streamline handling of wxSOCKET_LOST in DoWait()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57798 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -204,21 +204,19 @@ private:
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// wait until the given flags are set for this socket or the given timeout
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// (or m_timeout) expires
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//
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// notice that wxSOCKET_LOST_FLAG is always taken into account but the
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// return value depends on whether it is included in flags or not: if it
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// is, and the connection is indeed lost, true is returned, but if it isn't
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// then the function returns false in this case
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//
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// false is always returned if we returned because of the timeout expiration
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bool DoWait(long timeout, wxSocketEventFlags flags);
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// notice that wxSOCKET_LOST_FLAG is always taken into account and the
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// function returns -1 if the connection was lost; otherwise it returns
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// true if any of the events specified by flags argument happened or false
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// if the timeout expired
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int DoWait(long timeout, wxSocketEventFlags flags);
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// a helper calling DoWait() using the same convention as the public
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// WaitForXXX() functions use, i.e. use our timeout if seconds == -1 or the
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// specified timeout otherwise
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bool DoWait(long seconds, long milliseconds, wxSocketEventFlags flags);
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int DoWait(long seconds, long milliseconds, wxSocketEventFlags flags);
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// another helper calling DoWait() using our m_timeout
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bool DoWaitWithTimeout(wxSocketEventFlags flags)
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int DoWaitWithTimeout(wxSocketEventFlags flags)
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{
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return DoWait(m_timeout*1000, flags);
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}
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@ -912,8 +912,7 @@ wxUint32 wxSocketBase::DoRead(void* buffer_, wxUint32 nbytes)
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// otherwise wait until the socket becomes ready for reading or
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// an error occurs on it
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if ( !DoWaitWithTimeout(wxSOCKET_INPUT_FLAG |
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wxSOCKET_LOST_FLAG) )
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if ( !DoWaitWithTimeout(wxSOCKET_INPUT_FLAG) )
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{
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// and exit if the timeout elapsed before it did
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SetError(wxSOCKET_TIMEDOUT);
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@ -1082,8 +1081,7 @@ wxUint32 wxSocketBase::DoWrite(const void *buffer_, wxUint32 nbytes)
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if ( m_flags & wxSOCKET_NOWAIT )
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break;
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if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG |
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wxSOCKET_LOST_FLAG) )
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if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG) )
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{
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SetError(wxSOCKET_TIMEDOUT);
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break;
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@ -1281,7 +1279,7 @@ wxSocketEventFlags wxSocketImpl::Select(wxSocketEventFlags flags,
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return detected & flags;
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}
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bool
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int
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wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags)
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{
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// Use either the provided timeout or the default timeout value associated
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@ -1294,14 +1292,14 @@ wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags)
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return DoWait(timeout, flags);
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}
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bool
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int
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wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
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{
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wxCHECK_MSG( m_impl, false, "can't wait on invalid socket" );
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wxCHECK_MSG( m_impl, -1, "can't wait on invalid socket" );
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// we're never going to become ready if we're not connected (any more)
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if ( !m_connected && !m_establishing )
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return (flags & wxSOCKET_LOST_FLAG) != 0;
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return -1;
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// This can be set to true from Interrupt() to exit this function a.s.a.p.
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m_interrupt = false;
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@ -1326,8 +1324,8 @@ wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
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// Wait until we receive the event we're waiting for or the timeout expires
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// (but note that we always execute the loop at least once, even if timeout
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// is 0 as this is used for polling)
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bool gotEvent = false;
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for ( bool firstTime = true; !m_interrupt ; firstTime = false )
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int rc = 0;
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for ( bool firstTime = true; !m_interrupt; firstTime = false )
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{
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long timeLeft = wxMilliClockToLong(timeEnd - wxGetLocalTimeMillis());
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if ( timeLeft < 0 )
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@ -1363,8 +1361,7 @@ wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
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{
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m_connected = false;
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m_establishing = false;
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if ( flags & wxSOCKET_LOST_FLAG )
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gotEvent = true;
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rc = -1;
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break;
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}
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@ -1376,29 +1373,27 @@ wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
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{
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m_connected = true;
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m_establishing = false;
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gotEvent = true;
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rc = true;
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break;
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}
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// Data available or output buffer ready?
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if ( (events & wxSOCKET_INPUT_FLAG) || (events & wxSOCKET_OUTPUT_FLAG) )
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{
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gotEvent = true;
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rc = true;
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break;
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}
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}
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return gotEvent;
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return rc;
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}
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bool wxSocketBase::Wait(long seconds, long milliseconds)
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{
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return DoWait(seconds, milliseconds,
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wxSOCKET_INPUT_FLAG |
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wxSOCKET_OUTPUT_FLAG |
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wxSOCKET_CONNECTION_FLAG |
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wxSOCKET_LOST_FLAG
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);
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wxSOCKET_INPUT_FLAG |
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wxSOCKET_OUTPUT_FLAG |
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wxSOCKET_CONNECTION_FLAG) != 0;
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}
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bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
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@ -1414,11 +1409,7 @@ bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
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if ( m_impl->Select(wxSOCKET_INPUT_FLAG) )
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return true;
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// Note that wxSOCKET_LOST_FLAG has to be explicitly passed to DoWait
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// because of the semantics of WaitForRead: a return value of true means
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// that a Read call will return immediately, not that there is
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// actually data to read.
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return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
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return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG) != 0;
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}
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@ -1427,12 +1418,12 @@ bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
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if ( m_impl->Select(wxSOCKET_OUTPUT_FLAG) )
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return true;
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return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG | wxSOCKET_LOST_FLAG);
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return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG) != 0;
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}
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bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
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{
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return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG);
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return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG) == -1;
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}
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// --------------------------------------------------------------------------
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@ -1756,7 +1747,7 @@ wxSocketBase *wxSocketServer::Accept(bool wait)
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bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
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{
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return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG);
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return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) == 1;
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}
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bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen)
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@ -1890,12 +1881,10 @@ bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
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wxCHECK_MSG( m_establishing && m_impl, false,
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"No connection establishment attempt in progress" );
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// we must specify wxSOCKET_LOST_FLAG here explicitly because we must return
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// true if the connection establishment process is finished, whether it is
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// over because we successfully connected or because we were not able to
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// connect
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return DoWait(seconds, milliseconds,
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wxSOCKET_CONNECTION_FLAG | wxSOCKET_LOST_FLAG);
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// notice that we return true even if DoWait() returned -1, i.e. if an
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// error occurred and connection was lost: this is intentional as we should
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// return false only if timeout expired without anything happening
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return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) != 0;
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}
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// ==========================================================================
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