:21:16 +00:00
parent 637988a4f6
commit e9d804ebea

View File

@ -27,7 +27,8 @@ class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxImage;
// A mask is a mono bitmap used for drawing bitmaps
// A mask is a bitmap used for drawing bitmaps
// it can be a monochrome bitmap or a multi-bit bitmap which transfers to alpha channels
// transparently.
class WXDLLEXPORT wxMask: public wxObject
{
@ -58,8 +59,11 @@ public:
bool PointMasked(int x, int y);
inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
int GetDepth() const { return m_depth ; }
void SetDepth( int depth ) { m_depth = depth ; }
protected:
WXHBITMAP m_maskBitmap;
int m_depth ;
};
enum { kMacBitmapTypeUnknownType , kMacBitmapTypeGrafWorld, kMacBitmapTypePict , kMacBitmapTypeIcon } ;