Fixed problem with kill focus event getting sent to control
that is getting the focus. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18947 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -227,24 +227,32 @@ void wxWindowMac::SetFocus()
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{
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if (gFocusWindow )
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{
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#if wxUSE_CARET
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#if wxUSE_CARET
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// Deal with caret
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if ( gFocusWindow->m_caret )
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{
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gFocusWindow->m_caret->OnKillFocus();
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}
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#endif // wxUSE_CARET
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#ifndef __WXUNIVERSAL__
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#endif // wxUSE_CARET
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#ifndef __WXUNIVERSAL__
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wxControl* control = wxDynamicCast( gFocusWindow , wxControl ) ;
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if ( control && control->GetMacControl() )
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{
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UMASetKeyboardFocus( (WindowRef) gFocusWindow->MacGetRootWindow() , (ControlHandle) control->GetMacControl() , kControlFocusNoPart ) ;
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control->MacRedrawControl() ;
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}
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#endif
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wxFocusEvent event(wxEVT_KILL_FOCUS, gFocusWindow->m_windowId);
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event.SetEventObject(gFocusWindow);
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gFocusWindow->GetEventHandler()->ProcessEvent(event) ;
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#endif
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// Without testing the window id, for some reason
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// a kill focus event can still be sent to
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// the control just being focussed.
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int thisId = this->m_windowId;
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int gFocusWindowId = gFocusWindow->m_windowId;
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if (gFocusWindowId != thisId)
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{
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wxFocusEvent event(wxEVT_KILL_FOCUS, gFocusWindow->m_windowId);
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event.SetEventObject(gFocusWindow);
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gFocusWindow->GetEventHandler()->ProcessEvent(event) ;
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}
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}
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gFocusWindow = this ;
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{
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@ -1765,7 +1773,8 @@ void wxWindowMac::MacRedraw( WXHRGN updatergnr , long time, bool erase)
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if ( erase && !EmptyRgn(ownUpdateRgn) )
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{
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wxWindowDC dc(this);
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dc.SetClippingRegion(wxRegion(ownUpdateRgn));
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if (!EmptyRgn(ownUpdateRgn))
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dc.SetClippingRegion(wxRegion(ownUpdateRgn));
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wxEraseEvent eevent( GetId(), &dc );
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eevent.SetEventObject( this );
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GetEventHandler()->ProcessEvent( eevent );
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@ -227,24 +227,32 @@ void wxWindowMac::SetFocus()
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{
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if (gFocusWindow )
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{
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#if wxUSE_CARET
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#if wxUSE_CARET
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// Deal with caret
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if ( gFocusWindow->m_caret )
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{
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gFocusWindow->m_caret->OnKillFocus();
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}
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#endif // wxUSE_CARET
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#ifndef __WXUNIVERSAL__
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#endif // wxUSE_CARET
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#ifndef __WXUNIVERSAL__
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wxControl* control = wxDynamicCast( gFocusWindow , wxControl ) ;
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if ( control && control->GetMacControl() )
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{
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UMASetKeyboardFocus( (WindowRef) gFocusWindow->MacGetRootWindow() , (ControlHandle) control->GetMacControl() , kControlFocusNoPart ) ;
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control->MacRedrawControl() ;
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}
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#endif
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wxFocusEvent event(wxEVT_KILL_FOCUS, gFocusWindow->m_windowId);
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event.SetEventObject(gFocusWindow);
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gFocusWindow->GetEventHandler()->ProcessEvent(event) ;
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#endif
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// Without testing the window id, for some reason
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// a kill focus event can still be sent to
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// the control just being focussed.
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int thisId = this->m_windowId;
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int gFocusWindowId = gFocusWindow->m_windowId;
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if (gFocusWindowId != thisId)
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{
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wxFocusEvent event(wxEVT_KILL_FOCUS, gFocusWindow->m_windowId);
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event.SetEventObject(gFocusWindow);
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gFocusWindow->GetEventHandler()->ProcessEvent(event) ;
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}
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}
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gFocusWindow = this ;
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{
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@ -1765,7 +1773,8 @@ void wxWindowMac::MacRedraw( WXHRGN updatergnr , long time, bool erase)
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if ( erase && !EmptyRgn(ownUpdateRgn) )
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{
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wxWindowDC dc(this);
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dc.SetClippingRegion(wxRegion(ownUpdateRgn));
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if (!EmptyRgn(ownUpdateRgn))
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dc.SetClippingRegion(wxRegion(ownUpdateRgn));
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wxEraseEvent eevent( GetId(), &dc );
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eevent.SetEventObject( this );
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GetEventHandler()->ProcessEvent( eevent );
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