streamline handling of wxSOCKET_LOST in DoWait()

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57798 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2009-01-02 22:07:45 +00:00
parent f26d81383f
commit ebbf740764
2 changed files with 30 additions and 43 deletions

View File

@ -204,21 +204,19 @@ private:
// wait until the given flags are set for this socket or the given timeout
// (or m_timeout) expires
//
// notice that wxSOCKET_LOST_FLAG is always taken into account but the
// return value depends on whether it is included in flags or not: if it
// is, and the connection is indeed lost, true is returned, but if it isn't
// then the function returns false in this case
//
// false is always returned if we returned because of the timeout expiration
bool DoWait(long timeout, wxSocketEventFlags flags);
// notice that wxSOCKET_LOST_FLAG is always taken into account and the
// function returns -1 if the connection was lost; otherwise it returns
// true if any of the events specified by flags argument happened or false
// if the timeout expired
int DoWait(long timeout, wxSocketEventFlags flags);
// a helper calling DoWait() using the same convention as the public
// WaitForXXX() functions use, i.e. use our timeout if seconds == -1 or the
// specified timeout otherwise
bool DoWait(long seconds, long milliseconds, wxSocketEventFlags flags);
int DoWait(long seconds, long milliseconds, wxSocketEventFlags flags);
// another helper calling DoWait() using our m_timeout
bool DoWaitWithTimeout(wxSocketEventFlags flags)
int DoWaitWithTimeout(wxSocketEventFlags flags)
{
return DoWait(m_timeout*1000, flags);
}

View File

@ -912,8 +912,7 @@ wxUint32 wxSocketBase::DoRead(void* buffer_, wxUint32 nbytes)
// otherwise wait until the socket becomes ready for reading or
// an error occurs on it
if ( !DoWaitWithTimeout(wxSOCKET_INPUT_FLAG |
wxSOCKET_LOST_FLAG) )
if ( !DoWaitWithTimeout(wxSOCKET_INPUT_FLAG) )
{
// and exit if the timeout elapsed before it did
SetError(wxSOCKET_TIMEDOUT);
@ -1082,8 +1081,7 @@ wxUint32 wxSocketBase::DoWrite(const void *buffer_, wxUint32 nbytes)
if ( m_flags & wxSOCKET_NOWAIT )
break;
if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG |
wxSOCKET_LOST_FLAG) )
if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG) )
{
SetError(wxSOCKET_TIMEDOUT);
break;
@ -1281,7 +1279,7 @@ wxSocketEventFlags wxSocketImpl::Select(wxSocketEventFlags flags,
return detected & flags;
}
bool
int
wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags)
{
// Use either the provided timeout or the default timeout value associated
@ -1294,14 +1292,14 @@ wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags)
return DoWait(timeout, flags);
}
bool
int
wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
{
wxCHECK_MSG( m_impl, false, "can't wait on invalid socket" );
wxCHECK_MSG( m_impl, -1, "can't wait on invalid socket" );
// we're never going to become ready if we're not connected (any more)
if ( !m_connected && !m_establishing )
return (flags & wxSOCKET_LOST_FLAG) != 0;
return -1;
// This can be set to true from Interrupt() to exit this function a.s.a.p.
m_interrupt = false;
@ -1326,8 +1324,8 @@ wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
// Wait until we receive the event we're waiting for or the timeout expires
// (but note that we always execute the loop at least once, even if timeout
// is 0 as this is used for polling)
bool gotEvent = false;
for ( bool firstTime = true; !m_interrupt ; firstTime = false )
int rc = 0;
for ( bool firstTime = true; !m_interrupt; firstTime = false )
{
long timeLeft = wxMilliClockToLong(timeEnd - wxGetLocalTimeMillis());
if ( timeLeft < 0 )
@ -1363,8 +1361,7 @@ wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
{
m_connected = false;
m_establishing = false;
if ( flags & wxSOCKET_LOST_FLAG )
gotEvent = true;
rc = -1;
break;
}
@ -1376,29 +1373,27 @@ wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
{
m_connected = true;
m_establishing = false;
gotEvent = true;
rc = true;
break;
}
// Data available or output buffer ready?
if ( (events & wxSOCKET_INPUT_FLAG) || (events & wxSOCKET_OUTPUT_FLAG) )
{
gotEvent = true;
rc = true;
break;
}
}
return gotEvent;
return rc;
}
bool wxSocketBase::Wait(long seconds, long milliseconds)
{
return DoWait(seconds, milliseconds,
wxSOCKET_INPUT_FLAG |
wxSOCKET_OUTPUT_FLAG |
wxSOCKET_CONNECTION_FLAG |
wxSOCKET_LOST_FLAG
);
wxSOCKET_INPUT_FLAG |
wxSOCKET_OUTPUT_FLAG |
wxSOCKET_CONNECTION_FLAG) != 0;
}
bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
@ -1414,11 +1409,7 @@ bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
if ( m_impl->Select(wxSOCKET_INPUT_FLAG) )
return true;
// Note that wxSOCKET_LOST_FLAG has to be explicitly passed to DoWait
// because of the semantics of WaitForRead: a return value of true means
// that a Read call will return immediately, not that there is
// actually data to read.
return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG) != 0;
}
@ -1427,12 +1418,12 @@ bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
if ( m_impl->Select(wxSOCKET_OUTPUT_FLAG) )
return true;
return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG | wxSOCKET_LOST_FLAG);
return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG) != 0;
}
bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
{
return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG);
return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG) == -1;
}
// --------------------------------------------------------------------------
@ -1756,7 +1747,7 @@ wxSocketBase *wxSocketServer::Accept(bool wait)
bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
{
return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG);
return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) == 1;
}
bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen)
@ -1890,12 +1881,10 @@ bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
wxCHECK_MSG( m_establishing && m_impl, false,
"No connection establishment attempt in progress" );
// we must specify wxSOCKET_LOST_FLAG here explicitly because we must return
// true if the connection establishment process is finished, whether it is
// over because we successfully connected or because we were not able to
// connect
return DoWait(seconds, milliseconds,
wxSOCKET_CONNECTION_FLAG | wxSOCKET_LOST_FLAG);
// notice that we return true even if DoWait() returned -1, i.e. if an
// error occurred and connection was lost: this is intentional as we should
// return false only if timeout expired without anything happening
return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) != 0;
}
// ==========================================================================